<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":46932,"date":"2023-01-21T14:53:42","date_gmt":"2023-01-21T14:53:42","guid":{"rendered":"https:\/\/pley2win.com\/featured-news\/do-you-want-weapon-degradation-to-return-in-zelda-tears-of-the-kingdom\/"},"modified":"2023-01-21T14:53:42","modified_gmt":"2023-01-21T14:53:42","slug":"do-you-want-weapon-degradation-to-return-in-zelda-tears-of-the-kingdom","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=46932","title":{"rendered":"Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom?"},"content":{"rendered":"<p> <br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/3840a4858e6cd\/large.jpg\" \/><\/p>\n<div>\n<h3>Gavin Lane, Editor<\/h3>\n<p>Weapon degradation was a beautiful way to encourage experimentation in BOTW\u2019s Hylian sandbox. I appreciated what it contributed to your journey through the game, and weapons were plentiful and varied enough to be worth trying just to see what they did, from elemental blade down to wooden spoon. Not once did I walk into a situation with nothing to hand; for me, the balance the devs struck there was masterful.<\/p>\n<p>My sole irritation with the mechanic is based around the Master Sword, specifically the Level 60 maxed-out version I got once I passed all the DLC trials. I understand why, from a design perspective, it was given its own brand of durability earlier in the game and needed to periodically \u2018charge\u2019. But once I had proven myself, beaten the trials, and given Calamity Ganon a sound thrashing, it took the edge off my victory to find that the Blade of Evil\u2019s Bane <em>still<\/em> ran out of juice.<\/p>\n<p>So, it would be just dandy if the gnarly Master Sword we\u2019ve glimpsed in TOTK \u2013 once sufficiently rejuvenated and tempered and whatnot \u2013 retained its masterfulness permanently at the very, <em>very<\/em> end of the game. Otherwise, yay degradation.<\/p>\n<h3>Kate Gray, Staff Writer<\/h3>\n<p>I honestly wasn&#8217;t bothered about weapon durability during my playthrough, but then a while after the game came out, it became this meme where <em>everyone<\/em> was bothered about it. But that hasn&#8217;t really changed my opinion! I think weapon durability can create these very organic moments where your sword explodes at the worst time during a boss battle, and I think those are worth something.<\/p>\n<p>However&#8230; I still think it can be improved, because I&#8217;m pretty sure swords don&#8217;t actually explode, so I wouldn&#8217;t mind the durability system being switched to more of a <strong>Monster Hunter<\/strong> deal, where you have to keep your weapons sharp, and finding a sword is a rarer occurrence rather than swords existing in every nook and cranny of the world.<\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"zNSxCWjxjX0\">\n<div class=\"jeg_video_container jeg_video_content\"><iframe loading=\"lazy\" title=\"Top 10 Best Weapons in The Legend of Zelda: Breath of the Wild ft. Arekkz\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/zNSxCWjxjX0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div><figcaption class=\"youtube-sub\">Subscribe to Nintendo Life on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\">YouTube<\/span><\/figcaption><\/figure>\n<\/aside>\n<h3>Alana Hagues, Staff Writer<\/h3>\n<p>To start off with, I wasn&#8217;t happy with the weapon durability in Breath of the Wild. I&#8217;m so used to going up to all enemies and attacking them in basically everything and I thought I could do the same here, willy-nilly. In the early hours of BOTW, I ran out of weapons a lot. I was often scrambling for resources, fighting my way through Hyrule using the Sheikah Slate, and throwing rocks or twigs at Moblins. Was I always effective? No. But was it fun? Yes.<\/p>\n<p>I think that&#8217;s when I realised the beauty of BOTW&#8217;s weapon system. Everything in BOTW is basically an item. Something to be used, a resource to survive. Weapons were no exceptions. it didn&#8217;t matter if my axe snapped in two or if my sword shattered in my hand \u2014 something would be waiting for me nearby. And I&#8217;d need to learn how to make do with it.<\/p>\n<p>For Tears of the Kingdom, I&#8217;m almost 100% this mechanic will come back, but it&#8217;ll have some adjustments. Considering everything and their mother needs a crafting mechanic, I can totally see crafting being added to TOTK to my chagrin, but if Pok\u00e9mon can do it, then Zelda can probably do it better. Make new weapons or fix up old ones? Sounds okay, right&#8230;?<\/p>\n<h3>Jim Norman, Staff Writer<\/h3>\n<p>I kind of loved weapon degradation in Breath of the Wild. What started as a frustrating journey with a pocket full o&#8217; sticks soon became a tactical twist on the series format and something that I had a great time organising. Finding a new weapon gave me huge amounts of joy and while there was much heartbreak involved when it broke before I had the chance to say goodbye, it made the adventure feel all the more fulfilling.<\/p>\n<p>Of course, there is a certain amount of tweaking that I would like to see in Tears of the Kingdom. Making it so that weapons last that little bit longer would obviously be a bonus, but wouldn&#8217;t it also be nice to see us getting the ability to add some (limited) durability boosts onto some of our favourite weapons? This is a tricky one and would definitely need using in moderation \u2014 good job I&#8217;m not a game developer, hey \u2014 but it might make the sense of customisation feel that little bit more personal.<\/p>\n<p>It would also stop idiots like me from taking on the final phase of Ganon with nothing but a branch, but that&#8217;s a different matter, I suppose.<\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"zvJeP5CkvGo\">\n<div class=\"jeg_video_container jeg_video_content\"><iframe loading=\"lazy\" title=\"Zelda: Tears of the Kingdom Mindless Speculation Based On Almost Zero Evidence\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/zvJeP5CkvGo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div><figcaption class=\"youtube-sub\">Subscribe to Nintendo Life on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\">YouTube<\/span><\/figcaption><\/figure>\n<\/aside>\n<h3>Ollie Reynolds, Staff Writer<\/h3>\n<p>Weapon durability never really bothered me. Honestly, reaching the max number of weapons in my inventory and having to sacrifice one to make room for a Savage Lynel Sword was a lot more irritating (though thankfully this eased as I found more and more Korok Seeds).<\/p>\n<p>Like anything else though, it\u2019s a mechanic that needs a bit of massaging, though what Nintendo does with this is beyond my comprehension right now. I did ponder the idea of having a one-time use item in the game that would grant one weapon unlimited durability, but that is rife with potential problems. Why would you even bother to use anything else if you have a weapon that deals decent damage and doesn\u2019t break, for example?<\/p>\n<p>I think the best thing Nintendo could do with this is to simply adjust the time it takes until a weapon completely breaks; maybe give us a bit more time with each weapon, or allow us to easily repair them. I don\u2019t want Tears of the Kingdom to introduce crafting mechanics or something equally daft, but there\u2019s definitely <em>something<\/em> to be explored here.<\/p>\n<hr\/>\n<p><em>What do you want to see happen to TOTK&#8217;s weapons? Maybe they could take a tip out of Hyrule Warriors: Age of Calamity&#8217;s book and expand on the upgrade possibilities for individual weapons? Would you welcome more crafting-style mechanics? Fill out the following polls and then let us know in the comments.<\/em><\/p>\n<div id=\"poll-should-weapon-degradation-stick-around-in-tears-of-the-kingdom\" class=\"poll\" data-uri=\"polls\/should_weapon_degradation_stick_around_in_tears_of_the_kingdom\">\n<div class=\"results hidden\">\n<h3 data-toc=\"Should weapon degradation stick around in Tears of the Kingdom?\">Should weapon degradation stick around in Tears of the Kingdom? (1,308 votes)<\/h3>\n<ol class=\"poll-results\">\n<li class=\"result first\"><strong class=\"answer\">Heck yeah! Give me exactly the same again!<\/strong><span class=\"votes\"><span title=\"227 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"17\" style=\"width:20.35%;\"><span class=\"val\">17<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Yes, but it needs some tweaking<\/strong><span class=\"votes\"><span title=\"686 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"52\" style=\"width:55.45%;\"><span class=\"val\">52<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result last\"><strong class=\"answer\">No way! Give me one sword and I&#8217;m happy!<\/strong><span class=\"votes\"><span title=\"395 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"30\" style=\"width:33.2%;\"><span class=\"val\">30<\/span>%<\/span><\/span><\/span><\/li>\n<\/ol>\n<\/div>\n<\/div>\n<div id=\"poll-what-tweaks-would-you-like-to-see-made-to-totks-weapon-system\" class=\"poll\" data-uri=\"polls\/what_tweaks_would_you_like_to_see_made_to_totks_weapon_system\">\n<div class=\"results hidden\">\n<h3 data-toc=\"What tweaks would you like to see made to TOTK's weapon system?\">What tweaks would you like to see made to TOTK&#8217;s weapon system? (1,207 votes)<\/h3>\n<ol class=\"poll-results\">\n<li class=\"result first\"><strong class=\"answer\">Increased durability<\/strong><span class=\"votes\"><span title=\"234 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"19\" style=\"width:22.39%;\"><span class=\"val\">19<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">The chance to repair broken weapons<\/strong><span class=\"votes\"><span title=\"622 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"52\" style=\"width:54.53%;\"><span class=\"val\">52<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Build your own (crafting)<\/strong><span class=\"votes\"><span title=\"197 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"16\" style=\"width:19.32%;\"><span class=\"val\">16<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Limited &#8216;indestructible&#8217; bonuses<\/strong><span class=\"votes\"><span title=\"61 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"5\" style=\"width:8.05%;\"><span class=\"val\">5<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result last\"><strong class=\"answer\">More weapons with a recharge period<\/strong><span class=\"votes\"><span title=\"93 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"8\" style=\"width:10.71%;\"><span class=\"val\">8<\/span>%<\/span><\/span><\/span><\/li>\n<\/ol>\n<\/div>\n<\/div>\n<p><!-- cache: html:nintendolife.com\/ssl\/zelda\/related-info\/66b4802404ba8becc33bf1628f8513d2 @ 2023-01-21T14:52:29+00:00 --><\/p>\n<aside class=\"see-also\">\n<dl>\n<dt>See Also<\/dt>\n<dd class=\"first\">\n<\/dd>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<\/aside>\n<\/div>\n<p><script type=\"835cb534ae70cbad1d02d2bf-text\/javascript\">dgpConsent.can('targeting',function () { !function(f,b,e,v,n,t,s) {if(f.fbq)return;n=f.fbq=function(){n.callMethod?n.callMethod.apply(n,arguments):n.queue.push(arguments)};if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0';n.queue=[];t=b.createElement(e);t.async=!0;t.src=v;s=b.getElementsByTagName(e)[0];s.parentNode.insertBefore(t,s)}(window, document,'script','https:\/\/connect.facebook.net\/en_US\/fbevents.js');fbq('init', '2325732614399478'); fbq('track', 'PageView'); });<\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/www.nintendolife.com\/features\/poll-do-you-want-weapon-degradation-to-return-in-zelda-tears-of-the-kingdom\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gavin Lane, Editor Weapon degradation was a beautiful way to encourage experimentation in BOTW\u2019s Hylian sandbox. 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I appreciated what it contributed to your journey through the game, and weapons were plentiful and varied enough to be worth trying just to see what they did, from elemental blade down to wooden spoon. Not once did I [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=46932","og_site_name":"Gaming News","article_published_time":"2023-01-21T14:53:42+00:00","og_image":[{"url":"https:\/\/images.nintendolife.com\/3840a4858e6cd\/1280x720.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/images.nintendolife.com\/3840a4858e6cd\/1280x720.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=46932#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=46932"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom?","datePublished":"2023-01-21T14:53:42+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=46932"},"wordCount":1114,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=46932#primaryimage"},"thumbnailUrl":"https:\/\/images.nintendolife.com\/3840a4858e6cd\/1280x720.jpg","articleSection":["Featured News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=46932#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=46932","url":"https:\/\/pley2win.com\/?p=46932","name":"Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom? 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