<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":45922,"date":"2023-01-13T05:26:48","date_gmt":"2023-01-13T05:26:48","guid":{"rendered":"http:\/\/pley2win.com\/xbox\/fallen-dynastys-bosses-ign-first\/"},"modified":"2023-01-13T05:26:48","modified_gmt":"2023-01-13T05:26:48","slug":"fallen-dynastys-bosses-ign-first","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=45922","title":{"rendered":"Fallen Dynasty\u2019s Bosses \u2013 IGN First"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"id_text\" itemprop=\"articleBody\">\n<p>\u201cWhen first facing a boss, you usually start out in despair, thinking there is no way you can beat it. Figuring out when a boss is open to attack and finding clues on how to beat it through trial and error by yourself is what I see as the most enjoyable part of a boss battle. Not giving the player too many hints is something we\u2019ve been conscious about since the Nioh series, and that hasn\u2019t changed for Wo Long: Fallen Dynasty.\u201d<\/p>\n<p>So says Fumihiko Yasuda, the brand head of Team Ninja and the producer of Wo Long. While the design philosophy of Wo Long\u2019s bosses is very much in line with that of Nioh \u2013 the developer\u2019s first Soulsborne title \u2013 there are also quite a few elements that are unique to Wo Long\u2019s Chinese martial arts based combat. The most distinctive feature of Wo Long\u2019s more fast-paced, smooth combat is Deflect, a move that can be activated by pressing the dodge button at the right moment to parry an enemy\u2019s attack. Deflecting attacks lowers the enemy&#8217;s Spirit, ultimately allowing the player to unleash a powerful Fatal Strike that inflicts massive damage. If you want to defeat bosses efficiently, Deflect is key, Yasuda says.<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"gallery\" data-src=\"https:\/\/in.ign.com\/wo-long-fallen-dynasty\/178025\/gallery\/embed\" frameborder=\"0\" id=\"gallery178025\" scrolling=\"no\"><\/iframe><\/p>\n<p>\u201cUtilizing Deflect to reverse the tide of battle in a satisfying way is one of Wo Long\u2019s most unique features,\u201d says Yasuda. \u201cFirst, you will need to learn the motion of a boss&#8217; attack patterns before you can react. I think that this cycle is what makes Wo Long stand out.&#8221;<\/p>\n<p>No matter how strong and overwhelming a boss&#8217; attacks might appear, theoretically, any attack in Wo Long can be parried with Deflect.<\/p>\n<p>\u201cI personally find it impossible, but I&#8217;m looking forward to seeing videos by players who can dodge every single attack in the game,&#8221; says development producer Masaaki Yamagiwa.<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"video\" data-src=\"https:\/\/in.ign.com\/video\/178030\/embed\" scrolling=\"no\"><\/iframe><\/p>\n<p>Learning enemy attack patterns and timings is key to victory in Wo Long, but of course that\u2019s not the only thing you will be doing.<\/p>\n<p>\u201cIf you successfully Deflect, not only does the enemy\u2019s Spirit decrease, but your own Spirit gauge simultaneously increases,\u201d says Wo Long director Masakazu Hirayama. \u201cSpecial attacks like Martial Arts and Wizardry Spells consume the Spirit gauge. That means that the more attacks you Deflect, the more special attacks you\u2019ll be able to use. Figuring out which Wizardry Spell is effective against a certain boss or what Martial Art works best against it, and using your Spirit gauge accordingly, is another important layer of strategy.\u201d <\/p>\n<p>\u201cOf course, even if you\u2019re using the same Deflect technique, the timing is drastically different depending on which boss you\u2019re facing,\u201d adds Yasuda. \u201cFor a more agile type of boss, you will need completely different timing compared with when you\u2019re facing a bigger boss with heavy attacks. At first, it might be difficult to successfully utilize Deflect, so it will be important to learn the attack motions and habits of each boss.\u201d<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"video\" data-src=\"https:\/\/in.ign.com\/video\/178210\/embed\" scrolling=\"no\"><\/iframe><\/p>\n<p>Wo Long\u2019s Morale Rank system plays a big role in how difficult you want these boss fights to be. Both the player and enemies have a Morale Rank that is subject to change when the player defeats or is defeated by stronger enemies and by discovering War Flags through exploration. By raising your Morale Rank, you can increase your advantage against a boss. In other words, to a certain extent, the Morale Rank system allows you to decide just how much of a challenge you want Wo Long\u2019s bosses to be.<\/p>\n<p>\u201cEven during battle, it\u2019s actually possible to decrease a boss\u2019s Morale Rank by successfully utilizing a Fatal Strike,\u201d says Hirayama. \u201cGaining advantage as the boss becomes weaker due to your actions should add a dynamic layer of change to Wo Long\u2019s combat and the sense of being on a battlefield.\u201d <\/p>\n<p>Different from a level-based progression system, Wo Long\u2019s Morale Rank can increase or decrease during battle. In the end, it all comes back to the game\u2019s Deflect mechanic. If you want to decrease a boss\u2019 rank through a Fatal Strike, you\u2019ll first need to Deflect multiple enemy attacks in order to wear down its Spirit.<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"video\" data-src=\"https:\/\/in.ign.com\/video\/178031\/embed\" scrolling=\"no\"><\/iframe><\/p>\n<p>According to Yamagiwa, Wo Long\u2019s bosses can be classified into different types.<\/p>\n<p>\u201cSince the game is set in the Three Kingdoms period, there will obviously be warlords to fight,\u201d Yamagiwa says. \u201cWhen they appear as bosses, they stand in front of the player as superhuman beings. There are also demon bosses, which are often ominous giant creatures. Demon bosses provide an entirely different kind of intensity when compared with the warlords.\u201d<\/p>\n<p>The warlords\u2019 characteristics are not only reflected in their visual design, but also in their behavior and attack patterns.<\/p>\n<p>\u201cSome warlords are strategic, while others are more powerful,\u201d says Hirayama. \u201cFor a warlord like Zhang Fei, we would want him to have devastating powerful attacks. If the warlord is more of a shady type, they may use a throwing tool or a despicable throw move. We are always conscious of the boss&#8217; movements so that they do not diverge from the image of the warlords themselves.&#8221;<\/p>\n<h3>Lu Bu, the strongest warlord of the Three Kingdoms period<\/h3>\n<p><img decoding=\"async\" class=\"article-image-full-size\" src=\"https:\/\/assets-prd.ignimgs.com\/2023\/01\/12\/lu-bu-1673557495592.jpg\" viewbox=\"0 0 16 9\"\/><link href=\"https:\/\/assets-prd.ignimgs.com\/2023\/01\/12\/lu-bu-1673557495592.jpg\" itemprop=\"url\"\/>\n<p>As an example of a warlord boss, the Team Ninja developers explain the flow of the game\u2019s epic battle against Lu Bu, one of the most famous warlords from the Three Kingdoms period.<\/p>\n<p>\u201cLu Bu is not only one of the period\u2019s most well known and popular warlords, but also one of the strongest,\u201d says Yamagiwa. \u201cThe main point of Lu Bu\u2019s boss design was that we want people to feel just how strong he is. At the same time, if he can\u2019t be beaten the game doesn\u2019t function, so we had to be very careful to strike the right balance.&#8221;<\/p>\n<p>At the start of the fight, Lu Bu will be riding his horse, Red Hare. Later, he gets off the horse and attacks with his iconic weapon, the Sky-Piercing Halberd.<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"video\" data-src=\"https:\/\/widgets.ign.com\/video\/embed\/content.html?url=https:\/\/www.ign.com\/videos\/wo-long-fallen-dynasty-post-beta-preview\" scrolling=\"no\"><\/iframe><\/p>\n<p>\u201cAs a boss, Lu Bu goes back and forth between a mounted state and a state in which he fights you on foot,\u201d says Hirayama. \u201cYou could say that you\u2019re experiencing two different types of enemies in one boss battle. He is so powerful in his mounted state that even a single hit is dangerous. When he is on the ground, he attacks violently with his Sky-Piercing Halberd and bow and arrow. The heaviness and speed of his attacks change drastically depending on if he is mounted or not. When he is mounting Red Hare, to some extent it is easier to Deflect his attacks. When he\u2019s on foot, it becomes more realistic to guard against his attacks, so you will have to figure out when it is best to Deflect.&#8221;<\/p>\n<p>With his bow, Lu Bu can simultaneously fire 10 arrows. It\u2019s the sort of superhuman attack that only someone like Lu Bu would be able to perform. That being said, you might be able to use it against him.<\/p>\n<p>\u201cIt\u2019s possible to jump over the arrows he fires at you, Hirayama explains. \u201cIf you succeed, you might be able to get near him and attack from a closer range.\u201d<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"gallery\" data-src=\"https:\/\/in.ign.com\/wo-long-fallen-dynasty\/176282\/gallery\/embed\" frameborder=\"0\" id=\"gallery176282\" scrolling=\"no\"><\/iframe><\/p>\n<p>During a livestream at last year\u2019s Tokyo Game Show, Yamagiwa fought against Lu Bu. However, even as a developer on the game, he barely stood a chance against the merciless warlord. <\/p>\n<p>\u201cIf you are crushed by him countless times, just remember that it\u2019s Lu Bu, the strongest warlord of the Three Kingdoms period,\u201d says Yamagiwa. \u201cEven if you win, it will be a tense, nerve-racking bout.\u201d<\/p>\n<p>According to Yamagiwa, players will fight Lu Bu somewhere in the middle of the game. Based on his explanation, it doesn\u2019t seem to be an event that forces you to lose. Historically, Lu Bu does not die until he is executed by rival warlord Cao Cao, so it will be interesting to see how the battle will end. At the very least, it won\u2019t be an easy one.<\/p>\n<h2>The demons inside the warlords<\/h2>\n<p>While warlords are human, in Wo Long\u2019s dark fantasy setting it is possible for them to turn into a demon.<\/p>\n<p>&#8220;Warlords may transform into a demon by taking a dangerous serum,\u201d explains Yamagiwa. \u201cOnce they become a demon, their power and feelings will be manifested in a distorted way.&#8221;<\/p>\n<h3>Zhang Liang, the warlord who sacrifices humanity for his brother<\/h3>\n<p><img decoding=\"async\" class=\"article-image-full-size\" src=\"https:\/\/assets-prd.ignimgs.com\/2023\/01\/12\/still-npc-choryo-zhang-liang-1673557532411.jpg\" viewbox=\"0 0 16 9\"\/><link href=\"https:\/\/assets-prd.ignimgs.com\/2023\/01\/12\/still-npc-choryo-zhang-liang-1673557532411.jpg\" itemprop=\"url\"\/>\n<p>Zhang Liang, the boss players faced in Wo Long\u2019s demo last year, becomes a demon in his second phase. As the younger brother of Zhang Jue and Zhang Bao \u2013 the leaders of the Yellow Turban Rebellion \u2013 he calls himself the \u201cGeneral of Man\u201d. He is one of the first bosses you will face in the full game.<\/p>\n<p>\u201cWhen fighting Zhang Liang, many players probably aren\u2019t completely used to the game\u2019s mechanics yet,\u201d says Yamagiwa. \u201cHis first phase allows the player to figure out what kind of game Wo Long is and how systems like Deflect play out in a boss battle. Then, when he reaches the second phase, we simply want players to lose hope and confidence,\u201d Yamagiwa laughs.<\/p>\n<p>While partly functioning as a tutorial, once he changes into a demon, it\u2019s fair to say that Zhang Liang turns into Wo Long\u2019s first serious challenge.<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"video\" data-src=\"https:\/\/in.ign.com\/video\/178213\/embed\" scrolling=\"no\"><\/iframe><\/p>\n<p>\u201cOf course, we have designed it so that in the end players will be able to overcome him, but we hope that you will enjoy the difference between Zhang Liang\u2019s different phases,\u201d Yamagiwa adds.<\/p>\n<p>\u201cOnce a character becomes a demon, the energy of their greatest strength will increase,\u201d explains Hirayama. \u201cIn Zhang Liang\u2019s case, that is his powerful left hand, and his weapon solidifies with red energy. Whenever a boss becomes a demon, its attacks will also evolve. On the other hand, you can weaken it by destroying the red energy.\u201d<\/p>\n<p>\u201cFor warlords, turning into a demon means that they are prepared to die, as they are aware that the serum they need to take will have a dangerous effect on their bodies,\u201d Yamagiwa adds.<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"video\" data-src=\"https:\/\/widgets.ign.com\/video\/embed\/content.html?url=https:\/\/www.ign.com\/videos\/wo-long-fallen-dynasty-official-gameplay-trailer\" scrolling=\"no\"><\/iframe><\/p>\n<p>\u201cI shall not betray my brother\u2019s trust\u2026\u201d In the demo, these are Zhang Liang\u2019s last words before he turns into a demon. Yamagiwa\u2019s explanation makes it clear that Zhang Liang is sacrificing his humanity for his brother. It will be interesting to see if and how his brothers will appear in the full game.<\/p>\n<p>According to Team Ninja\u2019s Demo Feedback Report, in the full game Deflect will be easier to use and the process of using the recovery item Dragon&#8217;s Cure Pot will be shortened. This means that Zhang Liang\u2019s second phase might be a little bit more manageable than it was in the demo. We\u2019re pretty certain that he will still be a serious challenge though. This is a Team Ninja game, after all.<\/p>\n<h3>Demons based on Chinese legends<\/h3>\n<p>Bosses that appear as demons off the bat are often huge and powerful creatures. While quite different from the historic warlords, these demons were designed to match the Three Kingdoms period setting in their own ways.<\/p>\n<p>\u201cAll of the demons that we have designed for Wo Long are based on ghosts and monsters that appear in ancient Chinese legends and texts,\u201d says Hirayama. \u201cWhile their design has been arranged to fit an action game, I think you\u2019ll be able to enjoy demon designs unique to Wo Long\u2019s Chinese setting.\u201d<\/p>\n<p>Unlike humanoid bosses, most creature-type demons are gigantic four-legged enemies. In addition to them being visually impressive, Yasuda says fighting these behemoths is a different experience.<\/p>\n<p>\u201cThe movements of a humanoid boss and four-legged bosses are completely different,\u201d says Yasuda. \u201cWo Long is designed to allow players to enjoy these variations to the fullest.&#8221;<\/p>\n<h3>Aoye, a hairball of horror<\/h3>\n<p><img decoding=\"async\" class=\"article-image-full-size\" src=\"https:\/\/assets-prd.ignimgs.com\/2023\/01\/12\/aoye-1673557555533.jpg\" viewbox=\"0 0 16 9\"\/><link href=\"https:\/\/assets-prd.ignimgs.com\/2023\/01\/12\/aoye-1673557555533.jpg\" itemprop=\"url\"\/>\n<p>Aoye is a fictional creature that appears in the ancient Chinese text Shan Hai Jing, also known as Classic of Mountains and Seas. It is described as a bull-like being with long hair reminiscent of a straw rain-cape. In Wo Long, Aoye appears as a giant monster that attacks with its long hair and creepy tentacles. <\/p>\n<p>Classic of Mountains and Seas is thought to be the world\u2019s oldest geography book, and contains information about the wildlife and vegetation of China\u2019s different regions. However, the text contains many ghosts and other fictitious beings, of which Aoye is one. According to Classic of Mountains and Seas, Aoye is a white bull-like being, with long hair like a straw rain-cape and four horns. Also, it eats humans.<\/p>\n<p>\u201cWe thought that it would be interesting to focus on Aoye\u2019s straw rain-cape-like hair and mix it with the scary image of long hair in Japanese horror movies,\u201d explains Hirayama. \u201cWe came up with the concept of making Aoye\u2019s hair undulate like a tentacle, and make it use its hair for everything it does.\u201d<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"video\" data-src=\"https:\/\/in.ign.com\/video\/178216\/embed\" scrolling=\"no\"><\/iframe><\/p>\n<p>While it often lays itself open to attack, each of Aoye\u2019s strikes are heavy and can be fatal. Aoye also has an attack that spreads ice throughout the battle area, which makes it necessary for the player to fight carefully within a more confined environment. <\/p>\n<p>Hirayama shares a strategy tip: &#8220;In line with the five elements of conflict, ice can be counteracted by earth, so you can use Earth Phase Wizardry Spells to eliminate the frozen area.&#8221;<\/p>\n<p>Of course, these are only a few examples of Wo Long\u2019s many bosses, but it\u2019s enough to see the variation of terror that Team Ninja is attempting to bring to the table.<\/p>\n<p>\u201cBosses are the toughest enemies in action games, so we want to make sure they are challenging in a way that makes sense to the player,\u201d says Hirayama. \u201cWhen defeated, the player should feel a tremendous sense of accomplishment. With power and intensity in all of their motions, we made sure that each boss feels unique. We hope that players will enjoy the fast flow of attack and defense that occurs as a result of Wo Long\u2019s Deflect and Spirit systems.&#8221;<\/p>\n<hr\/>\n<p>Wo Long: Fallen Dynasty is set to release on March 3 for PS5\/PS4\/Xbox Series X|S\/Xbox One\/PC and will be available on Xbox Game Pass day one. With Wo Long as January\u2019s IGN First, expect many more exclusives throughout this month. Be sure to check out our gameplay video of the Tianzhushan area and Aoye boss fight video, as well as a detailed article on the game\u2019s weapons. <\/p>\n<p><i>Esra Krabbe is an editor at IGN Japan.<\/i><\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/in.ign.com\/wo-long-fallen-dynasty\/178208\/preview\/why-you-should-be-afraid-of-wo-long-fallen-dynastys-bosses-ign-first\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cWhen first facing a boss, you usually start out in despair, thinking there is no way you can beat it. Figuring out when a boss is open to attack and finding clues on how to beat it through trial and error by yourself is what I see as the most enjoyable part of a boss [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":45923,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/sm.ign.com\/t\/ign_in\/preview\/w\/why-you-sh\/why-you-should-be-afraid-of-wo-long-fallen-dynastys-bosses-i_8bcs.1200.jpg","fifu_image_alt":"","footnotes":""},"categories":[570],"tags":[],"class_list":["post-45922","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fallen Dynasty\u2019s Bosses \u2013 IGN First - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=45922\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fallen Dynasty\u2019s Bosses \u2013 IGN First - Gaming News\" \/>\n<meta property=\"og:description\" content=\"\u201cWhen first facing a boss, you usually start out in despair, thinking there is no way you can beat it. 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