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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":44106,"date":"2022-12-28T07:22:06","date_gmt":"2022-12-28T07:22:06","guid":{"rendered":"https:\/\/pley2win.com\/xbox\/tunic-may-still-contain-more-secrets-depending-on-how-you-define-secret-says-creator\/"},"modified":"2022-12-28T07:22:06","modified_gmt":"2022-12-28T07:22:06","slug":"tunic-may-still-contain-more-secrets-depending-on-how-you-define-secret-says-creator","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=44106","title":{"rendered":"Tunic May Still Contain More Secrets, Depending on How You Define \u2018Secret\u2019, Says Creator"},"content":{"rendered":"<p> <br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/sm.ign.com\/ign_in\/interview\/t\/tunic-may-\/tunic-may-still-contain-more-secrets-depending-on-how-you-de_7xbd.jpg\" \/><\/p>\n<div id=\"id_text\" itemprop=\"articleBody\">\n<p>It\u2019s been nine months since the release of Tunic, the Zelda-like action-adventure game about a fox hero in a strange world; nine months for its community to dig out secrets upon secrets, decipher its multiple hidden languages, and puzzle over the curious ARG at its heart.<\/p>\n<p>This jubilant community treasure hunting delights both Tunic creator Andrew Shouldice and PowerUp Audio co-founder Kevin Regamey, the latter of whom was instrumental in creating Tunic\u2019s <u>secondary hidden \u201caudio\u201d language<\/u>. Tunic already has an initially incomprehensible written language dotted about the game\u2019s signs, in-game manual, and other locations that the community has deciphered into a legible alphabet.<\/p>\n<p>But its audio language, discovered a bit later, is a very different marvel. If you\u2019re curious about the specifics, Regamey recently did a massive Twitter thread explaining how he created it that\u2019s pure catnip for music theory, audio, and ARG nerds:<\/p>\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">Tunic\u2019s been out for a while now, sooooo\u2026<\/p>\n<p>Let\u2019s talk about audio secrets! <a href=\"https:\/\/t.co\/efjtNw7RDZ\">pic.twitter.com\/efjtNw7RDZ<\/a><\/p>\n<p>\u2014 Kevin Regamey (@regameyk) <a href=\"https:\/\/twitter.com\/regameyk\/status\/1583200241222053889?ref_src=twsrc%5Etfw\">October 20, 2022<\/a><\/p><\/blockquote>\n<p>As deeply embedded as this language (which the community has dubbed \u201cTuneic\u201d) is in Tunic, it may be surprising to learn that it wasn\u2019t remotely part of Shouldice\u2019s initial plans for the game. He was connected with Regamey almost by happenstance through a mutual friend in 2015 who knew Regamey had a penchant for exactly that flavor of secret-hiding. A few years before, Regamey tells me had made a game called Phonopath as a \u201cglorified portfolio piece\u201d in an effort to get a job at Valve.<\/p>\n<p>\u201cPhonopath is basically a puzzler based entirely in audio files,\u201d Regamey says. \u201cIt&#8217;s like 28 stages long, and the goal is to find a hidden password within downloaded audio files, and you find them through spectrum analysis and signal processing and through music theory knowledge.\u201d<\/p>\n<p>It\u2019s real music geek stuff, designed specifically for people who work in audio, and was inspired by <u>Notpron<\/u>, the <u>Portal 2 ARG<\/u>, and the <u>I Love Bees ARG<\/u>. But one thing he felt they all missed was an opportunity to do more with audio elements. Phonopath, then, was intended as an exploration of what was possible.<\/p>\n<p>\u201cAll the audio components of these ARGs were always so rudimentary,\u201d Regamey says. \u201cIt was like, \u2018Reverse the file. It&#8217;s Morse code,\u2019 or whatever. It was very, very easy. I was like, \u2018Man, there&#8217;s so much more potential for puzzle gameplay in an audio file.\u2019\u201d<\/p>\n<h2>\u201cContent for No One\u201d<\/h2>\n<p>While Regamey\u2019s pitch went over well, he was told to apply again in six months, and he took that time to co-found PowerUp instead. Which gets us back to his meeting with Shouldice, who already had the visual component of the secret language (referred to by the community as Trunic) planned out.<\/p>\n<p>\u201cThe visual component of the language was something that very early on existed as part of the design where it was just meant to make you feel like you were in a place that you didn&#8217;t belong,\u201d Shouldice says. \u201cThere&#8217;s more going on here. It&#8217;s unreadable. People often reference this feeling of getting an import manual and not being able to read it. That sort of feeling was what was meant to be invoked.\u201d<\/p>\n<p>Regamey and Shouldice talked at a party, and afterward Shouldice sent Regamey a very early build of the game. Regamey sent back a treatment of the game with his own audio included as a mockup of what their working relationship might look like. Shouldice loved it.<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"video\" data-src=\"https:\/\/widgets.ign.com\/video\/embed\/content.html?url=https:\/\/www.ign.com\/videos\/tunic-nintendo-switch-announcement-trailer\" scrolling=\"no\"><\/iframe><\/p>\n<p>\u201cAnd at the very end some text appeared on the screen, glyph text, the first glyph text that had ever been written by someone that wasn&#8217;t me,\u201d Shouldice recalls. \u201cAnd I had never read texts in this language that hadn&#8217;t been written by me. So I was like, wait, I don&#8217;t know how to translate this. I need to go get my notebook, &#8217;cause I had never read it, I had only ever written it.\u201d<\/p>\n<p>Regamey interjects: \u201cIt said \u2018Sound treatment by PowerUp Audio.\u2019 And then in the corner it said, \u2018Cool game, bro.\u2019\u201d<\/p>\n<p>The two knew they had to work together. Regamey took point on creating a full audio language for Tunic that ended up woven through not just the sound effects, but even some of the musical tracks too. It\u2019s a wildly complex system that both Regamey and Shouldice freely admit most players will never see. Regamey refers to it as \u201ccontent for no one,\u201d though acknowledges it\u2019s not really for \u201cno one\u201d \u2013 it\u2019s just content that\u2019s so personal it\u2019s mostly just something for the creators to enjoy.<\/p>\n<p>And yet, people <i>do<\/i> find these complex, deeply buried secrets \u2013 it\u2019s only natural someone will when thousands of people are playing.<\/p>\n<p>\u201cAll you need is one who&#8217;s just a crazy passionate nerd who&#8217;s like, \u2018This game&#8217;s for me,\u2019\u201d Regamey says. \u201cThis puzzle is what I need in my life. And they just put it on online and now everyone knows.<\/p>\n<h5>Hiding all the secret stuff\u2026was more about acknowledging the player from a standpoint of the designers. <\/h5>\n<p>\u201cIt\u2019s really hard to hide things in games in modern times\u2026You can just jump in and decompile it\u2026Let&#8217;s say we hide some input sequence, some cheat code of sorts, some Konami code-style thing in the game that you&#8217;d find by figuring out some audio puzzle. Well, they wouldn&#8217;t even hear the audio puzzle. They would just datamine the thing, find the code. Here\u2019s the answer. So hiding all the secret stuff\u2026was more about acknowledging the player from a standpoint of the designers. It&#8217;s that special moment of, you turn this rock over and there was something there waiting for you. And we appreciate you so much for looking under that rock.\u201d<\/p>\n<p>Regamey then adds that his favorite experience with the community digging into his musical language is being DMed on Twitter by people who want to point out typos. \u201cThey\u2019re like, \u2018That should be A flat and not B flat.\u2019 You are correct. Absolutely. Nice work.\u201d<\/p>\n<h2>Secret Finding and Defining<\/h2>\n<p>I ask the pair if there\u2019s anything players haven\u2019t found yet in Tunic. The answer is yes, of course, but is also a bit more nuanced than anything that should send secret-finding communities scrambling to hunt down every last easter egg.<\/p>\n<p>\u201cAt a certain point what qualifies as a secret changes,\u201d Shouldice explains. \u201cThere are things that are secrets literally just for me that aren&#8217;t content in the game anyway. It&#8217;s just things that we might know about it that have some special meaning to us or stuff. Also, this sort of torpedoes my previous statement, but a game like this, you can never say, \u2018You did it, fun&#8217;s over, go home everybody.\u2019 Because first of all, that&#8217;s going to ruin the magic, I think. But there&#8217;s at a certain point that it&#8217;s not just like there&#8217;s a chest that nobody can get to or nobody discovered. But there are other things like meaning and connections. I&#8217;ve seen people look at the story of the game and make fascinating unpackings of it. I guess you could qualify that as the secret. Maybe the gift that keeps on giving is people reinterpreting stuff that exists that isn&#8217;t just the bits on the disc.\u201d<\/p>\n<p><iframe allow=\"autoplay; fullscreen *\" allowautoplay=\"\" allowfullscreen=\"true\" class=\"gallery\" data-src=\"https:\/\/in.ign.com\/tunic\/177782\/gallery\/embed\" frameborder=\"0\" id=\"gallery177782\" scrolling=\"no\"><\/iframe><\/p>\n<p>Tunic was in the works for at least seven years, and its success has meant Shouldice can take a well-deserved break. While fans are certainly curious about what Shouldice might do next, he\u2019s not quite ready to answer that question yet \u2013 though Regamey does tell on his thought process a little bit.<\/p>\n<p>\u201cI&#8217;ll mention jokingly, I had my wedding earlier this year,\u201d Regamey says, \u201cand this guy, [at Shouldice] he&#8217;s rolling out of the wedding, I&#8217;m drunk on the dance floor and he whispers into my ear, he says, \u2018Tunic DLC?\u2019 And then I asked him the next day and he is like,\u2019 I don&#8217;t know if I was serious about that.\u2019 So no promises at all whatsoever.\u201d<\/p>\n<p>I ask Shouldice directly if we should expect any, to which he replies: \u201cNot in any way that&#8217;s fit to publish.\u201d Fair enough.<\/p>\n<p>The two elaborate a bit later: the length of time and the enormity of layers to Tunic mean that committing to anything like it \u2013 DLC, a sequel, anything \u2013 would be an enormous commitment. Audience expectations would be daunting, especially given the many secretive layers like the multiple languages.<\/p>\n<p>For now, they\u2019re content enjoying the critical and popular success of Tunic. It was nominated in three categories at The Game Awards \u2013 best action-adventure, best indie, and best debut indie \u2013 which Shouldice calls a \u201csignificant honor.\u201d<\/p>\n<h5>Every day there&#8217;s a little voice in my head that says, &#8216;Why aren&#8217;t you panicking and jumping into the next game?&#8217;<\/h5>\n<p>\u201cTo be here and to have our names on the list three times, it&#8217;s sort of surreal, you know what I mean?\u201d he says. \u201cI wish that I could experience the delta of me starting work on it to now, and just feel that difference. &#8216;Cause it&#8217;s been such a long time that it&#8217;s sort of hard to fit it all in.\u201d<\/p>\n<p>Regamey turns to Shouldice: \u201cDo your parents now believe it&#8217;s a real job?\u201d<\/p>\n<p>Shouldice replies, \u201cI should ask them what they think I do. Hard question.\u201d<\/p>\n<p>A moment later, he continues, \u201cI think what the success of the game means and the backing of Microsoft, whether it was the 2018 announcement, or being on Game Pass, or the continued support from other platforms and the team and everything, means that I can exhale. Even so, every day there&#8217;s a little voice in my head that says, \u2018Why aren&#8217;t you panicking and jumping into the next game?\u2019 And that&#8217;s the challenge at this point. But it\u2019s a good one.\u201d<\/p>\n<hr\/>\n<p><i>Rebekah Valentine is a news reporter for IGN. You can find her on Twitter\u00a0<\/i><a href=\"https:\/\/twitter.com\/duckvalentine\" rel=\"noopener\" target=\"_blank\"><i>@duckvalentine<\/i><\/a><i>.<\/i><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/in.ign.com\/tunic\/177781\/interview\/tunic-may-still-contain-more-secrets-depending-on-how-you-define-secret-says-creator\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been nine months since the release of Tunic, the Zelda-like action-adventure game about a fox hero in a strange world; nine months for its community to dig out secrets upon secrets, decipher its multiple hidden languages, and puzzle over the curious ARG at its heart. This jubilant community treasure hunting delights both Tunic creator [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":44107,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/sm.ign.com\/t\/ign_in\/interview\/t\/tunic-may-\/tunic-may-still-contain-more-secrets-depending-on-how-you-de_7xbd.1200.jpg","fifu_image_alt":"","footnotes":""},"categories":[570],"tags":[],"class_list":["post-44106","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tunic May Still Contain More Secrets, Depending on How You Define \u2018Secret\u2019, Says Creator - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=44106\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tunic May Still Contain More Secrets, Depending on How You Define \u2018Secret\u2019, Says Creator - Gaming News\" \/>\n<meta property=\"og:description\" content=\"It\u2019s been nine months since the release of Tunic, the Zelda-like action-adventure game about a fox hero in a strange world; nine months for its community to dig out secrets upon secrets, decipher its multiple hidden languages, and puzzle over the curious ARG at its heart. 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