<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":434731,"date":"2025-12-03T15:09:25","date_gmt":"2025-12-03T15:09:25","guid":{"rendered":"https:\/\/pley2win.com\/?p=434731"},"modified":"2025-12-03T15:09:26","modified_gmt":"2025-12-03T15:09:26","slug":"dan-houser-on-victorian-novels-red-dead-redemption-and-redefining-open-world-games-the-guardian","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=434731","title":{"rendered":"Dan Houser on Victorian novels, Purple Lifeless Redemption and redefining open-world video games &#8211; The Guardian"},"content":{"rendered":"<p><img decoding=\"async\" class=\"robot-feature-image\" src=\"https:\/\/i.guim.co.uk\/img\/media\/9c1877baefeedb218fe5166e85cc9c5697a3f499\/375_0_2700_2160\/master\/2700.jpg?width=1200&#038;height=630&#038;quality=85&#038;auto=format&#038;fit=crop&#038;precrop=40:21,offset-x50,offset-y0&#038;overlay-align=bottom%2Cleft&#038;overlay-width=100p&#038;overlay-base64=L2ltZy9zdGF0aWMvb3ZlcmxheXMvdGctZGVmYXVsdC5wbmc&#038;enable=upscale&#038;s=68873f43d1d16ba6d65fe785faa82853\" \/><br \/>Because the Grand Theft Auto co-writer launches a brand new mission, he displays on his massively profitable open-world adventures and the place recreation design may go subsequent<br \/><span data-dcr-style=\"bullet\"><\/span> <a href=\"https:\/\/www.theguardian.com\/info\/ng-interactive\/2021\/nov\/24\/sign-up-for-pushing-buttons-keza-macdonalds-weekly-look-at-the-world-of-gaming\" data-link-name=\"in standfirst link\"><strong>Don\u2019t get Pushing Buttons delivered to your inbox? Sign up here<\/strong><\/a><br \/><span style=\"color:var(--drop-cap);font-weight:700\" class=\"dcr-15rw6c2\">I<\/span>t is tough to think about a extra fashionable leisure format than the open-world online game. These sprawling technological endeavours, which combine narrative, social connectivity and the whole freedom to discover, are uniquely immersive and probably limitless. However do they signify an entire new thought of storytelling?<br \/>This week I met Dan Houser, the co-founder of Rockstar and lead author on Grand Theft Auto and Purple Lifeless Redemption, who has been in London to speak about his new firm, Absurd Ventures. He\u2019s engaged on a spread of intriguing tasks, together with the novel and podcast collection <a href=\"https:\/\/www.absurdventures.com\/abetterparadise\" data-link-name=\"in body link\">A Better Paradise<\/a> (a few huge on-line recreation that goes tragically flawed), and a comedy-adventure set in a web based world named <a href=\"https:\/\/www.absurdventures.com\/absurdaverse\" data-link-name=\"in body link\">Absurdaverse<\/a>. He advised me that, 15 years in the past, he was doing press interviews for the Grand Theft Auto IV growth packs when he had one thing of a revelation in regards to the collection.<br \/>\u201cI used to be speaking to a journalist from Paris Match, a really cultured French man \u2013 and he mentioned, \u2018Nicely, the <a href=\"https:\/\/www.theguardian.com\/games\/grand-theft-auto\" data-link-name=\"in body link\" data-component=\"auto-linked-tag\">Grand Theft Auto<\/a> video games are similar to Dickens\u2019. And I used to be like, God bless you for saying that! However I considered it afterwards and, properly, they\u2019re not so good as Dickens, however they&#8217;re related in that he\u2019s world-building. Should you take a look at Dickens, Zola, Tolstoy or any of these authors, there\u2019s that feeling of all of the world is right here \u2013 that\u2019s what you\u2019re making an attempt to get in open world video games. It\u2019s a twisted prism, taking a look at a society that\u2019s attention-grabbing in a method or one other.\u201d<br \/>It was enjoyable to speak about this concept with Houser, as a result of I share his view that there are putting similarities between Victorian literature and fashionable narrative video video games. The huge quantity of descriptive element in these works was supposed as a type of digital actuality, conjuring an actual picture into the thoughts of the readers years earlier than the invention of cinema. There&#8217;s additionally that sense of full immersion. The primary time I learn Jane Eyre a decade in the past, I used to be amazed by the interiority of the writing, how a lot info we got in regards to the lead character\u2019s thought processes and the way a lot freedom we got to discover them.<br \/>Houser additionally noticed a structural similarity in Grand Theft Auto. \u201cThere\u2019s that very same sense of barely unfold out storytelling that you simply get in these massive Nineteenth-century novels from Thackeray onwards,\u201d he says. \u201cThey&#8217;re sort of shaggy canine tales that come collectively at some extent. These books are additionally very realist, in a approach. They\u2019re not leaping backwards and forwards in time. They&#8217;re fairly bodily in that sense, and video games are very bodily.\u201d<br \/>For Houser, this interaction between Victorian literature and recreation design got here to a head with the manufacturing of <a href=\"https:\/\/www.theguardian.com\/games\/red-dead-redemption\" data-link-name=\"in body link\" data-component=\"auto-linked-tag\">Red Dead Redemption<\/a> 2, Rockstar\u2019s masterful, elegiac story of revenge and redemption within the late Nineteenth-century US. \u201cI binged on Victorian novels for that,\u201d he says. \u201cI listened to the audiobook of Middlemarch strolling to and from the workplace day by day. I cherished it.\u201d He\u2019d had bother discovering the right tone for the dialogue within the recreation, however by merging Middlemarch, Sherlock Holmes and cowboy pulp fiction, he discovered it.<br \/>\u201cI needed it to really feel from the writing perspective, barely extra novelistic,\u201d he advised me. \u201cI assumed that was a approach of doing one thing new on the story aspect \u2013 and the sport was going to look so fairly, the artwork was so robust, I assumed the story had higher actually set it up. We had been making an attempt to fill out the three-dimensional lives of the characters, and in addition to seize that Nineteenth-century feeling of life and loss of life, which was very completely different from ours.\u201d<br \/>I discovered it so pleasing that Victorian literature has had such a profound impact on Rockstar\u2019s massively profitable adventures. The video games business may be so inward-looking, every new recreation a slight variation on a profitable predecessor, every narrative a mix of the identical fantasy and sci-fi set texts. There\u2019s nothing flawed with drawing on Tolkien or Akira or Blade Runner, but it surely\u2019s at all times worthwhile extending that literary gaze. I\u2019m wanting ahead to seeing how Houser\u2019s new ventures redefine the notion of open-world video games for the second quarter of the twenty first century, however a part of me needs he was going all out with a sprawling Victorian novel journey.<br \/>Neglect Pleasure and Prejudice and Zombies, possibly it\u2019s time for Middlemarch and Machine Weapons?<br \/>It has been 18 years for the reason that final Metroid Prime recreation. Individuals have been born, began college, accomplished their exams, and had their first hangovers within the time since I final seen a mysterious planet by means of the visor of Samus Aran. So there\u2019s rather a lot driving on <strong>Metroid Prime 4: Past<\/strong> for followers of Nintendo\u2019s most badass (and uncared for) hero. <a href=\"https:\/\/www.theguardian.com\/games\/2025\/dec\/02\/metroid-prime-4-beyond-review-nintendo-samus-aran\" data-link-name=\"in body link\">I reviewed it<\/a> this week and am glad to say that it\u2019s not a catastrophe. It\u2019s uneven, old school and a bit awkward, but in addition gorgeously atmospheric, stunning to have a look at and take heed to, and really entertaining. It\u2019s nearly fascinatingly unconcerned with the conventions of recent recreation design, and I discovered it very charming. <strong>Keza MacDonald<\/strong><br \/><strong>Obtainable on: <\/strong>Nintendo Change\/Change 2<strong><br \/>   Estimated playtime: <\/strong>15-20 hours<br \/>Signal as much as <span>Pushing Buttons<\/span><br \/>Keza MacDonald&#x27;s weekly take a look at the world of gaming<br \/>after publication promotion<br \/>Sega followers rejoice: Paramount Photos has introduced <strong>a Sonic the Hedgehog film spin-off<\/strong> (or ought to that be spin-dash-off). <a href=\"https:\/\/variety.com\/2025\/film\/news\/sonic-spinoff-movie-teenage-mutant-ninja-turtles-live-action-film-2028-release-dates-1236596459\/\" data-link-name=\"in body link\">According to Variety<\/a>, the mission presently titled \u201cSonic Universe Occasion Movie\u201d will arrive on 22 December 2028 \u2013 a yr and a bit after Sonic the Hedgehog 4, which is scheduled for launch in March 2027. <a href=\"https:\/\/kotaku.com\/sonic-hedgehog-live-action-movie-spin-off-shadow-4-5-2000649220\" data-link-name=\"in body link\">Could it be<\/a> a brand new journey for Sonic\u2019s rival Shadow the Hedgehog? Perhaps I\u2019m alone, however I\u2019m hoping for a Huge the Cat fishing quest.<br \/>The Info Commissioner\u2019s Workplace, the UK\u2019s impartial regulator for information safety and knowledge rights, is <strong>investigating the <\/strong><strong>10 hottest cell video games<\/strong>, specializing in youngsters\u2019s privateness. <a href=\"https:\/\/ico.org.uk\/about-the-ico\/media-centre\/news-and-blogs\/2025\/12\/children-s-online-privacy-in-mobile-games-under-spotlight\/\" data-link-name=\"in body link\">According to the organisation\u2019s blog<\/a>, \u201c84% of oldsters are involved about their youngsters\u2019s potential publicity to strangers or dangerous content material by means of cell video games\u201d. This follows current <a href=\"https:\/\/www.theguardian.com\/games\/2025\/nov\/05\/roblox-game-robux-children-child-kids-safety-parental-controls\" data-link-name=\"in body link\">controversy over Roblox<\/a>.<br \/>As somebody who receives roughly 200 press releases every week about this style, I appreciated <a href=\"https:\/\/www.rockpapershotgun.com\/why-are-there-so-many-bloody-roguelikes-or-roguelites-and-what-really-makes-a-game-roguish\" data-link-name=\"in body link\">Rock, Paper, Shotgun\u2019s deep dive<\/a> into the seemingly unstoppable rise of the <strong>roguelike<\/strong>. Edwin Evans-Thirlwell talks to builders about why folks love video games primarily based across the three Ps: procedural technology, (character) development and permadeath.<br \/><a href=\"https:\/\/www.theguardian.com\/games\/2025\/dec\/02\/the-15-most-important-xbox-360-games\" data-link-name=\"in body link\">From Gears of War to Uno: the 15 most important Xbox 360 games<\/a><br \/><a href=\"https:\/\/www.theguardian.com\/games\/2025\/dec\/01\/new-zealand-indie-game-developers\" data-link-name=\"in body link\">\u2018Cool and quirky is part of our brand\u2019: how New Zealand became a hothouse for indie games<\/a><br \/><a href=\"https:\/\/www.theguardian.com\/games\/2025\/nov\/28\/my-familys-excitement-about-outer-worlds-2-was-short-lived-but-at-least-we-bonded-over-the-disappointment\" data-link-name=\"in body link\">My family\u2019s excitement about Outer Worlds 2 was short-lived \u2013 but at least we bonded over the disappointment<\/a><br \/><a href=\"https:\/\/www.theguardian.com\/football\/2025\/dec\/02\/fm26-womens-football-sports-interactive-video-game\" data-link-name=\"in body link\">\u2018We wanted to break down barriers\u2019: women\u2019s teams finally join Football Manager<\/a><br \/>Keza solutions this week\u2019s query from reader <strong>Tom<\/strong>:<br \/><em>\u201cI used to be studying the current Query Block about violence-free video games and it obtained me considering: do any video games preserve violence on the desk however provide you with different choices to finish them? Whereas I adored Purple Lifeless Redemption 2, it pissed off me that the one choice to resolve most conditions was with a firearm. I\u2019ve seen loads of amusing movies the place gamers attempt to full innately violent titles with out bloodshed, so there appears to be an urge for food for pacifism.\u201d<\/em><br \/>I&#8217;ve vivid recollections of enjoying the unique <strong>Splinter Cell<\/strong> on Xbox as a pacifist: solely knocking enemies out and hiding them, by no means killing them. It took me <em>ceaselessly<\/em>, but it surely was a legit choice supplied by the sport. Steampunk masterpiece <strong>Dishono<\/strong><strong>pink<\/strong> and its sequel additionally famously allow you to end the entire thing with out killing anybody. You should use your supernatural powers to sneak round and manipulate folks as an alternative; if I recall appropriately, although, the sport is considerably tougher in the event you shun violence.<br \/>Most stealth video games provide pacifist playthroughs, really, although few particularly reward you for sparing lives. One exception to that is the very good comedian journey <strong>Undertale<\/strong>, the sport that lastly allow you to speak to the monsters. I\u2019m additionally pretty certain that it was doable, if very difficult, to play each the unique <strong>Fallout <\/strong>video games (and presumably Fallout: New Vegas, too) with out killing folks, solely mutants \u2013 in the event you\u2019ve obtained a excessive sufficient charisma stat to speak your approach out of each sticky state of affairs.<br \/><em>We\u2019re nonetheless on the lookout for your recreation of the yr nominations for an finish of yr particular \u2013 tell us yours by <\/em><em>emailing us on <a href=\"mailto:pushingbuttons@theguardian.com\" data-link-name=\"in body link | mailto:pushingbuttons@theguardian.com\">pushingbuttons@theguardian.com<\/a>.<\/em><\/p>\n<p><a href=\"https:\/\/news.google.com\/rss\/articles\/CBMi4gFBVV95cUxOdUhuQVZKaXh5XzRZcjNUdUQyc1BoYURaY1dzNWVsQWlxdDZON1c1TnM0NWFYUmRnR0hXNDRnc0FfREF3X3FZaVlxOFc4UkQ3UUthQzktc1Fmai05TmhUdGg3d2NlYVVOVFhLQUtUanFtelp6U3cxRXhyQ0xaMEM0Q3pKZUlFbEM4WTVuUjBlR0d0UGU1ZjNnUkJ6aEt3eE03OGJHUnBYV1cyV00tb1FfSXRkSmRqYmRkSTRGc3FGcXNVbDBnM251UGc2WEd4QTQtZHlTY2JreGotRHhyYWVZX0JR?oc=5\">source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Because the Grand Theft Auto co-writer launches a brand new mission, he displays on his massively profitable open-world adventures and the place recreation design may go subsequent Don\u2019t get Pushing Buttons delivered to your inbox? Sign up hereIt is tough to think about a extra fashionable leisure format than the open-world online game. These sprawling [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-434731","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dan Houser on Victorian novels, Purple Lifeless Redemption and redefining open-world video games - The Guardian - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=434731\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dan Houser on Victorian novels, Purple Lifeless Redemption and redefining open-world video games - The Guardian - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Because the Grand Theft Auto co-writer launches a brand new mission, he displays on his massively profitable open-world adventures and the place recreation design may go subsequent Don\u2019t get Pushing Buttons delivered to your inbox? Sign up hereIt is tough to think about a extra fashionable leisure format than the open-world online game. 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