<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":434069,"date":"2025-12-02T13:47:48","date_gmt":"2025-12-02T13:47:48","guid":{"rendered":"https:\/\/pley2win.com\/?p=434069"},"modified":"2025-12-02T13:47:50","modified_gmt":"2025-12-02T13:47:50","slug":"ask-the-developer-vol-20-drag-x-drive-part-2-nintendo-com-4","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=434069","title":{"rendered":"Ask the Developer Vol. 20: Drag x Drive \u2014 Half 2 &#8211; nintendo.com"},"content":{"rendered":"<p><img decoding=\"async\" class=\"robot-feature-image\" src=\"https:\/\/assets.nintendo.com\/image\/upload\/v1643742733\/ncom\/global\/social-share.jpg\" \/><br \/>Meet the characters:<br \/>This text has been translated from the unique Japanese content material.<br \/>On this twentieth quantity of Ask the Developer, an interview collection through which builders convey in their very own phrases Nintendo&#x27;s ideas about creating merchandise and the weird particulars they hone in on, we&#x27;re speaking to the builders behind <a class=\"_0lnrF sc-16r5mbt-3 dGzBGE\" target=\"_self\" href=\"\/us\/store\/products\/drag-x-drive-switch-2\/\"><span class=\"TkmhQ\"><strong><em>Drag x Drive\u2122<\/em><\/strong><\/span><\/a>, a <a class=\"_0lnrF sc-16r5mbt-3 dGzBGE\" target=\"_self\" href=\"\/us\/gaming-systems\/switch-2\/features\/\"><span class=\"TkmhQ\"><strong>Nintendo Switch\u2122 2<\/strong><\/span><\/a> sport that launched earlier this 12 months, on Thursday, August 14.<br \/><a class=\"_0lnrF sc-16r5mbt-3 dGzBGE\" target=\"_self\" href=\"\/us\/whatsnew\/ask-the-developer-vol-20-drag-x-drive-part-1\/\"><span class=\"TkmhQ\">Part 1: Develop and drive<\/span><\/a><br \/><a class=\"_0lnrF sc-16r5mbt-3 dGzBGE\" target=\"_self\" href=\"\/us\/whatsnew\/ask-the-developer-vol-20-drag-x-drive-part-3\/\"><span class=\"TkmhQ\">Part 3: Park vibes<\/span><\/a><br \/><strong>So, the core gameplay was beginning to take form. It had was a brand-new sport, with all kinds of components blended in. What sort of trial and error led you there?<\/strong><br \/><strong>Konishi:<\/strong> The controls for motion have been beginning to really feel satisfying, and with tackles and fast turns, matches turned extra participating. We then began serious about tips on how to give gamers extra motion choices. However that didn&#x27;t imply any previous strikes would work. This sport options distinctive analog controls, the place gamers spin the in-game wheels utilizing mouse controls, linking their bodily actions to their in-game actions. We noticed this analog really feel as a key factor to reinforce their sense of immersion within the gameplay. To provide in-game actions that analog really feel, we outlined two situations that wanted to be met. First, actions needed to be one thing that may very well be executed in actual life with out feeling unnatural. <br \/>Second, the participant&#x27;s mouse actions needed to correspond clearly to their in-game actions.<br \/><strong>Hamaue:<\/strong> In wheelchair basketball, there\u2019s a method known as tilting, the place one wheel is lifted off the bottom. We realized that this may work nicely within the sport and meet our situations, since lifting one of many Pleasure-Con 2 controllers may correspond to that motion. <a class=\"_0lnrF sc-16r5mbt-3 dGzBGE\" target=\"_self\" data-testid=\"external-link\" href=\"https:\/\/youtu.be\/-Ls_NtQ0s8k?si=GwwvrcvFbK7EIYQD&amp;t=251\"><span class=\"TkmhQ\">That\u2019s how we ended up implementing it in the game.<\/span><\/a> That stated, we additionally needed so as to add one thing extra dynamic.<br \/><strong>Konishi:<\/strong> We seemed into real-world actions and regarded implementing strategies like a wheelie, the place the entrance wheels keep lifted whereas shifting, and a 180-degree flip. However these ended up conflicting with different controls and didn\u2019t fairly ship the analog really feel we have been aiming for. Then we got here throughout a BMX approach known as a bunny hop, the place the rider first lifts the entrance wheel, then the rear, to hop. We thought that perhaps a wheelchair may hop too, in the event you tilted to the left after which to the appropriate in fast succession. So, we tried drafting a spec for it, however&#8230; <br \/><strong>Hamaue:<\/strong> We couldn&#x27;t discover any reference materials exhibiting somebody truly performing a bunny hop-like motion in a wheelchair, so we had hassle picturing what sort of arm motion would make the controls really feel convincing. We additionally needed the actions to really feel pure, so we have been cautious about implementing actions that don&#x27;t exist in actual life.<br \/><strong>Konishi:<\/strong> So, I made a decision to offer it a go myself. I obtained right into a wheelchair and did my greatest try at a bunny hop. By rapidly tilting left and proper, I managed to carry off the bottom by about 2 millimeters. (Laughs)<br \/>I documented it on video and confirmed it to Hamaue-san to persuade him.<br \/><strong>Hamaue:<\/strong> I wouldn&#x27;t precisely name it a real-life motion, however the video helped me visualize it. (Laughs) As soon as we&#x27;d applied the bunny hop, the addition of three-dimensional motion added new layers of technique that didn&#x27;t exist when the gameplay was restricted to two-dimensional motion. For instance, with the ability to get rebounds extra simply.<br \/><strong>With regards to leaping, one of many sport\u2019s distinctive options is the half-pipe below the purpose, which gamers can use to launch themselves into the air and make trendy pictures. Did that concept come up round this stage of growth?<\/strong><br \/><strong>Konishi:<\/strong> Sure. One of many challenges we confronted for a very long time throughout growth was determining what to do with the sides of the courtroom. We went by numerous totally different concepts.<br \/><strong>Hanaue:<\/strong> At first, we positioned partitions across the edges of the courtroom. However once we performed correct matches with that setup, we observed that gamers tended to keep away from the middle of the courtroom and assault from the edges. That led to everybody crowding across the edges of the courtroom, making it laborious to maneuver, and we realized it wasn\u2019t going to work.<br \/><strong>Konishi:<\/strong> Subsequent, we tried eradicating the partitions and added a rule the place going out of bounds was penalized by dropping possession of the ball. However that led to gamers focusing an excessive amount of on pushing opponents out of the courtroom. That shifted the core of the gameplay, which wasn\u2019t what we needed, so we scrapped that concept too.<br \/><strong>Hamaue:<\/strong> Then we tried including gravel across the courtroom.<br \/><strong>Konishi:<\/strong> That\u2019s proper. If a participant left the courtroom and entered the gravel space, they&#x27;d decelerate, however wouldn\u2019t drop the ball. That helped maintain the importance of tackling to steal the ball. There are real-life avenue basketball courts with gravel across the edges, so we thought it wouldn\u2019t look misplaced. However then it turned out to be unfriendly to freshmen. Newbies would typically head straight for the purpose, fail to show after taking pictures, and find yourself hurtling proper out of the courtroom. They\u2019d shoot after which instantly plunge into the gravel. Since they&#x27;d slowed down, they couldn\u2019t get out rapidly, despite the fact that the match was nonetheless occurring. That annoyed gamers, so we ended up ditching the gravel concept as nicely.<br \/><strong>Konishi:<\/strong> After anxiously deliberating our subsequent steps, we resolved to position a half-pipe below the purpose.<br \/><strong>So right here&#x27;s the place the half-pipe lastly enters the image.<\/strong><br \/><strong>Hamaue:<\/strong> Our workforce initially deliberate to separate issues up. Contained in the courtroom, the gameplay would give attention to flat, two-dimensional motion. Outdoors the courtroom, we needed to create one thing with extra three-dimensional motion, like wheelchair motocross. However then Konishi-san plonked a half-pipe proper below the purpose and stated, \u201cRight here you go!\u201d<br \/><strong>Everybody:<\/strong> (Laughs)<br \/><strong>Konishi:<\/strong> I ended up defying the plan our workforce had agreed on. And I used to be the director, too.<br \/><strong>Hamaue:<\/strong> That&#x27;s when the going obtained actually powerful&#8230; Introducing the half-pipe meant gamers may now launch themselves excessive into the air, including airborne motion to matches. (Laughs) We needed to design and implement the physics for aerial methods like catching the ball mid-air or performing a backflip shot. However as soon as we&#x27;d constructed it, the additional three-dimensional motion made the sport much more enjoyable. So in the end, I feel it was an excellent concept.<br \/><strong>Konishi:<\/strong> It was powerful, although! (Laughs) However there was a deeper motive behind it. Putting the half-pipe truly solved three main challenges we have been going through on the time, .<br \/><strong>Three without delay? What challenges have been they?<\/strong><br \/><strong>Konishi:<\/strong> Our greatest battle was that the slam dunk motion lacked analog really feel on the time. The way in which it labored was, in the event you moved below the purpose and swung the Pleasure-Con 2 controller upward, your character would robotically leap and carry out a dunk. We&#x27;d put a lot effort into making the two-dimensional motion really feel analog, however when it got here time to dunk, the entire car simply immediately launched into the air, which felt abrupt.<br \/><strong>Ikejiri:<\/strong> We spent numerous time deliberating tips on how to design it so it didn&#x27;t really feel misplaced. At one level, we even thought of attaching a large spring to the wheels so the entire thing may bounce up into the air.<br \/><strong>That positively stands out as being abrupt in comparison with the opposite actions.<\/strong><br \/><strong>Konishi:<\/strong> As soon as we&#x27;d positioned a half-pipe below the purpose, gamers may leap and carry the ball to the ring far more naturally. Ultimately, we designed it so you possibly can pull off a dunk shot by swinging the Pleasure-Con 2 controller simply as you attain the basket.<br \/><strong>Hamaue:<\/strong> You could enter the half-pipe with sufficient pace to carry off the bottom, and at simply the appropriate angle to achieve the ring. Simply leaping wherever whereas swinging the Pleasure-Con 2 controller doesn\u2019t set off a dunk. It solely prompts once you swing it close to the ring, which helped us obtain a satisfying analog really feel.<br \/><strong>I see. So, the fashionable dunk pictures, one of many sport\u2019s defining options, wouldn\u2019t have been potential with out the half-pipe idea.<\/strong><br \/><strong>Konishi:<\/strong> Precisely. The second problem, which I briefly talked about earlier when speaking in regards to the gravel exterior the courtroom, was that gamers couldn\u2019t instantly return to the middle of the courtroom after taking a shot. However as soon as we&#x27;d added the half-pipe below the basket, even when a participant stored shifting straight after taking a shot, they might experience up the slope and are available again down, making it a lot simpler to return to the middle of the courtroom.<br \/><strong>Ikejiri: <\/strong>On this sport, the match doesn&#x27;t cease when factors are scored. In most sports activities, the match halts and resets after one facet scores. However on this title, the sport carries on with out interruption. Meaning even when the opposite workforce scores, you possibly can seize the ball straight away and launch a quick break towards their basket. As a result of the motion retains going, gamers really feel a way of urgency that makes them need to shout, \u201cGet again on protection!\u201d<br \/><strong>Konishi:<\/strong> The third problem we confronted was determining tips on how to method character design. We have been nonetheless exploring what the playable characters would appear to be and hadn&#x27;t settled on a transparent course.<br \/><strong>Ikejiri:<\/strong> However as soon as we&#x27;d launched the half-pipe, the sport was a extra acrobatic sport the place gamers may leap excessive and even tip over in the event that they missed a transfer. We figured that with gameplay like this, the characters would want helmets and armor. That led us to the present character design.<br \/><strong>I see. So, even when it meant going in opposition to the workforce\u2019s preliminary plan, putting the half-pipe ended up fixing all three challenges without delay. Talking of character design, gamers can select from three totally different character sorts on this sport, proper?<\/strong><br \/><strong>Konishi: <\/strong>From the early levels of growth, we had the Famicom Disk System sport <em>Ice Hockey<\/em> (9) in thoughts, and we deliberate to have three kinds of characters. <br \/>If there have been just one kind of character, participant ability would extra instantly decide the result of a sport. However having characters with totally different skills creates alternatives for trial and error and strategic considering, equivalent to \u201cThis workforce had a number of Facilities, however that workforce had extra Forwards,\u201d or \u201cPossibly subsequent time we must always attempt a unique mixture.\u201d We thought it will enable matches to unfold in quite a lot of alternative ways relying on the gamers&#x27; concepts.<br \/><strong>(9)<\/strong><em> A sports activities sport launched in 1988 for the Famicom Disk System in Japan and the Nintendo Leisure\u2122 System in North America. Gamers choose the physiques and formation of 4 skaters and intention to attain as many factors as potential on the ice.<\/em><br \/><strong>Hamaue:<\/strong> When the workforce was enjoying the sport throughout growth, there was a time when many people most well-liked utilizing the Guard character, who has a smaller physique and might flip rapidly. However once we had one large-bodied Heart amongst many Guards, that participant may actually shine, utilizing their further weight and peak to seize the ball extra simply. The well-balanced Ahead kind may additionally adapt to the opposition&#x27;s mixture of characters to assist steer the sport in accordance with the state of affairs.<br \/><strong>Konishi:<\/strong> Group composition and technique can dramatically change how a sport unfolds, so I encourage gamers to experiment and discover a play fashion that fits them greatest.<br \/><strong>So, it\u2019s not purely about ability \u2014 workforce composition, technique, and character synergy all play a task in how matches unfold. How did the designs for the three character sorts come collectively?<\/strong><br \/><strong>Ikejiri:<\/strong> We needed to verify gamers may simply inform which character sorts have been on the courtroom throughout a match, even from a distance. Since gamers make vigorous higher physique actions to regulate their wheels throughout matches, it was tough to differentiate between character sorts from afar. Plus, whereas the three character sorts have totally different acceleration and turning skills, all of them share the identical high pace.<br \/>That\u2019s why we didn\u2019t need to oversimplify them as \u201cmild and quick\u201d or \u201cheavy and gradual.\u201d<br \/>For instance, the massive and heavy Heart can attain the identical high pace because the small and light-weight Guard by propelling the wheels with robust, burly arms. We fastidiously thought of how every character ought to transfer and look on the courtroom to make them visually convincing. Ultimately, we included design components from real-life sports activities wheelchairs to assist specific these variations in skill. Every kind of sports activities wheelchair is tailor-made to the precise wants of its sport. For the bodily robust Heart, we added options impressed by wheelchair rugby, equivalent to a metallic bumper on the entrance. The well-balanced Ahead attracts from wheelchair basketball, whereas the agile Guard makes use of design components from wheelchair motocross. By incorporating options from numerous sports activities, we have been capable of distinguish the characters clearly and make their roles simple to acknowledge.<br \/><strong>Are the sound results totally different for every of the three character sorts once they transfer?<\/strong><br \/><strong>Yoshida:<\/strong> A few of them are. When creating sound results, we understand that gamers intuitively hyperlink sounds with particular actions, like \u201cthis sound performs once I transfer like this.\u201d So, it&#x27;s tough to make utterly totally different sounds for every character. Nonetheless, we needed to introduce some variation, so we determined to distinguish the characters&#x27; sound design primarily based on every of their weights. Touchdown after a leap from the half-pipe is without doubt one of the most satisfying moments on this sport, so we fine-tuned the touchdown sound results in order that they sound excellent primarily based on every character\u2019s weight.<br \/><strong>Ikejiri:<\/strong> In truth, we intentionally held again on giving the characters on this sport particular person personalities. As an alternative, we aimed for a design through which the participant\u2019s personal gestures, play fashion, and strategies develop into the character\u2019s character, and that uniqueness is instantly conveyed to different gamers around the globe.<br \/><strong>Konishi:<\/strong> Possibly you&#x27;ll pull off a slick shot by dodging your opponent with a fast flip, or set your self up close to the three-point line, ready patiently for the proper second to take your shot. Nevertheless you play, we hope you&#x27;ll maintain honing your abilities and let your character shine by.<br \/><strong>On a associated word, I perceive that touchdown a trick shot provides you a small bonus in comparison with a daily shot.<\/strong><br \/><strong>Konishi:<\/strong> Earlier than we&#x27;d added that bonus, we have been testing the sport and observed a distinction in mindset between gamers who targeted on profitable and people who prioritized methods. These targeted on profitable needed their teammates to go for a stable two-point shot moderately than to danger botching a tougher trick shot. We determined so as to add a bonus primarily based on the trick&#x27;s problem, so even gamers targeted on profitable may see the worth of going for a trick shot. Profitable is essential, after all, however we additionally needed gamers to benefit from the thrill of touchdown cool pictures and bringing warmth to the courtroom, similar to in avenue basketball. Since trick pictures with bonus factors can have an effect on the result of a sport, I feel the distinction in mindset between these two kinds of gamers has diminished.<br \/>Learn extra in <a class=\"_0lnrF sc-16r5mbt-3 dGzBGE\" target=\"_self\" href=\"\/us\/whatsnew\/ask-the-developer-vol-20-drag-x-drive-part-3\/\"><span class=\"TkmhQ\">Part 3: Park vibes<\/span><\/a><\/p>\n<p><a href=\"https:\/\/news.google.com\/rss\/articles\/CBMiigFBVV95cUxNMGhadGxuRHFIZXJvRW54OWlGLWtGT1ZlXzhjbTI1dmd5SUhDNm5peDlrdUdIcFU3UVV0Y1ZRUks2ZTBfRmktbWI0dWV4LU9ldm4zSnBQdGl6eVpaWC1JbzVXQzZzTE1TZE9SaW9rd3FhMk50aVhIVDQ3eHp3RmtWT2NmZ3QtX2o1OEE?oc=5\">source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Meet the characters:This text has been translated from the unique Japanese content material.On this twentieth quantity of Ask the Developer, an interview collection through which builders convey in their very own phrases Nintendo&#x27;s ideas about creating merchandise and the weird particulars they hone in on, we&#x27;re speaking to the builders behind Drag x Drive\u2122, a [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-434069","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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