<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":38666,"date":"2022-11-09T19:10:09","date_gmt":"2022-11-09T19:10:09","guid":{"rendered":"https:\/\/pley2win.com\/pc\/two-steps-forward-one-step-back\/"},"modified":"2022-11-09T19:10:09","modified_gmt":"2022-11-09T19:10:09","slug":"two-steps-forward-one-step-back","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=38666","title":{"rendered":"Two Steps Forward, One Step Back"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"9773b2a39afa0654ad8b9bca31e3be65\" data-recommend-id=\"image:\/\/9773b2a39afa0654ad8b9bca31e3be65\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"Clips from Halo singleplayer and multiplayer show new environments and features.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 kpwLVh has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:800px\" data-alt=\"Clips from Halo singleplayer and multiplayer show new environments and features.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"\/><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Gif<!-- -->: <!-- -->343 Industries \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"9773b2a39afa0654ad8b9bca31e3be65\" data-recommend-id=\"image:\/\/9773b2a39afa0654ad8b9bca31e3be65\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"Clips from Halo singleplayer and multiplayer show new environments and features.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">Yesterday\u2019s <span><em>Halo Infinite<\/em> Winter Update<\/span> proves one thing: This game still needs more updates, and specifically updates like this, and on a regular basis. With two new maps, a unique game mode, expansions to the campaign sandbox, the forge beta, and yet more besides, the Winter Update proves that <em>Halo Infinite <\/em>is more than capable of delivering that classic arena shooter magic in 2022; it just needs to get this whole live-service thing sorted out and squash several annoying bugs. And maybe, just maybe, it can. <\/p>\n<div class=\"bxm4mm-2 hKBnez\">\n<div class=\"bxm4mm-1 goloRq instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 lepUzz\">\n<div class=\"sc-1wkneyl-0 hxLRyg video-html5-playlist\" data-playlist=\"192804,192801,192785\" data-current=\"192804\">\n<div class=\"video-html5-thumbs\">\n<div class=\"sc-14ojfpu-6 ekJydD\">\n<div data-key=\"192801\" class=\"sc-14ojfpu-5 jdlHci\">\n<div class=\"sc-14ojfpu-3 eijuQD\">\n<div class=\"sc-1v01hk4-1 eDBID\">\n<div class=\"sc-1v01hk4-0 itJsme\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/b4f94675494314676ba7bbd53e6cd2c6.jpg 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_78,pg_1,q_60,w_140\/b4f94675494314676ba7bbd53e6cd2c6.jpg 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_149,pg_1,q_60,w_265\/b4f94675494314676ba7bbd53e6cd2c6.jpg 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_191,pg_1,q_60,w_340\/b4f94675494314676ba7bbd53e6cd2c6.jpg 340w\" alt=\"\" draggable=\"auto\" data-chomp-id=\"b4f94675494314676ba7bbd53e6cd2c6\" data-format=\"jpg\" data-alt=\"\" data-anim-src=\"\"\/><\/div>\n<p>02:39<\/p>\n<\/div>\n<\/div>\n<div class=\"sc-14ojfpu-2 innqYa\">\n<p>The Week In Games: Gold Rings And Ragnar\u00f6k<\/p>\n<p>Monday 6:24PM<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 bOfvBY\">To say <em>Halo Infinite<\/em> has struggled as a modern live-service title is a bit of an understatement. Though it differentiates itself from many other live-service shooters by offering battle passes that don\u2019t expire, it has struggled to deliver the steady stream of content and activities that many expect from a game like this. <em>Halo Infinite<\/em> also shipped without a variety of series-standard features, such as co-op, forge, and common game modes like Infection or Grifball. Much of that is changing with today\u2019s update. Network campaign co-op is in, forge is playable via beta, and\u2014while there are many other game modes that I\u2019m sure the community would\u2019ve preferred\u2014the new asymmetrical Covert One-Flag mode reveals that <em>Halo Infinite<\/em> is more than a one-trick pony. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">If you\u2019ve been fence-sitting since the game\u2019s launch, there\u2019s now more content to enjoy. And if you\u2019ve been taking a break, you should definitely download the update and take it for a spin. The positives of this update are very strong, though more can and should still be done. <\/p>\n<h2 class=\"sc-1bwb26k-1 kbMqug\" id=\"h8738\">Multiplayer updates: maps, modes, and a new battle pass<br \/><\/h2>\n<p class=\"sc-77igqf-0 bOfvBY\">Let\u2019s start with the maps, because I think these showcase <em>Halo infinite<\/em>\u2019s current strengths and are reason enough to jump back in. The new update introduces two new \u201cArena\u201d (4v4) maps, bringing the total of Arena maps to 10. While there isn\u2019t yet a new Midship, The Pit, or even a <span>Haven<\/span> among them, these are excellent additions to the game. Argyle in particular, I think, stands out as my favorite of the two, rife with intense vertical gun battles that I want more of. Great stuff for sure. <\/p>\n<div class=\"bxm4mm-16 jvTtVq\">\n<div class=\"sc-1atgi65-0 sc-1atgi65-1 bdNdA-D js_commerce-inset-permalink\" data-inset-url=\"https:\/\/stacksocial.com\/sales\/dollar-flight-club-premium-plus-plan-lifetime-subscription-2-pack?aid=a-efnv1nsd&amp;utm_source=theinventory.com&amp;utm_medium=referral&amp;utm_campaign=dollar-flight-club-premium-plus-plan-lifetime-subscription-2-pack_110222&amp;utm_term=scsf-558978\" data-inset-category=\"CommerceInsetMobile\">\n<p>G\/O Media may get a commission<\/p>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 bOfvBY\">Both of these new maps were created with the new forge tools, yet look way more polished than previous \u201cofficial forge\u201d creations. The wonky, plastic appearance of <em>Halo 5<\/em> forge maps (despite the genuinely impressive nature of that game\u2019s forge implementation) are a thing of the past, though there are still some rough edges. That said, I also hope the developers will continue to create new maps from scratch in the future.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Argyle and Detachment are arena-shooter maps through and through. They allow for a great deal of verticality, with plenty of deviations in elevation that give way to fun pocket-sized skirmishes where the <em>Halo<\/em> dance is on full display. They accommodate standard floaty <em>Halo<\/em> jumps and clever \u2018nade throws while still making room for expanded equipment like the grappleshot. Detachment\u2019s personnel cannons (no, I won\u2019t call them what everyone else does) work really well with a grappling hook, allowing for creative movement that doesn\u2019t replace <em>Halo<\/em>\u2019s original feel, but instead complements it. <\/p>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"96ecd1febbf9a2117660e2f86360e6ae\" data-recommend-id=\"image:\/\/96ecd1febbf9a2117660e2f86360e6ae\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"A player uses a launcher to propel herself into a grapple hook shot.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 kpwLVh has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:800px\" data-alt=\"A player uses a launcher to propel herself into a grapple hook shot.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"\/><\/p>\n<p><figcaption class=\"sc-1ptbguh-0 hxeMec caption\">Classic Halo styles meets modern movement mechanics.<\/figcaption><figcaption class=\"sc-7s1ndr-0 ikKPtM has-caption\">Gif<!-- -->: <!-- -->343 Industries \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"96ecd1febbf9a2117660e2f86360e6ae\" data-recommend-id=\"image:\/\/96ecd1febbf9a2117660e2f86360e6ae\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"A player uses a launcher to propel herself into a grapple hook shot.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">Unfortunately, Argyle has been taken out of rotation in matchmaking due to technical problems.<\/p>\n<p><span class=\"twitter-embed\"><iframe data-src=\"https:\/\/kotaku.com\/embed\/inset\/iframe?id=twitter-1590194582436081664&amp;autosize=1\" autoresize=\"true\" id=\"twitter-1590194582436081664\" data-recommended=\"false\" width=\"500\" height=\"159\" class=\"core-inset lazyload\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"\" webkitallowfullscreen=\"webkitAllowFullScreen\" mozallowfullscreen=\"mozallowfullscreen\"><\/iframe><\/span><\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Argyle\u2019s issues aren\u2019t singular. The game still has a number of <span>disappointing<\/span>, <span>frustrating<\/span>, and <span>confusing<\/span> <span>technical <\/span>problems. Not only have I been met with server issues while connecting to matchmaking, forge, and even custom games (<span>as have others<\/span>), but the \u201cdesync\u201d issues remain. Also, custom games are aggravatingly wonky. Bots, in particular, aren\u2019t always guaranteed to be in your custom match, even if you select them. This is particularly annoying given that <span>Bot Bootcamp was removed from matchmaking entirely<\/span>. I shouldn\u2019t have to log in and out of half a dozen custom matches, constantly turning various settings on or off, just to check out the new maps or warm up with some bots. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">The game still feels like it\u2019s held together with duct tape far too often. On PC, the Game Pass version of the game constantly begs me to sign in again every time I return to the main menu. Then it tells me I can\u2019t play due to some issue yet I can somehow spam through that with rapid clicks and button presses. Maybe saying \u201cduct tape\u201d is being generous. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">But when it\u2019s working well and you\u2019re finally in a game, <em>Halo Infinite<\/em>\u2019s strengths stand out, particularly when compared to <em>Halo 4<\/em> and <em>5<\/em>. It doesn\u2019t feel like 343 is messing with <em>Halo<\/em>\u2019s core to appeal to modern standards. This is classic <em>Halo<\/em> with some modern comforts as opposed to a modern shooter injected with classic <em>Halo<\/em> aesthetics for nostalgia points (re: <em>Halo 4<\/em> and <em>5<\/em>). The new maps demonstrate this very well.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">The problem, of course, is that <em>Infinite<\/em>\u2019s a more classic game wrapped in a modern package, i.e. the-live service format. While it sometimes feels that no game gets live-service models right (someone\u2019s always complaining about something somewhere), logging into <em>Halo Infinite<\/em> has felt like visiting a museum before it\u2019s fully opened, while everything else feels like a packed theme park. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">The new update has fixed some of that, but only some. The new progression system feels way more lively and responsive to your performance. This pairs nicely with the new free battle pass that offers up a variety of new cosmetics to earn. That said, if you\u2019re not aiming for those weapon-specific challenges (like Kill Enemy Spartans with Banished Weapons), it still feels a bit slow to move through the pass. But maybe that\u2019s how it should be?<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Also, the new game mode, Covert One-Flag, is pretty interesting so far. It\u2019s available under the \u201cJoint Ops\u201d playlist\u2014a great name, as <em>Halo<\/em>\u2019s jumps aren\u2019t the only things that are high when I play.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">An inherently asymmetrical game mode, Covert One-Flag gives defenders motion sensors, swords, and Commando rifles, while the other side gets invisibility, Pulse Carbines, and Sidekicks. This leads to some interesting, more reliably tactical plays since the loadouts are perpetual; No one\u2019s going to be grabbing a random sniper rifle or rocket launcher to turn the tide. Here, it\u2019s strictly about playing well with the set of tools your side has and you always know who has what (mostly; grenades can still be wild cards). I hope Covert One-Flag sticks around and that 343 tries more experimental modes like this. They won\u2019t always be winners, but it proves the multiplayer sandbox is highly malleable. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\"><em>Halo Infinite<\/em> also changed up some weapon balancing. Some guns got nerfs, some got buffs. You can <span>find the gritty details on this here<\/span>. I\u2019m sure the differences will become more obvious as time goes on, but I don\u2019t feel like I\u2019m playing a wildly different game compared to last weekend. Weapons behave as I expect them to, even if the math is a bit different. The Pulse Carbine, as one example, has been improved a bit, but it clearly still requires a bit of skill to wield. That said, I have noticed the frag grenades\u2019 increased detonation timer. The game feels a touch less frantic with this adjustment. I imagine at the highest levels of competitive games the new changes will be felt the most, but the multiplayer sandbox still feels like <em>Halo Infinite<\/em>, which always felt solid at its core. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Forge, though currently in beta, is also remarkably impressive and filled with potential. I\u2019ve barely even scratched the surface of what it can do myself, but it\u2019s certainly been <span>the talk of the town for <em>Halo <\/em>fans<\/span> based on a number of <span>leaked creations<\/span> from those who\u2019ve found clever ways to sneak into forge mode before its official launch. I believe there\u2019s going to be a lot more to say about forge in this game moving forward and <span>folks are<\/span> <span>already<\/span> <span>having a blast<\/span> <span>with it<\/span>.<\/p>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"932108281c425a239c168543fb442933\" data-recommend-id=\"image:\/\/932108281c425a239c168543fb442933\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"The Master Chief wrecks some Jackals.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 kpwLVh has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:800px\" data-alt=\"The Master Chief wrecks some Jackals.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"ap\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"\/><\/p>\n<p><figcaption class=\"sc-1ptbguh-0 hxeMec caption\">Time to go back and show the Cov\u2014Banished all that you have mastered.<\/figcaption><figcaption class=\"sc-7s1ndr-0 ikKPtM has-caption\">Gif<!-- -->: <!-- -->343 Industries \/ Kotaku<!-- --> (<!-- -->AP<!-- -->)<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"932108281c425a239c168543fb442933\" data-recommend-id=\"image:\/\/932108281c425a239c168543fb442933\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"The Master Chief wrecks some Jackals.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<h2 class=\"sc-1bwb26k-1 kbMqug\" id=\"h8739\">Campaign co-op and mission replay<\/h2>\n<p class=\"sc-77igqf-0 bOfvBY\"><em>Halo Infinite<\/em>\u2019s campaign also got some love. Not only can you now jump around Zeta Halo with three other friends (I\u2019ve yet to rally together a group for some co-op, but you know I will be looking to load up four Razorbacks with every marine getting the augmented Sentinel Beam for some absurdly hilarious destruction), but missions are also finally replayable. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Since its launch, <em>Halo Infinite<\/em>\u2019s campaign has felt more like a movie than a video game. Despite the open-world sandbox to romp around in, not being able to revisit campaign missions has made the game feel more linear than it should be. Now, you can replay every major campaign mission with your choice of difficulty, and you can also restart assaults on enemy bases (though not FOBs) and captured marine encounters, as well as the mini \u201cHVT\u201d boss fights. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">This moves <em>Halo<\/em>\u2019s single-player from just \u201cthe campaign\u201d to something closer to a more dedicated PvE mode, and it\u2019s nice to jump back into early missions with a full set of equipment for a change.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Disappointingly, you\u2019re still unable to reload to a checkpoint; you must restart a mission if you wish to reset something. This might be a small thing to complain about, but it does make it not <em>as<\/em> replayable and open as previous <em>Halo <\/em>campaigns have been. <\/p>\n<hr class=\"gcp5ez-1 ldUzol\"\/>\n<p class=\"sc-77igqf-0 bOfvBY\"><em>Halo Infinite<\/em> certainly has its work cut out for itself, and with <em>Modern Warfare II<\/em> out there <span>smashing records<\/span>, it\u2019s got some tough competition. This update proves that, more than anything else, <em>Halo<\/em> <em>Infinite<\/em> has the potential to be stellar. It just needs the right execution. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">\u00a0<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/halo-infinite-winter-update-maps-campaign-co-op-forge-1849763252\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gif: 343 Industries \/ Kotaku Yesterday\u2019s Halo Infinite Winter Update proves one thing: This game still needs more updates, and specifically updates like this, and on a regular basis. With two new maps, a unique game mode, expansions to the campaign sandbox, the forge beta, and yet more besides, the Winter Update proves that Halo [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":38667,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/ccef0b83885a953f20a1206da97a9ebc.jpg","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-38666","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Two Steps Forward, One Step Back - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=38666\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Two Steps Forward, One Step Back - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Gif: 343 Industries \/ Kotaku Yesterday\u2019s Halo Infinite Winter Update proves one thing: This game still needs more updates, and specifically updates like this, and on a regular basis. 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