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GlobeNewswire"},"content":{"rendered":"<p><img decoding=\"async\" class=\"robot-feature-image\" src=\"https:\/\/ml.globenewswire.com\/Resource\/Download\/908fb457-7f8e-4a08-9081-5565e3dfb3d7\" \/><br \/>          <span class=\"d-flex justify-content-start\">          <span class=\"article-published\" itemprop=\"datePublished\">              <time datetime=\"7\/31\/2025 8:39:46 AM\">July 31, 2025 04:39 ET<\/time>          <\/span>            <span class=\"article-source\" itemprop=\"sourceOrganization\" itemscope itemtype=\"http:\/\/schema.org\/Organization\">              <span>&nbsp;<\/span>| Supply:              <span>                    <a href=\"\/en\/search\/organization\/Research%2520and%2520Markets\" itemprop=\"name\">Research and Markets<\/a>              <\/span>                  <meta itemprop=\"logo\" url=\"https:\/\/ml.globenewswire.com\/Resource\/Download\/908fb457-7f8e-4a08-9081-5565e3dfb3d7?size=2\" alt=\"Company Name Logo\" \/>            <\/span>      <\/span>        <span id=\"pnr-global-follow-button\" class=\"pnr-follow-button-width-height\"><\/span>        <span itemprop=\"author copyrightHolder\" style=\"display: none;\">Analysis and Markets<\/span>            <br \/>Dublin, July  31, 2025  (GLOBE NEWSWIRE) &#8212; The <a href=\"https:\/\/www.researchandmarkets.com\/reports\/5767766\/blockchain-in-gaming-market-size-share-and-trends?utm_source=GNE&amp;utm_medium=PressRelease&amp;utm_code=c97d5t&amp;utm_campaign=2081526+-+Blockchain+in+Gaming+Market+Analysis+Report+2025-2030%2c+with+Dapper+Labs%2c+Sky+Mavis%2c+Splinterlands%2c+Animoca+Brands%2c+Immutable%2c+Uplandme%2c+Illuvium%2c+Mythical%2c+ROKO+Game+Studios+%26+More&amp;utm_exec=carimspi\" rel=\"nofollow\" target=\"_blank\" title=\"Blockchain in Gaming Market Size, Share &amp; Trends Analysis Report by Game Type (Role Playing Games, Open World Games, Collectible Games), Platform (ETH, BNB Chain, Polygon), Device (Android, Web, IOS), and Region with Growth Forecasts, 2025-2030\">&#8220;Blockchain in Gaming Market Size, Share &amp; Trends Analysis Report by Game Type (Role Playing Games, Open World Games, Collectible Games), Platform (ETH, BNB Chain, Polygon), Device (Android, Web, IOS), and Region with Growth Forecasts, 2025-2030&#8221;<\/a> report has been added to <strong> ResearchAndMarkets.com&#8217;s<\/strong> providing.<\/p>\n<p>The Blockchain in Gaming Market was valued at USD 13 billion in 2024, and is projected to achieve USD 301.53 billion by 2030, rising at a CAGR of 69.40%. The market&#8217;s development may be attributed to the rising shift from conventional video games to blockchain-based video games, pushed by the demand for precise possession and management of in-game belongings, transparency, and new monetization alternatives. <\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"400\" src=\"\/\/www.researchandmarkets.com\/content-images\/2364\/2364104\/1\/blockchain-in-gaming-market.png\" width=\"600\" \/> <\/p>\n<p>In conventional video games, gamers don&#8217;t actually personal their in-game belongings and are topic to the foundations and choices of the sport developer. Nonetheless, with blockchain within the gaming trade, in-game belongings are saved on a decentralized blockchain, offering gamers with full possession and management over their belongings. Moreover, blockchain know-how gives a clear and safe platform for gaming, lowering the danger of fraud.<\/p>\n<p>Gaming metaverses are digital worlds constructed on blockchain know-how, offering a totally immersive and decentralized gaming expertise. These digital worlds are anticipated to be a big development within the blockchain gaming market within the coming years, offering new alternatives for gaming, socializing, and commerce. In a gaming metaverse, gamers can discover, work together, and take part in numerous actions throughout the digital world.<\/p>\n<p>Blockchain-based recreation suppliers are integrating Decentralized Finance (DeFi) protocols. By integrating DeFi protocols into blockchain video games, recreation builders can present new alternatives for monetization and funding within the gaming market. Gamers can earn cryptocurrency rewards by taking part within the recreation, which can be utilized to buy different in-game belongings or traded on decentralized exchanges for different cryptocurrencies. This enables gamers to monetize their time, and expertise and might create a extra partaking and rewarding gaming expertise.<\/p>\n<p><strong>Blockchain In Gaming Market Report Highlights<\/strong><br \/><strong>This report addresses:<\/strong><br \/><strong>Key Attributes:<\/strong> <\/p>\n<p><strong>Key Matters Coated:<\/strong> <\/p>\n<p><strong>Chapter 1. Methodology and Scope<\/strong><\/p>\n<p><strong>Chapter 2. Govt Abstract<br \/><\/strong>2.1. Market Outlook<br \/>2.2. Section Outlook<br \/>2.3. Aggressive Insights<\/p>\n<p><strong>Chapter 3. Blockchain in Gaming Market Variables, Tendencies, &amp; Scope<br \/><\/strong>3.1. Market Lineage Outlook<br \/>3.2. Market Dynamics<br \/>3.3. Blockchain in Gaming Market Evaluation Instruments<br \/>3.3.1. Business Evaluation &#8211; Porter&#8217;s<br \/>3.3.2. PESTEL Evaluation<\/p>\n<p><strong>Chapter 4. Blockchain in Gaming Market: Recreation Sort Estimates &amp; Development Evaluation<br \/><\/strong>4.1. Section Dashboard<br \/>4.2. Blockchain in Gaming Market: Recreation Sort Motion Evaluation, 2024 &amp; 2030 (USD Million)<br \/>4.3. Position Taking part in Recreation<br \/>4.4. Open World Video games<br \/>4.5. Collectible Video games<\/p>\n<p><strong>Chapter 5. Blockchain in Gaming Market: Platform Estimates &amp; Development Evaluation<br \/><\/strong>5.1. Section Dashboard<br \/>5.2. Blockchain in Gaming Market: Platform Motion Evaluation, 2024 &amp; 2030 (USD Million)<br \/>5.3. ETH<br \/>5.4. BNB Chain<br \/>5.5. Polygon<br \/>5.6. Others<\/p>\n<p><strong>Chapter 6. Blockchain in Gaming Market: System Estimates &amp; Development Evaluation<br \/><\/strong>6.1. Section Dashboard<br \/>6.2. Blockchain in Gaming Market: System Motion Evaluation, 2024 &amp; 2030 (USD Million)<br \/>6.3. Android<br \/>6.4. Internet<br \/>6.5. IOS<br \/>6.6. Others<\/p>\n<p><strong>Chapter 7. Blockchain in Gaming Market: Regional Estimates &amp; Development Evaluation<br \/><\/strong>7.1. Blockchain in Gaming Market Share, By Area, 2024 &amp; 2030 (USD Million)<\/p>\n<p><strong>Chapter 8. Aggressive Panorama<br \/><\/strong>8.1. Firm Categorization<br \/>8.2. Firm Market Positioning<br \/>8.3. Firm Warmth Map Evaluation<br \/>8.4. Firm Profiles<br \/>For extra details about this report go to <a href=\"https:\/\/www.researchandmarkets.com\/reports\/5767766\/blockchain-in-gaming-market-size-share-and-trends?utm_source=GNE&amp;utm_medium=PressRelease&amp;utm_code=c97d5t&amp;utm_campaign=2081526+-+Blockchain+in+Gaming+Market+Analysis+Report+2025-2030%2c+with+Dapper+Labs%2c+Sky+Mavis%2c+Splinterlands%2c+Animoca+Brands%2c+Immutable%2c+Uplandme%2c+Illuvium%2c+Mythical%2c+ROKO+Game+Studios+%26+More&amp;utm_exec=carimspi\" rel=\"nofollow\" target=\"_blank\" title=\"\">https:\/\/www.researchandmarkets.com\/r\/iuo0wj<\/a><br \/><strong>About ResearchAndMarkets.com<\/strong><br \/>ResearchAndMarkets.com is the world&#8217;s main supply for worldwide market analysis studies and market knowledge. We give you the newest knowledge on worldwide and regional markets, key industries, the highest firms, new merchandise and the newest traits.<br \/>     <strong>Attachment<\/strong> <br \/>                                                              Dublin, July  31, 2025  (GLOBE NEWSWIRE) &#8212; The &quot;HVAC Controls &#8211; Firm Analysis Report, 2025&quot; has been added to  ResearchAndMarkets.com&#39;s providing.The HVAC Controls Corporations Quadrant is a&#8230;                                                          <br \/>                                                              Dublin, July  31, 2025  (GLOBE NEWSWIRE) &#8212; The &quot;International Outlook Report: Enterprise Networking (2025)&quot; report has been added to  ResearchAndMarkets.com&#39;s providing.   The worldwide enterprise networking&#8230;                                                          <\/p>\n<p><a href=\"https:\/\/news.google.com\/rss\/articles\/CBMi4wJBVV95cUxOVDktb0QxeGpZUVY4RWNOaWQ1b1BGd2hQQVQ4TnlKQmRuYkZhY05IRUhFZmRUd0JlUktvWFhqelBlU3NmeUdfM0dXWFd6eTYtelJ2dHo4MG9KcGVzRWlxVS1hTlZ3V1p5cS1kNEUyS2l4QS1CeUFiYm05c3hPOEJUclhEODhvdGl5Qk1FbUQ1MEstWnJWRnZRTjZOcjRUY1Y3SDNiZHNmWDJZa3RYcW1TSnppUUNSRnpZSlJtSV9RWmlJUDZGb1ZMZTBVQ2dqQVdLNF9ndjEtcm9vcXFNbXJjLU0xRFNMeWlyTzlvaGMwQ3hfQ28wVlFvT3dLdFBCZlpVLUlZcmlGRVRqaDVXSGFHeWFOcUNlbmxBUWpZeGVWRFBKUm1zVVhEbFpDT09rMjhyRC1zTHk0YUJuVUVWUkVJYTFmcUJnRC1NcjZxZ2RxQVJfa1lRQmt4d3dmSDZ3SXRWMjln?oc=5\">source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>July 31, 2025 04:39 ET &nbsp;| Supply: Research and Markets Analysis and Markets Dublin, July 31, 2025 (GLOBE NEWSWIRE) &#8212; The &#8220;Blockchain in Gaming Market Size, Share &amp; Trends Analysis Report by Game Type (Role Playing Games, Open World Games, Collectible Games), Platform (ETH, BNB Chain, Polygon), Device (Android, Web, IOS), and Region with Growth [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-375970","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Blockchain in Gaming Market Evaluation Report 2025-2030, with - GlobeNewswire - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=375970\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Blockchain in Gaming Market Evaluation Report 2025-2030, with - GlobeNewswire - Gaming News\" \/>\n<meta property=\"og:description\" content=\"July 31, 2025 04:39 ET &nbsp;| Supply: Research and Markets Analysis and Markets Dublin, July 31, 2025 (GLOBE NEWSWIRE) &#8212; 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