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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":35737,"date":"2022-10-15T03:15:13","date_gmt":"2022-10-15T02:15:13","guid":{"rendered":"http:\/\/pley2win.com\/xbox\/enter-the-nightmarish-world-of-scorn-today-with-game-pass\/"},"modified":"2022-10-15T03:15:13","modified_gmt":"2022-10-15T02:15:13","slug":"enter-the-nightmarish-world-of-scorn-today-with-game-pass","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=35737","title":{"rendered":"Enter the Nightmarish World of Scorn Today with Game Pass"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<h2><strong>We talk with Director of Operations at Ebb Software Miroslav Mi\u0107evi\u0107 to learn more about what to expect when we take our first steps in <em>Scorn<\/em>.<\/strong><\/h2>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p>Starting today, Game Pass members on Xbox Series X|S and Windows can enter the surreal and nightmarish world of <strong><em>Scorn<\/em><\/strong>. From its unnerving surroundings, mysterious world, and frightening creations, <em>Scorn <\/em>has been one of our most anticipated games to experience as well as one of the most mysterious: What does it play like? Is it a shooter? Will I need a security blanket?<\/p>\n<p>Before diving into its intriguing world \u2014 and to answer some of our most burning questions \u2014 we had a chance to talk with Director of Operations at Ebb Software Miroslav Mi\u0107evi\u0107 to learn more about what to expect when we first set foot in the game, some of the inspirations behind its incredible art design, and what was it like to create a soundtrack for something that\u2019s so\u2026 slimy.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>Thank you for taking the time to sit down with us to talk about your recently released game, <em>Scorn<\/em>. To kick things off, can you tell us more about the inspiration behind the creation of the game\u2019s world?<\/strong><\/p>\n<p>Thank you very much for the opportunity to discuss <em>Scorn<\/em> with you. <em>Scorn<\/em> is inspired by art, philosophy, literature, and movies. We could say that the roots lie in existentialist philosophy, the artwork of H. R. Giger and Zdzis\u0142aw Beksi\u0144ski, movies of Cronenberg, Lynch, and the like. All of these might be considered influential to the creative process of <em>Scorn<\/em>\u2019s Game Director Ljubomir Peklar.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2022\/09\/Screenshot-5-8b6c97e0c6a20eee995f.jpg?resize=1920%2C1080&amp;ssl=1\" alt=\"Scorn Screenshot\" class=\"wp-image-187125\" data-recalc-dims=\"1\"\/><\/figure>\n<p><strong><em>Scorn<\/em> has been described as an \u201catmospheric first-person horror adventure.\u201d Would you say that puts in the same vein as others in the genre like <em>Dear Esther <\/em>and <em>Gone Home<\/em>? Were those games, or others, inspirations behind the creation of <em>Scorn<\/em>?<\/strong><\/p>\n<p>Maybe a better description would be a \u201csurreal nightmare adventure.\u201d It\u2019s hard to find direct references among video games, but it is like you are in a gallery observing a dark surrealist painting. Now, imagine yourself jumping straight into that painting making a live surrounding out of it. That\u2019s basically what <em>Scorn<\/em> is.<\/p>\n<p><strong>Clearly the works of H.R. Giger (\u201cAlien\u201d) were inspired by the look of the game \u2014 and it looks incredible from everything we\u2019ve seen. Did you collaborate with other artists related to his artform to bring the world of <em>Scorn<\/em> to life? What was the most challenging part of replicating that artform into the environment design?<\/strong><\/p>\n<p>Thank you very much. The biggest challenge was to create each asset in the game since every one of them is uniquely handcrafted. Most of the time you don\u2019t use that method when creating video games. But <em>Scorn<\/em>, as you said, is a kind of replication of artform. The whole team of sculptors was engaged in a precise reconstruction of a truly horrible nightmare. Not a pleasant task at all.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"986\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2022\/09\/Screenshot-4-c2b52901afd7f8dcf882.jpg?resize=1920%2C986&amp;ssl=1\" alt=\"Scorn Screenshot\" class=\"wp-image-187124\" data-recalc-dims=\"1\"\/><\/figure>\n<p><strong>When working with such muted colors, what is the trick to making key points of interest pop to the player?<\/strong><\/p>\n<p>Lighting. Sound. Music. Players should open their senses up and the game will mesmerize them and lead them to where they need to be. The lighting team really did a great job in enhancing the experience and giving guidance to poor souls stuck in the world of Scorn.<\/p>\n<p><strong>Aside from the H.R. Giger influence, are there other masters of body horror that the team is inspired by? Are there any fears from the development team that you brought to life in <em>Scorn<\/em>?<\/strong><\/p>\n<p>Mostly it is a fear of being a human. Let\u2019s say Cronenberg\u2019s \u201cThe Fly,\u201d Lynch\u2019s \u201cEraserhead,\u201d or even Kafka\u2019s \u201cMetamorphosis.\u201d<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2022\/09\/Screenshot-3-441686cc4c56df4d7879.jpg?resize=1920%2C1080&amp;ssl=1\" alt=\"Scorn Screenshot\" class=\"wp-image-187123\" data-recalc-dims=\"1\"\/><\/figure>\n<p><strong>Beyond the visuals, which are incredibly striking, can you talk about the game\u2019s audio design? What was it like to create sound for something that\u2019s so\u2026 slimy? What were some objects you used as a reference point?<\/strong><\/p>\n<p>Our sound designers are a crazy bunch. The team did a lot of epic recording sessions which involved the destruction of all sorts of things. Vegetables, wood, bark, cardboard, chairs, pipes, meat, stones. You name it, they probably obliterated and recorded it.<\/p>\n<p><strong>Related to that, can you talk to us about the choice of music for the game? What went into the decision-making process to help find a soundtrack that hits on the mood of this world.<\/strong><\/p>\n<p>We were very lucky with that since Lustmord, a brilliant composer of dark ambient music, found out about the game and reached out to us. He knew <em>Scorn<\/em> was the perfect fit for his creation. And it just happened. Also, Aethek, another great composer, had similar feelings. <em>Scorn<\/em> lures people to itself, you can\u2019t resist the inner urge.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"986\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2022\/09\/Screenshot-2-5f1e569780dd48f59cd8.jpg?resize=1920%2C986&amp;ssl=1\" alt=\"Scorn\" class=\"wp-image-187122\" data-recalc-dims=\"1\"\/><\/figure>\n<\/div>\n<p><strong>What excites you the most about releasing your game on day one with Game Pass?<\/strong><\/p>\n<p>That fact itself is amazing! So many players with Game Pass on Xbox Series X|S and Windows will have the opportunity to play the game on day one. We couldn\u2019t have imagined a better start than that. The whole team is super excited about that.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p>Thank you again, Miroslav, for taking the time to talk to us about this amazing game. <em><strong>Scorn<\/strong> <\/em>is available now for Xbox Series X|S, Windows, as well as with Xbox Game Pass and PC Game Pass.<\/p>\n<div id=\"msp1665770930411\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9NM3TNRPQXLR\">\n<div class=\"mspb-primary-image\">\n<p>\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.22978.13699799412731780.9f7b812e-456c-430e-8cec-380f1ca9e4a2.2f448ff0-73c4-4053-b93d-54c8144069c7?w=400&amp;h=600\" alt=\"Scorn\" class=\"skip-lazy\"\/><\/p><\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/i0.wp.com\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xbllogo_black.png?ssl=1\" alt=\"Xbox Live\" class=\"skip-lazy\" data-recalc-dims=\"1\"\/>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/i0.wp.com\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png?ssl=1\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\" data-recalc-dims=\"1\"\/>\n\t\t\t\t\t<\/div><\/div>\n<h2>Scorn<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Kepler Interactive<\/p>\n<div class=\"mspb-rating\">\n<p>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><br \/>\n\t\t\t\t\t\t<span class=\"mspb-total-ratings\">223<\/span>\n\t\t\t\t\t<\/p>\n<p>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/p>\n<\/p><\/div>\n<p>\n\t\t\t\t<span>$39.99<\/span>\n\t\t\t<\/p>\n<div class=\"mspb-bottom-badges\">\n<p>\n\t\t\tPC Game Pass\t\t<\/p>\n<p>\n\t\t\tXbox Game Pass\t\t<\/p>\n<\/p><\/div><\/div>\n<div class=\"mspb-right-container\">\n<p>\n\t\tScorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.&#13;<br \/>\n&#13;<br \/>\nIt is designed around the idea of &#8220;being thrown into the world&#8221;. Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.&#13;<br \/>\n&#13;<br \/>\nEvery location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nGAMEPLAY FEATURES&#13;<br \/>\n&#13;<br \/>\nCohesive \u201clived-in\u201d world&#13;<br \/>\nScorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you\u2019re in. But keep your eyes open \u2013 the game won\u2019t show you any sympathy if you miss something important on your uneasy travels.&#13;<br \/>\n&#13;<br \/>\nFull body awareness&#13;<br \/>\nPlayers will experience better immersion being aware of the character\u2019s body and movement. Interaction with the world is realistic \u2013 objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls, etc.&#13;<br \/>\n&#13;<br \/>\nInventory and ammo management&#13;<br \/>\nYour loadout is defined and limited. This plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.\t<\/p>\n<\/p><\/div><\/div><\/div><\/div>\n<\/div><\/div>\n<p><script>\n\t\/\/ Facebook Script.\n\tXboxUtils.isCookieClear(function () {\n\t\twindow.fbAsyncInit = function() {\n\t\t\tFB.init({\n\t\t\t\tappId      : '451154101753332',\n\t\t\t\txfbml      : true,\n\t\t\t\tversion    : 'v9.0'\n\t\t\t});\n\t\t};\n\t\t(function(d, s, id){\n\t\t\tvar js, fjs = d.getElementsByTagName(s)[0];\n\t\t\tif (d.getElementById(id)) {return;}\n\t\t\tjs = d.createElement(s); js.id = id;\n\t\t\tjs.src = \"https:\/\/connect.facebook.net\/en_US\/sdk.js\";\n\t\t\tjs.async = true;\n\t\t\tjs.defer = true;\n\t\t\tjs.crossorigin = 'anonymous';\n\t\t\tfjs.parentNode.insertBefore(js, fjs);\n\t\t}(document, 'script', 'facebook-jssdk'));\n\t}, 'Required' );\n\t\/\/ Twitter Widget script\n\tXboxUtils.isCookieClear(function () {\n\t\tvar tag = document.createElement('script');\n\t\t\ttag.src = \"\/\/platform.twitter.com\/widgets.js\";\n\t\tvar firstScriptTag = document.getElementsByTagName('script')[0];\n\t\t\tfirstScriptTag.parentNode.insertBefore(tag, firstScriptTag);\n\t}, 'Required' );\n\t\/\/ Bing Translate.\n\tXboxUtils.isCookieClear(function () {\n\t\tsetTimeout(function(){{var s=document.createElement('script');s.type=\"text\/javascript\";s.charset=\"UTF-8\";s.src=((location && location.href && location.href.indexOf('https') == 0)?'https:\/\/ssl.microsofttranslator.com':'http:\/\/www.microsofttranslator.com')+'\/ajax\/v3\/WidgetV3.ashx?siteData=ueOIGRSKkd965FeEGM5JtQ**&ctf=True&ui=true&settings=Manual&from=en';var p=document.getElementsByTagName('head')[0]||document.documentElement;p.insertBefore(s,p.firstChild); }},0);\n\t}, 'Advertising' );\n\t<\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/10\/14\/enter-the-nightmarish-world-of-scorn-today-with-game-pass\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We talk with Director of Operations at Ebb Software Miroslav Mi\u0107evi\u0107 to learn more about what to expect when we take our first steps in Scorn. Starting today, Game Pass members on Xbox Series X|S and Windows can enter the surreal and nightmarish world of Scorn. From its unnerving surroundings, mysterious world, and frightening creations, [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":35738,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2022\/10\/Scorn_TitledHeroArt_1920x1080-b63da2c9e701d38ed11e.jpg?fit=1920,1080&ssl=1","fifu_image_alt":"","footnotes":""},"categories":[570],"tags":[],"class_list":["post-35737","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Enter the Nightmarish World of Scorn Today with Game Pass - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=35737\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Enter the Nightmarish World of Scorn Today with Game Pass - Gaming News\" \/>\n<meta property=\"og:description\" content=\"We talk with Director of Operations at Ebb Software Miroslav Mi\u0107evi\u0107 to learn more about what to expect when we take our first steps in Scorn. Starting today, Game Pass members on Xbox Series X|S and Windows can enter the surreal and nightmarish world of Scorn. 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