<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":34231,"date":"2022-10-01T15:30:18","date_gmt":"2022-10-01T14:30:18","guid":{"rendered":"http:\/\/pley2win.com\/pc\/half-life-2s-excellent-pc-vr-mod-is-almost-too-good-to-be-true\/"},"modified":"2022-10-01T15:30:18","modified_gmt":"2022-10-01T14:30:18","slug":"half-life-2s-excellent-pc-vr-mod-is-almost-too-good-to-be-true","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=34231","title":{"rendered":"Half-Life 2\u2019s Excellent PC VR Mod Is Almost Too Good To Be True"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"f7c64434aa9a87ec4fb2ec743ffbd2c3\" data-recommend-id=\"image:\/\/f7c64434aa9a87ec4fb2ec743ffbd2c3\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"An animated gif shows off Half-Life 2 in VR.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 kpwLVh has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:800px\" data-alt=\"An animated gif shows off Half-Life 2 in VR.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"\/><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Gif<!-- -->: <!-- -->Valve \/ Source VR Mod Team \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"f7c64434aa9a87ec4fb2ec743ffbd2c3\" data-recommend-id=\"image:\/\/f7c64434aa9a87ec4fb2ec743ffbd2c3\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"An animated gif shows off Half-Life 2 in VR.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">As of last week, a long-held dream of playing Valve\u2019s landmark 2004 shooter <em>Half-Life 2<\/em> in virtual reality has finally come to fruition. The journey began nearly 10 years ago, when a man named Nathan Andrews managed to hack together a functioning version of the all-time classic in VR. This was before any Vives, Indexes, Quests, or Oculi. With a <span>primitive Sony HMZ-T1<\/span> and specialized motion-tracking gear, Andrews risked a resonance cascade scenario to splice together a working foundation for a full <em>Half-Life 2<\/em> VR mod. Over the next decade, dozens of volunteers would contribute to the off-then-on-again project, all in hopes of one day bashing enemies with a crowbar in semi-lifelike virtual reality. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">And now <em>Half Life 2: VR Mod<\/em> is ready to play, thanks to the hard work of <span>the Source VR Mod Team<\/span> and their <span>free, open beta available on Steam<\/span>. There\u2019s more work to be done for sure\u2014<span>a public roadmap<\/span> shows what\u2019s to come\u2014but the entire main campaign is already up and running, and pretty surreal to experience. Sharp corners and all, <em>Half-Life 2: VR Mod<\/em> is well worth checking out right now if you can.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">The differences are quite immediate. The G-Man\u2019s opening scene grants a whole other sense of scale since you have active depth perception. Images flash and appear inside of him as fully realized 3D spaces, which you can actually peer inside of and see with greater depth and dimension. This new presentation grants more weight to the whole scene.<\/p>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"9a77e1a07cfe84d8054273b143a56f6d\" data-recommend-id=\"image:\/\/9a77e1a07cfe84d8054273b143a56f6d\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"An animated gif shows off the G-Man speaking to the player in the opening moments of Half-Life 2: VR Mod.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 kpwLVh has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:800px\" data-alt=\"An animated gif shows off the G-Man speaking to the player in the opening moments of Half-Life 2: VR Mod.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"\/><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Gif<!-- -->: <!-- -->Valve \/ Source VR Mod Team \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"9a77e1a07cfe84d8054273b143a56f6d\" data-recommend-id=\"image:\/\/9a77e1a07cfe84d8054273b143a56f6d\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"An animated gif shows off the G-Man speaking to the player in the opening moments of Half-Life 2: VR Mod.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">As a video game graphics experience in VR, it\u2019s super cool. Your eyes can track flying debris and exploding barrels with the ease and speed of just turning your head. The violence and realistic physics of <em>Half-Life 2<\/em> are no longer just simulations appearing on a screen in front of you; they\u2019re happening in a 3D space you feel a sense of presence and dimension in. It all feels so natural that it\u2019s easy to forget this is the end result of a decade of hacked tech created by enthusiastic fans.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">And while there\u2019s still more work to be done on the weapons, it is a thrill to be able to virtually hold, examine, and fight with these classic video game armaments. Smashing the <span>aggressive, flying manhacks<\/span> with a crowbar in VR is so obscenely fun that I want a mini spin-off mod of this alone. And my Fitbit tells me I\u2019m earning \u201cZone Minutes\u201d by whacking these things. The 9mm pistol feels fun to aim and shoot (and yes, I am only aiming with one hand). More modern VR games tend to have smoother reload mechanics, so this mod\u2019s feel a bit clunky sometimes, but the action remains just as hectic and fun.<\/p>\n<div class=\"sc-1jaa1bu-0 ifBgoa align--bleed\" id=\"192358\"><figcaption class=\"sc-1ptbguh-0 hxeMec caption\">Half-Life 2 VR Mod Brings City 17 To Life<\/figcaption><\/div>\n<p class=\"sc-77igqf-0 bOfvBY\">In a way it feels like <em>Half-Life 2<\/em> was always supposed to be this way. It is very easy to lose yourself in this mod, both as a VR experience and a <em>Half-Life <\/em>one. It easily pushes past the status of \u201ctech demo\u201d or \u201cmod,\u201d feeling like it\u2019s shaping up to be a solid VR game in its own right.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">The <em>Half-Life 2: VR Mod<\/em> project is currently being worked on by users from the Flatscreen to VR Discord server, led by WormSlayer, whose involvement goes back to the earliest days of the project. Back then, WormSlayer caught sight of <!-- -->Andrews\u2019 early prototypes and offered his talents, starting with work on the gun models. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">WormSlayer\u2019s description of the mod\u2019s early days sounds like something you\u2019d need to slap together to survive City 17 itself. The assemblage of tech included a \u201cSony head-mounted TV, a gun controller for a console, and a professional 3D tracking system [Andrews] had access to,\u201d WormSlayer told <em>Kotaku<\/em>. That headset in question was the Sony HMZ-T1, which sported \u201can eye-watering resolution of 640&#215;720 per eye, and a 45-degree field of view,\u201d WormSlayer said. That headset would be left behind in favor of <span>the Oculus DK1<\/span>, the first hardware the just-incorporated Oculus (now Meta) ever released. You can see footage from those early days in a 2013 YouTube video.<\/p>\n<p><span class=\"flex-video widescreen\"><iframe data-src=\"https:\/\/kotaku.com\/embed\/inset\/iframe?id=youtube-video-RHD3Lwll7q8&amp;start=0\" data-chomp-id=\"RHD3Lwll7q8\" data-recommend-id=\"youtube:\/\/RHD3Lwll7q8\" id=\"youtube-RHD3Lwll7q8\" data-recommended=\"false\" width=\"800\" height=\"450\" class=\"core-inset lazyload\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"\" webkitallowfullscreen=\"webkitAllowFullScreen\" mozallowfullscreen=\"mozallowfullscreen\"><\/iframe><span data-chomp-id=\"RHD3Lwll7q8\" data-recommend-id=\"youtube:\/\/RHD3Lwll7q8\" id=\"youtube-RHD3Lwll7q8\" data-recommended=\"false\" class=\"js_recommend\"\/><\/span><figcaption class=\"sc-1ptbguh-0 hxeMec caption\">Nathan Andrews<\/figcaption><\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">As such an early consumer VR experiment, the project was destined for some roadbumps as new tech hit the scene, quickly aging out existing standards. \u201cValve and Oculus both abandoned the idea of treating a VR headset as just another monitor,\u201d WormSlayer said. \u201cThis was a sound idea for many reasons, but it effectively broke VR support in <em>Half-Life 2<\/em>.\u201d<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">After that switch up, the team gave up for a while. Andrews retired from the project entirely. Eager VR community members, however, persuaded WormSlayer to reconsider dropping it all together. \u201c[They] were confident they could hack OpenVR support into the old project,\u201d WormSlayer said. And so the project sparked to life again, making great progress before once again resuming its slumber as essential contributors moved on. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Thankfully, the nascent <em>Half-Life 2: VR Mod<\/em> would indeed see a second resurgence when the Flatscreen to VR community mustered up <span>a new team<\/span>. Now that the public beta is out and playable, they\u2019re focusing their efforts on bringing the project to a fully polished and finalized state.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">As playable and fun as it is right now, <em>Half-Life 2: VR Mod<\/em> still has some issues, primarily regarding performance. \u201cThe old engine is very single-threaded and only supports DirectX 9, so even with our hacked-together <span>DXVK<\/span> implementation, we\u2019ve been fighting to hit FPS targets in some places,\u201d WormSlayer said. While I\u2019ve yet to get to some of the more chaotic scenes of the game\u2019s latter half, I\u2019ve found performance so far to be quite good. Given that there\u2019s no teleport-style movement option, however, this mod might be tough on the stomach if you\u2019re new to VR. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Ultimately, the physics and tech of <em>Half-Life 2<\/em> are still a joy to play with 18 years later. VR only amplifies the physicality of its world, with the ability to virtually pick up and manipulate objects. <em>Half-Life 2: VR Mod<\/em> is no <em>Half-Life: Alyx<\/em> in terms of the sheer amount of interactable objects, but it fits in well as a VR-worthy prequel. And with the addition of the crowbar and a head-mounted flashlight, it has more than a few features and comforts of its own. Being able to virtually manipulate objects in the world is a refreshing way to revisit many of the game\u2019s puzzles. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">The most surprising thing for me, however, was how this experience is affecting my perception of the game\u2019s characters, especially the silent protagonist himself. <\/p>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"ce605a97161ab735525fe26c4d85a2c9\" data-recommend-id=\"image:\/\/ce605a97161ab735525fe26c4d85a2c9\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"A player shoots down a Combine soldier in Half-Life 2: VR Mod.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 kpwLVh has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:800px\" data-alt=\"A player shoots down a Combine soldier in Half-Life 2: VR Mod.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"\/><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Gif<!-- -->: <!-- -->Valve \/ Source VR Mod Team \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"ce605a97161ab735525fe26c4d85a2c9\" data-recommend-id=\"image:\/\/ce605a97161ab735525fe26c4d85a2c9\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"A player shoots down a Combine soldier in Half-Life 2: VR Mod.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">Gordon Freeman is a quiet guy even when he\u2019s frantically destroying shit. But even just being able to nod at an NPC marks a 100% increase in inter-character interaction. Playing <em>Half-Life 2<\/em> and being able to wave at <span>Dr. Kleiner<\/span> as he shouts with excitement upon seeing you makes me wonder: Is Gordon Freeman even a waver? Does he give a thumbs up to indicate he understands? Does he shake or nod his head when people talk to him? How have I never thought about this for all these years?<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">NPCs also look at you at eye level in a very eerie way. This feeling exists in other, more modern VR games, but it\u2019s surprising to find it so present in a game from 2004. The simplicity of the models, with gentle head animations and eyes that give a hint of personality and awareness, just barely inches the game out of the uncanny valley into something that starts to feel realistic. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">I\u2019m not saying nodding, gesturing, and looking people in the eyes are the hot features you list on the back of the box (that\u2019s saved for viciously beating the shit out of metal manhacks with a crowbar and seeing this classic game in true 3D), but it sure does change the tone of <em>Half-Life 2<\/em>. One nitpick here: It\u2019s a shame you can\u2019t see your hands while piloting the airboat. Not only did my eyes never leave the G-Man as I blazed past him in my escape from the Combine, I would\u2019ve loved to stare and point dead at him, as if to say \u201cI see you motherfucker. I see you.\u201d<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">I\u2019m looking forward to playing through the rest of <em>Half-Life 2: VR Mod<\/em>, spotting the unique changes the new format adds and inspires. There\u2019s still work to be done by WormSlayer and the team, including more improvements to the weapons, tweaks to make the game a bit easier for folks prone to motion sickness, and even some AI-upscaled textures to give the more aged aspects of the graphics a bit of a facelift. Those changes will be very welcome, but for now this first playable version makes for a great way to jump back into this classic game. If you like <em>Half-Life<\/em> and own a PCVR headset, you should download this yesterday.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/half-life-2-vr-mod-alyx-pc-valve-steam-gordon-freeman-1849603782\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gif: Valve \/ Source VR Mod Team \/ Kotaku As of last week, a long-held dream of playing Valve\u2019s landmark 2004 shooter Half-Life 2 in virtual reality has finally come to fruition. The journey began nearly 10 years ago, when a man named Nathan Andrews managed to hack together a functioning version of the all-time [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":34232,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/247cf4b8875d33685bfb5fe15c9cbfb0.jpg","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-34231","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Half-Life 2\u2019s Excellent PC VR Mod Is Almost Too Good To Be True - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=34231\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Half-Life 2\u2019s Excellent PC VR Mod Is Almost Too Good To Be True - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Gif: Valve \/ Source VR Mod Team \/ Kotaku As of last week, a long-held dream of playing Valve\u2019s landmark 2004 shooter Half-Life 2 in virtual reality has finally come to fruition. The journey began nearly 10 years ago, when a man named Nathan Andrews managed to hack together a functioning version of the all-time [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=34231\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2022-10-01T14:30:18+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/247cf4b8875d33685bfb5fe15c9cbfb0.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/247cf4b8875d33685bfb5fe15c9cbfb0.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Half-Life 2\u2019s Excellent PC VR Mod Is Almost Too Good To Be True - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=34231","og_locale":"en_US","og_type":"article","og_title":"Half-Life 2\u2019s Excellent PC VR Mod Is Almost Too Good To Be True - Gaming News","og_description":"Gif: Valve \/ Source VR Mod Team \/ Kotaku As of last week, a long-held dream of playing Valve\u2019s landmark 2004 shooter Half-Life 2 in virtual reality has finally come to fruition. The journey began nearly 10 years ago, when a man named Nathan Andrews managed to hack together a functioning version of the all-time [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=34231","og_site_name":"Gaming News","article_published_time":"2022-10-01T14:30:18+00:00","og_image":[{"url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/247cf4b8875d33685bfb5fe15c9cbfb0.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/247cf4b8875d33685bfb5fe15c9cbfb0.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"7 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=34231#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=34231"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Half-Life 2\u2019s Excellent PC VR Mod Is Almost Too Good To Be True","datePublished":"2022-10-01T14:30:18+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=34231"},"wordCount":1516,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=34231#primaryimage"},"thumbnailUrl":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/247cf4b8875d33685bfb5fe15c9cbfb0.jpg","articleSection":["PC"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=34231#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=34231","url":"https:\/\/pley2win.com\/?p=34231","name":"Half-Life 2\u2019s Excellent PC VR Mod Is Almost Too Good To Be True - Gaming News","isPartOf":{"@id":"https:\/\/pley2win.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/pley2win.com\/?p=34231#primaryimage"},"image":{"@id":"https:\/\/pley2win.com\/?p=34231#primaryimage"},"thumbnailUrl":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/247cf4b8875d33685bfb5fe15c9cbfb0.jpg","datePublished":"2022-10-01T14:30:18+00:00","breadcrumb":{"@id":"https:\/\/pley2win.com\/?p=34231#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/pley2win.com\/?p=34231"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/pley2win.com\/?p=34231#primaryimage","url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/247cf4b8875d33685bfb5fe15c9cbfb0.jpg","contentUrl":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/247cf4b8875d33685bfb5fe15c9cbfb0.jpg"},{"@type":"BreadcrumbList","@id":"https:\/\/pley2win.com\/?p=34231#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/pley2win.com\/"},{"@type":"ListItem","position":2,"name":"Half-Life 2\u2019s Excellent PC VR Mod Is Almost Too Good To Be True"}]},{"@type":"WebSite","@id":"https:\/\/pley2win.com\/#website","url":"https:\/\/pley2win.com\/","name":"Gaming News","description":"Video Gaming News","publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/pley2win.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":["Person","Organization"],"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d","name":"pley2win","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/pley2win.com\/wp-content\/uploads\/2022\/03\/Main-logo-.png","url":"https:\/\/pley2win.com\/wp-content\/uploads\/2022\/03\/Main-logo-.png","contentUrl":"https:\/\/pley2win.com\/wp-content\/uploads\/2022\/03\/Main-logo-.png","width":700,"height":250,"caption":"pley2win"},"logo":{"@id":"https:\/\/pley2win.com\/wp-content\/uploads\/2022\/03\/Main-logo-.png"},"sameAs":["http:\/\/www.pley2win.com"],"url":"https:\/\/pley2win.com\/?author=3"}]}},"_links":{"self":[{"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/posts\/34231","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34231"}],"version-history":[{"count":0,"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/posts\/34231\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/media\/34232"}],"wp:attachment":[{"href":"https:\/\/pley2win.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34231"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34231"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}