<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":31464,"date":"2022-09-07T12:50:08","date_gmt":"2022-09-07T11:50:08","guid":{"rendered":"https:\/\/pley2win.com\/pc\/soulslikes-need-easy-mode-and-steelrising-proves-it\/"},"modified":"2022-09-07T12:50:08","modified_gmt":"2022-09-07T11:50:08","slug":"soulslikes-need-easy-mode-and-steelrising-proves-it","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=31464","title":{"rendered":"Soulslikes Need Easy Mode And Steelrising Proves It"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"abde3a0c9314f92b9bbbb1ea594147d5\" data-recommend-id=\"image:\/\/abde3a0c9314f92b9bbbb1ea594147d5\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"The main character of Steelrising raises a flag in the name of revolution.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 loxZOX has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"The main character of Steelrising raises a flag in the name of revolution.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 lktKQM image-hydration-wrapper\">\n<div><img alt=\"The main character of Steelrising raises a flag in the name of revolution.\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_140\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_265\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_340\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 340w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_490\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 490w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_645\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 645w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_740\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 740w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_965\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 965w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1165\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/abde3a0c9314f92b9bbbb1ea594147d5.jpg 1600w\" sizes=\"&#10;&#9;&#9;&#9;&#9;(max-width: 25em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(max-width: 37.31em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 37.37em) and (max-width: 49.94em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 50em) and (max-width: 63.69em) 800px,&#10;&#9;&#9;&#9;&#9;(min-width: 63.75em) and (max-width: 85.19em) calc(66.5vw - 32px),&#10;&#9;&#9;&#9;&#9;800px&#10;&#9;&#9;&#9;\" draggable=\"auto\" data-chomp-id=\"abde3a0c9314f92b9bbbb1ea594147d5\" data-format=\"jpg\" data-alt=\"The main character of Steelrising raises a flag in the name of revolution.\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Image<!-- -->: <!-- -->Spiders \/ Nacon<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"abde3a0c9314f92b9bbbb1ea594147d5\" data-recommend-id=\"image:\/\/abde3a0c9314f92b9bbbb1ea594147d5\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"The main character of Steelrising raises a flag in the name of revolution.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">The opening moments of <em>Steelrising<\/em> felt surprisingly doable and fun for a soulslike, a genre of game that often starts out with tough challenges and a \u201cgo figure it out\u201d kinda vibe. But once I hit the second map, I encountered an enemy that made me reach for the ga<!-- -->me\u2019s \u201cAssist Mode.\u201d You might think that flipping on an \u201cEasy Mode\u201d let me breeze through the rest of the game, mindlessly. But it didn\u2019t. Far from it. The game remains hard, but there was room to learn with more patient pacing. With this mode turned on, the game isn\u2019t constantly sending me back to a spawn area, drained of my experience points with time lost to loading screens. The mode offers variable difficulty options, so I can scale up to where the game wants me to be. <em>Steelrising<\/em> isn\u2019t dethroning the masters of this genre. But it sure as hell is showing at least one way they can improve, and with a pretty cool aesthetic at that.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\"><em>Steelrising<\/em> is the latest title from French developer Spiders. It\u2019s a soulslike where you play as Aegis, a clockwork \u201cautomat\u201d who must do battle with other similar creations in a steampunky alternative history twist on the French revolution. The studio is known for narrative-focused RPGs such as 2016\u2019s <em>The Technomancer<\/em> and 2019\u2019s <em>Greedfall<\/em>.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Spiders\u2019 previous games, while perhaps being generally similar to something like a <em>Mass Effect<\/em>, usually march to the beat of their own drum. With <em>Steelrising,<\/em> I initially wasn\u2019t thrilled about seeing the studio chase the model of another game so closely, only to predictably fall shy of the incredibly strong standard FromSoftware has set in this genre over the years.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">If you are a diehard Miayazaki fan who doesn\u2019t have time for imitators, <em>Steelrising <\/em>isn\u2019t likely to grab your attention. Despite an imaginative premise and some great character design with digestible RPG mechanics, there\u2019s just something missing here. It also struggled to maintain 60 frames-per-second on PC for me, which made the experience feel rougher than it should. Yet, all the boxes have been checked: enemies are tough, you need to level up to meet their health and attack power, when you die you drop your XP, and return back to the last spawn point with all of the enemies having been refreshed, tasked with recovering your don\u2019t-call-\u2019em-souls. You\u2019ll continue to unlock new shortcuts and ways of traversing the winding maps as you move forward. Ya get the picture.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\"> But the \u201cAssist Mode\u201d is where it is worthy of note and conversation.<\/p>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"11495680c0990adcbb8c083ca060663b\" data-recommend-id=\"image:\/\/11495680c0990adcbb8c083ca060663b\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"An animated gif shows the main character in Steelrising get hit by opponents, yet suffering no damage.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 kpwLVh has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:800px\" data-alt=\"An animated gif shows the main character in Steelrising get hit by opponents, yet suffering no damage.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"\/><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Gif<!-- -->: <!-- -->Spiders \/ Nacon \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"11495680c0990adcbb8c083ca060663b\" data-recommend-id=\"image:\/\/11495680c0990adcbb8c083ca060663b\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"An animated gif shows the main character in Steelrising get hit by opponents, yet suffering no damage.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<div class=\"bxm4mm-16 jvTtVq\">\n<div class=\"sc-1atgi65-0 sc-1atgi65-1 bdNdA-D js_commerce-inset-permalink\" data-inset-url=\"https:\/\/shop-links.co\/chWLeHzeDaC\" data-inset-category=\"CommerceInsetMobile\">\n<p>G\/O Media may get a commission<\/p>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 bOfvBY\">This mode is a set of options that lets you change a variety of the game\u2019s functions. You can modulate the damage you take, scaling it down to 0% if you desire (you\u2019ll still take fall damage though). You can also choose to keep your XP when you die, adjust your stamina regeneration rate, and affect the \u201ccooling\u201d timer you\u2019ll get when you perform too many actions in a row. If any soulslike is to consider adding difficulty options, <em>Steelrising<\/em> is a clear model of how to do this.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Those who bristle at the notion of <span>easing the difficulty<\/span> of a soulslike are likely worried that the core experience risks being diluted or lost, or simply misses the point of the genre. Many might worry that it\u2019s the virtual equivalent of removing guns from a shooter or jumping from a platformer. But Steelrising\u2019s Assist Mode doesn\u2019t pull you away from the core gameplay. Rather, it lets you get a different perspective on it so you can actually get better at the core skills of attacking and dodging and potentially learn how leveling up can change those dynamics.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">The option I found the most use of was to reduce the damage to 0%. This meant that the first enemy that truly gave me some troubles, an automat that flings giant steel balls around on chains connected to its arms, could teach me its movesets instead of just beat the shit out of me and forcing me to restart every time I failed. It went from being a giant asshole to a sparring partner.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">It still knocked me on my ass every single time. But I could get up and say \u201cokay, when it moves like this, I\u2019ve got to get out of the way.\u201d I learned where the openings were, how quick I should be in pressing my attack. I was able to bake a muscle memory into my response to this kind of enemy, and I didn\u2019t have to go allllll the wayyy back to the damn spawn point and face allll the daaaamn enemiess agaaaaain to learn that. I would love there to be a \u201cfake health bar\u201d so I could get a sense of how much damage they do to know \u201cwell, I would\u2019ve died at this point.\u201d Assist Mode helped me understand the language of the game, and has prepared me for when I\u2019m ready to take those training wheels off, take down these foes, and feel accomplished in how I\u2019ve gotten better.<\/p>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"e0ee75cfcc51fb994af38927f790b2cb\" data-recommend-id=\"image:\/\/e0ee75cfcc51fb994af38927f790b2cb\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"In game options for Steelrising show the varied features of Assist Mode.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 loxZOX has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"In game options for Steelrising show the varied features of Assist Mode.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 lktKQM image-hydration-wrapper\">\n<div><img alt=\"In game options for Steelrising show the varied features of Assist Mode.\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/e0ee75cfcc51fb994af38927f790b2cb.jpg 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_140\/e0ee75cfcc51fb994af38927f790b2cb.jpg 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_265\/e0ee75cfcc51fb994af38927f790b2cb.jpg 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_340\/e0ee75cfcc51fb994af38927f790b2cb.jpg 340w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_490\/e0ee75cfcc51fb994af38927f790b2cb.jpg 490w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_645\/e0ee75cfcc51fb994af38927f790b2cb.jpg 645w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_740\/e0ee75cfcc51fb994af38927f790b2cb.jpg 740w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_965\/e0ee75cfcc51fb994af38927f790b2cb.jpg 965w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1165\/e0ee75cfcc51fb994af38927f790b2cb.jpg 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/e0ee75cfcc51fb994af38927f790b2cb.jpg 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/e0ee75cfcc51fb994af38927f790b2cb.jpg 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/e0ee75cfcc51fb994af38927f790b2cb.jpg 1600w\" sizes=\"&#10;&#9;&#9;&#9;&#9;(max-width: 25em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(max-width: 37.31em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 37.37em) and (max-width: 49.94em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 50em) and (max-width: 63.69em) 800px,&#10;&#9;&#9;&#9;&#9;(min-width: 63.75em) and (max-width: 85.19em) calc(66.5vw - 32px),&#10;&#9;&#9;&#9;&#9;800px&#10;&#9;&#9;&#9;\" draggable=\"auto\" data-chomp-id=\"e0ee75cfcc51fb994af38927f790b2cb\" data-format=\"jpg\" data-alt=\"In game options for Steelrising show the varied features of Assist Mode.\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Screenshot<!-- -->: <!-- -->Spiders \/ Nacon \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"e0ee75cfcc51fb994af38927f790b2cb\" data-recommend-id=\"image:\/\/e0ee75cfcc51fb994af38927f790b2cb\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"In game options for Steelrising show the varied features of Assist Mode.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">The other difficulty options can also adjust what kind of game this is. Having XP stay with you means death plays a different role in the game. Stamina regeneration can make the game feel a bit quicker. Granted, when you turn on any of these features, there are certain achievements you can\u2019t unlock. But that\u2019s fine! In fact, it really does preserve the crushing difficulty the devs were aiming for. It makes playing the game the way it was designed as something you could aspire to, not be punished so often for failing to meet its demands.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">I enjoy challenges and difficult experiences in video games and elsewhere. I like to see my own improvement in the things I find interest in. But soulslikes have, far too often, been too punishing of a teacher for me. And as someone who struggles with my mental health and has to fight off enough real demons when something is frustrating, soulslikes have remained something that feels too unkind to me. I\u2019m just less likely to engage with them. I want to experience the thrill of beating these games, the accomplishment of having mastered something. I just need to prioritize my personal cooldown timer for things in life that will never have a difficulty slider. <em>Steelrising<\/em> proves that a game can do this while still being quite hard.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">\u201cAssist Mode\u201d didn\u2019t simply make the game easier. It was a helping hand that reframed the frenetic action to say, \u201chey, you can actually do this. And here\u2019s how.\u201d Games need more of this.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/steelrising-spiders-soulslike-dark-souls-elden-ring-1849487023\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Spiders \/ Nacon The opening moments of Steelrising felt surprisingly doable and fun for a soulslike, a genre of game that often starts out with tough challenges and a \u201cgo figure it out\u201d kinda vibe. But once I hit the second map, I encountered an enemy that made me reach for the game\u2019s \u201cAssist [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":31465,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/abde3a0c9314f92b9bbbb1ea594147d5.jpg","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-31464","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Soulslikes Need Easy Mode And Steelrising Proves It - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=31464\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Soulslikes Need Easy Mode And Steelrising Proves It - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Image: Spiders \/ Nacon The opening moments of Steelrising felt surprisingly doable and fun for a soulslike, a genre of game that often starts out with tough challenges and a \u201cgo figure it out\u201d kinda vibe. 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