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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":31410,"date":"2022-09-07T03:03:40","date_gmt":"2022-09-07T02:03:40","guid":{"rendered":"http:\/\/pley2win.com\/xbox\/pax-west-2022-matt-booty-storytime-keynote-recap\/"},"modified":"2022-09-07T03:03:40","modified_gmt":"2022-09-07T02:03:40","slug":"pax-west-2022-matt-booty-storytime-keynote-recap","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=31410","title":{"rendered":"PAX West 2022: Matt Booty Storytime Keynote Recap"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>Head of Xbox Game Studios Matt Booty was a featured Storytime Speaker at this past weekend\u2019s PAX West, hosted by What\u2019s Good Games\u2019 Brittney Brombacher.<\/li>\n<li>During the panel Matt talked about his time in the game industry, how others can get started, and sharing ideas on where games are headed.<\/li>\n<li>You can watch the full archived version of the conversation here.<\/li>\n<\/ul>\n<\/div>\n<p>Since joining Microsoft in 2010 to help lead internal game dev teams, Matt Booty has overseen some of Xbox\u2019s biggest moments in gaming over the last decade \u2013 including playing a key role in the acquisition of <em>Minecraft <\/em>in 2014. This past weekend, Matt was the featured Storytime Speaker at PAX West 2022, where he shared details about his 30 years in the game industry, from pinball and arcade gaming to Xbox. During the 50 minute session, Matt imparted wisdom about how to break into the industry, provided some thoughts on where gaming is headed, and weighed in on who would win in a fight between Master Chief and <em>Mortal Kombat\u2019s<\/em> Scorpion.<\/p>\n<p>The entire session is archived here, but for your convenience, sharing a few choice clips below:<\/p>\n<p><strong>On the subject of changing culture in the industry: <\/strong><em>\u201cWe want the people making the games to be the same as the people playing them\u201d<\/em><\/p>\n<p><strong>On the increasing complexity of games, and the expectations that go along with them:<\/strong> \u201c<em>It used to be you\u2019d ship a game, a little disc would come out, and off it would go, that was the end of it. Now there\u2019s an expectation that there\u2019s gonna be more content\u2026 and there\u2019s an expectation it\u2019ll keep growing. But somebody\u2019s got to build that stuff.\u201d<\/em><\/p>\n<p><strong>Why are so many games being delayed?: <\/strong><em>\u201cSome of the processes that we have, have not kept up with how quickly we can make content. One of those is testing\u2026 Every single time anything new goes into a big game, the whole game has got to be tested front to back, side to side.\u201d<\/em><\/p>\n<p><strong>Editors note: After the keynote, I caught up with Matt, who clarified his comments about use of AI in QA testing:<\/strong><em><strong> <\/strong>\u201cDigital tools have always been core to the evolution of video games. Our goal is to create more time for our teams to be creative and iterate quickly. AI testing is not about replacing Test and Quality teams, but allowing them to focus their skills on the complex, design-related nuances while automation handles testing tasks at scale. Our Test and Quality teams are a valuable part of the development process and much of the AI experimentation is being done by our test teams themselves, to free up others from having to spend time on repetitive tasks like scouring large open-world games for texture seams or hunting for gaps in collision boundaries.\u201d<\/em><\/p>\n<p><strong>H<\/strong><strong>ow specialization of gaming roles has opened more opportunities for people to join the industry: <\/strong><em>\u201cThere are so many avenues to get into games, which back in the Space Invader days was not the case.\u201d<\/em><\/p>\n<p><strong>How we make games is evolving:<\/strong> <em>\u201cOur Perfect Dark team down in Santa Monica, The Initiative, we just did this big partnership with Crystal Dynamics and I read online \u2018this must mean there\u2019s a problem\u2019 \u2013 it\u2019s quite the opposite. You\u2019ve got this veteran team at Crystal Dynamics, a big AAA team with over 100 people that becomes available \u2013 of course we want to work with them\u201d<\/em><\/p>\n<p><strong>Passing on the torch to the next generation of game creators<\/strong><strong>: <\/strong><em>\u201cGames have hit a point where we almost have a responsibility to use the medium correctly\u2026 we have the ability to tell stories that change lives.\u201d<\/em><\/p>\n<p>Thank you again to Brittney for leading such an insightful conversation with Matt this past weekend at PAX West. You can watch the entirety of the recorded stream here.<\/p>\n<\/p><\/div>\n<p><script>\n\t\/\/ Facebook Script.\n\tXboxUtils.isCookieClear(function () {\n\t\twindow.fbAsyncInit = function() {\n\t\t\tFB.init({\n\t\t\t\tappId      : '451154101753332',\n\t\t\t\txfbml      : true,\n\t\t\t\tversion    : 'v9.0'\n\t\t\t});\n\t\t};\n\t\t(function(d, s, id){\n\t\t\tvar js, fjs = d.getElementsByTagName(s)[0];\n\t\t\tif (d.getElementById(id)) {return;}\n\t\t\tjs = d.createElement(s); js.id = id;\n\t\t\tjs.src = \"https:\/\/connect.facebook.net\/en_US\/sdk.js\";\n\t\t\tjs.async = true;\n\t\t\tjs.defer = true;\n\t\t\tjs.crossorigin = 'anonymous';\n\t\t\tfjs.parentNode.insertBefore(js, fjs);\n\t\t}(document, 'script', 'facebook-jssdk'));\n\t}, 'Required' );\n\t\/\/ Twitter Widget script\n\tXboxUtils.isCookieClear(function () {\n\t\tvar tag = document.createElement('script');\n\t\t\ttag.src = \"\/\/platform.twitter.com\/widgets.js\";\n\t\tvar firstScriptTag = document.getElementsByTagName('script')[0];\n\t\t\tfirstScriptTag.parentNode.insertBefore(tag, firstScriptTag);\n\t}, 'Required' );\n\t\/\/ Bing Translate.\n\tXboxUtils.isCookieClear(function () {\n\t\tsetTimeout(function(){{var s=document.createElement('script');s.type=\"text\/javascript\";s.charset=\"UTF-8\";s.src=((location && location.href && location.href.indexOf('https') == 0)?'https:\/\/ssl.microsofttranslator.com':'http:\/\/www.microsofttranslator.com')+'\/ajax\/v3\/WidgetV3.ashx?siteData=ueOIGRSKkd965FeEGM5JtQ**&ctf=True&ui=true&settings=Manual&from=en';var p=document.getElementsByTagName('head')[0]||document.documentElement;p.insertBefore(s,p.firstChild); }},0);\n\t}, 'Advertising' );\n\t<\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/09\/06\/pax-west-matt-booty-recap\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary Head of Xbox Game Studios Matt Booty was a featured Storytime Speaker at this past weekend\u2019s PAX West, hosted by What\u2019s Good Games\u2019 Brittney Brombacher. During the panel Matt talked about his time in the game industry, how others can get started, and sharing ideas on where games are headed. You can watch the [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":31411,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2022\/09\/MicrosoftTeams-image-ba2647e3e9db504ced18.jpg","fifu_image_alt":"","footnotes":""},"categories":[570],"tags":[],"class_list":["post-31410","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>PAX West 2022: Matt Booty Storytime Keynote Recap - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=31410\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PAX West 2022: Matt Booty Storytime Keynote Recap - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Summary Head of Xbox Game Studios Matt Booty was a featured Storytime Speaker at this past weekend\u2019s PAX West, hosted by What\u2019s Good Games\u2019 Brittney Brombacher. 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