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autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div><figcaption class=\"youtube-sub\">Subscribe to Push Square on <span class=\"g-ytsubscribe\" data-channel=\"pushsquare\" data-layout=\"default\" data-count=\"default\">YouTube<\/span><\/figcaption><\/figure>\n<\/aside>\n<p>The Last of Us: Part I feels like how you remember Naughty Dog\u2019s critically acclaimed 2013 survival horror, which is both a blessing and a bit of a curse. In many ways, this PS5 re-release blurs the lines between remake and remaster, overhauling the original in almost all areas, without tinkering with what made it so great. It means that not all of the improvements will be immediately obvious to the casual observer, but compared side-by-side with the PS3 edition and its PS4 remaster, this is undoubtedly the best version of a contemporary classic.<\/p>\n<p>The Californian studio says the 15-hour campaign and its heart-warming Left Behind expansion have been rebuilt from the ground-up, but it\u2019s important to contextualise what this means. The level design, save for a few minor alterations, is identical. Some interiors have been redesigned and collectibles repositioned to add more logic to the world building, but by-and-large this is an indistinguishable adventure \u2013 even down to the placement of enemies and the numbers in their ranks.<\/p>\n<figure class=\"picture\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.pushsquare.com\/screenshots\/127125\/900x.jpg\" alt=\"The Last of Us: Part I Review - Screenshot 1 of 4\"\/><\/figure>\n<p>This doesn\u2019t mean Naughty Dog is lying, however. The gameplay is vastly superior to the original release, with much of the motion-matching technology introduced in The Last of Us 2 integrated here. It means that there\u2019s more freedom overall, as protagonist Joel will seamlessly transition between animations rather than stopping-and-starting like he did in the original: throwing a bottle, sprinting forward for a melee attack, and then popping off a shot looks flawless now.<\/p>\n<p>Despite this, the combat does not hit the same heights as its successor. Rather than redesign gauntlets, the developer has decided to keep combat encounters the same, meaning the dodge and prone mechanics that made the skirmishes so pulsating in the sequel are missing. Fights also feel much \u201csmaller\u201d in scope, owing to the limitations enforced by the original PS3 design, and therefore The Last of Us 2 is still very much the pinnacle of third-person shooters as far as we\u2019re concerned.<\/p>\n<p>These same constraints apply to the level design, which feels restricted a decade later. While the game certainly has its moments of freedom, the sequel was a much larger endeavour overall, allowing you to explore off the beaten path. The Last of Us: Part I\u2019s reduced scope feels dated in comparison, with piles of debris and conveniently placed fences inexplicably locking you to a set path. It\u2019s clear this is <em>not<\/em> how the game would be designed today.<\/p>\n<p>But the artificial intelligence is much smarter at least. You\u2019ll no longer brush against immersion breaking scenarios, like Ellie running directly in front of the line of sight of enemies, as everyone is <em>much<\/em> brighter overall. Aggressors will collaborate and communicate, calling out your position and working to find flanking positions \u2013 even on lower difficulties. It makes the combat that much more gratifying, and comparing it to the original is eye-opening to say the least.<\/p>\n<figure class=\"picture\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.pushsquare.com\/screenshots\/127124\/900x.jpg\" alt=\"The Last of Us: Part I Review - Screenshot 2 of 4\"\/><\/figure>\n<p>The same is true of the extraordinary art direction overhauls. Naughty Dog has made the game less grim than its muddy and macabre predecessor, and some locations like The Capitol Building are unrecognisable in a good way. The sheer amount of detail invested into every single frame is phenomenal, comfortably putting the remake among the best-looking PS5 titles to date. All of the locations feel lived in; there\u2019s clear thought been put into how assets are organised, meaning the environments themselves have their own stories to tell.<\/p>\n<p>Special mention must also be attributed to the sound, which leverages the PS5\u2019s nifty Tempest chip to create some of the best 3D audio to date. Sony\u2019s first-party releases tend to have tremendous mixing across the board, but The Last of Us 2 was a watershed moment for the platform holder in terms of sound design, and this remake matches up. With a quality pair of cans, you can pinpoint the position of enemies purely from their footsteps, and we actually found we didn\u2019t need to rely on the title\u2019s detective vision-style Listen mode anywhere near as much as in previous versions.<\/p>\n<p>And that\u2019s without even speaking of the animations, which have been dramatically reworked. Cutscenes now run in realtime on the PS5, and are not pre-rendered like they were originally. This means that the transitions between gameplay and cinematics are less abrupt, and more importantly there\u2019s a consistency to the character models throughout. Many of the most important scenes, like the heart-breaking prologue, have an intensity that simply didn\u2019t exist in the original.<\/p>\n<figure class=\"picture\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.pushsquare.com\/screenshots\/127128\/900x.jpg\" alt=\"The Last of Us: Part I Review - Screenshot 3 of 4\"\/><\/figure>\n<p>Naughty Dog\u2019s efforts with the DualSense should not go unnoticed either. The developer has created unique textures for almost every scenario in the game, meaning you\u2019ll feel the rattle of shrapnel as you craft a Nail Bomb or the pitter-patter of rain as you work your way through the drizzly outskirts of Boston. It\u2019s some of the best use of the pad\u2019s innovative features since Astro\u2019s Playroom, and it adds to the overall immersion of both sedate <em>and<\/em> high-intensity moments.<\/p>\n<p>In fact, the developer\u2019s also found ways to innovate on its award-winning accessibility with the pad\u2019s unique features. One specific addition allows you to \u201cfeel\u201d speech through haptic feedback, which in conjunction with the subtitles will allow visually impaired players to physically appreciate the way lines are delivered. There\u2019s also full audio commentary for every cinematic in the game, taking the outfit\u2019s commitment to accessibility to an unprecedented level.<\/p>\n<p>And for returning players, there\u2019s a lot of bonus content to unlock and explore. There are artwork galleries for both the original release and its remake, and a wealth of new skins for Joel and Ellie have been added, many of which are inspired by popular PlayStation properties. For those looking for some replay value, there\u2019s a new speedrun mode, which has been integrated into the PS5\u2019s Activity Cards, and you can even sort through your records and best times on a chapter-by-chapter basis.<\/p>\n<figure class=\"picture\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.pushsquare.com\/screenshots\/127127\/900x.jpg\" alt=\"The Last of Us: Part I Review - Screenshot 4 of 4\"\/><\/figure>\n<p>That said, the original\u2019s unexpectedly popular multiplayer mode has been cut, and this isn\u2019t a cheap proposition overall. Even with all of the improvements outlined above, \u00a369.99\/$69.99 is a tough to pill to swallow at launch, and while it\u2019s clear an impressive amount of work has been invested into this remake, we\u2019re yet to be convinced it justifies its eye-watering release day price point. Make no mistake, though, the campaign stands up to modern scrutiny.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>Without reference to the original, it\u2019s not always easy to appreciate The Last of Us: Part I\u2019s impressive improvements. This is a <em>much<\/em> better game than the original, though, with stronger art direction, smoother gameplay, and much more emotional cinematics. Naughty Dog has done justice to the original by improving on it in almost every regard, but it remains the game you remember from 2013. At a more competitive price point, it\u2019d be essential \u2013 as it is, it\u2019s a pricey upgrade on a bona fide classic.<\/p>\n<\/div>\n<p><script type=\"5353f1c8e1b27f0bedc96bad-text\/javascript\">dgpConsent.can('targeting',function () { !function(f,b,e,v,n,t,s) {if(f.fbq)return;n=f.fbq=function(){n.callMethod?n.callMethod.apply(n,arguments):n.queue.push(arguments)};if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0';n.queue=[];t=b.createElement(e);t.async=!0;t.src=v;s=b.getElementsByTagName(e)[0];s.parentNode.insertBefore(t,s)}(window, document,'script','https:\/\/connect.facebook.net\/en_US\/fbevents.js');fbq('init', '687986255298009'); fbq('track', 'PageView'); });<\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/www.pushsquare.com\/reviews\/ps5\/the-last-of-us-part-i\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Subscribe to Push Square on YouTube The Last of Us: Part I feels like how you remember Naughty Dog\u2019s critically acclaimed 2013 survival horror, which is both a blessing and a bit of a curse. In many ways, this PS5 re-release blurs the lines between remake and remaster, overhauling the original in almost all areas, [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":30709,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/images.pushsquare.com\/3d34927275e10\/1280x720.jpg","fifu_image_alt":"","footnotes":""},"categories":[572],"tags":[],"class_list":["post-30708","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playstation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Last of Us: Part I Review (PS5) - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=30708\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Last of Us: Part I Review (PS5) - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Subscribe to Push Square on YouTube The Last of Us: Part I feels like how you remember Naughty Dog\u2019s critically acclaimed 2013 survival horror, which is both a blessing and a bit of a curse. In many ways, this PS5 re-release blurs the lines between remake and remaster, overhauling the original in almost all areas, [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=30708\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2022-08-31T23:01:42+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/images.pushsquare.com\/3d34927275e10\/1280x720.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/images.pushsquare.com\/3d34927275e10\/1280x720.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The Last of Us: Part I Review (PS5) - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=30708","og_locale":"en_US","og_type":"article","og_title":"The Last of Us: Part I Review (PS5) - Gaming News","og_description":"Subscribe to Push Square on YouTube The Last of Us: Part I feels like how you remember Naughty Dog\u2019s critically acclaimed 2013 survival horror, which is both a blessing and a bit of a curse. In many ways, this PS5 re-release blurs the lines between remake and remaster, overhauling the original in almost all areas, [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=30708","og_site_name":"Gaming News","article_published_time":"2022-08-31T23:01:42+00:00","og_image":[{"url":"https:\/\/images.pushsquare.com\/3d34927275e10\/1280x720.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/images.pushsquare.com\/3d34927275e10\/1280x720.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=30708#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=30708"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"The Last of Us: Part I Review (PS5)","datePublished":"2022-08-31T23:01:42+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=30708"},"wordCount":1191,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=30708#primaryimage"},"thumbnailUrl":"https:\/\/images.pushsquare.com\/3d34927275e10\/1280x720.jpg","articleSection":["PlayStation"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=30708#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=30708","url":"https:\/\/pley2win.com\/?p=30708","name":"The Last of Us: Part I Review (PS5) - 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