<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":29524,"date":"2022-08-22T01:37:18","date_gmt":"2022-08-22T00:37:18","guid":{"rendered":"https:\/\/pley2win.com\/featured-news\/looking-back-on-bioshock-with-its-creator-ken-levine\/"},"modified":"2022-08-22T01:37:18","modified_gmt":"2022-08-22T00:37:18","slug":"looking-back-on-bioshock-with-its-creator-ken-levine","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=29524","title":{"rendered":"Looking Back On BioShock With Its Creator, Ken Levine"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn\u2019t <em>feel <\/em>like a 15-year-old game, and I realise that\u2019s in large part because so few games have attempted to really follow in its footsteps. It\u2019s a predecessor to certain genres that would come later \u2013 like the \u2018walking sim\u2019 \u2013 and it was the first blockbuster game that showed the medium to be capable of seriously exploring some high-minded ideas, but that mix of emergent gameplay, eccentricity, and worldbuilding where you piece together the story of a fallen city through desecrated rooms, meticulously positioned corpses, and brilliantly delivered audio diaries hasn\u2019t quite been repeated.<\/p>\n<div class=\"adsninja-ad-zone\" id=\"adsninja-ad-zone-div-gpt-ad-1550597677810-ccr1\">\n<div id=\"dynamically-injected-refresh-ad-zone-div-gpt-ad-1550597677810-ccr1\" class=\"dynamically-injected-refresh-ad-zone\">\n<div class=\"ad-current\">\n<div id=\"ad-zone-container-div-gpt-ad-1550597677810-ccr1\" class=\"ad-zone-container ad-zone-container-content-character-count-repeatable-1\" data-no-fill-collapsable=\"false\"><strong class=\"ad-zone-advertising-tag\">DUALSHOCKERS VIDEO OF THE DAY<\/strong><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>It didn\u2019t come as much of a surprise that when I reached out to BioShock creator Ken Levine, he was unaware that the game was coming up to its 15th anniversary (much though I like the idea of Levine, every five years since 21 August 2007, pouring himself a glass of bourbon in a grandiose Deco bar and raising a glass to a portrait of Andrew Ryan \u2013 Rapture\u2019s founder.)<\/p>\n<p>When I ask Levine the simple opener of whether it feels to him like BioShock came out all of 15 years ago, he gives a diplomatic \u2018yes and no\u2019 answer, adding that in terms of the industry itself, BioShock feels relatively young. \u201cIt was a much bigger delta, I think, between System Shock 2 [1999] and BioShock than it was between then and now because at some point the switch flipped from games being a real niche,\u201d he tells me. \u201cGames were the kind of thing that only really weird nerds like me would play when I was a kid, and by the time BioShock came out it had already achieved a cultural presence that it didn\u2019t have in 1999.\u201d<\/p>\n<p>Coming out in the wake of games like Half-Life 2, Halo, and several Call of Duty games, 2007 was the heyday of the realistic (or at least semi-realistic) shooter. Irrational and Levine even contributed to this phenomenon with the excellent tactical shooter SWAT 4. But with BioShock\u2019s heavy focus on story and atmosphere rather than realistic combat and linear progression, it didn\u2019t really fit the conventions of the time.\u00a0<\/p>\n<figure class=\"wp-block-image size-large\"><amp-img width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-1024x576.jpg\" alt=\"\" class=\"wp-image-913608 amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-750x422.jpg 750w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" layout=\"intrinsic\" disable-inline-width=\"\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjU3NiIgd2lkdGg9IjEwMjQiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmVyc2lvbj0iMS4xIi8+\"\/><\/i-amphtml-sizer><noscript><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-1024x576.jpg\" alt=\"\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1-750x422.jpg 750w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-1.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/noscript><\/amp-img><\/figure>\n<p>Yes, it was a first-person shooter, but really that was just a marketable framework for something far more ambitious. Clearly, Levine had learned from the poor sales of the more RPG-leaning System Shock 2. \u201cWe thought System Shock 2 might have bounced off people because they just couldn\u2019t get their heads around it,\u201d he says. \u201cAnd so we tried to find some way to communicate BioShock in ways that people understand. First-person shooters were just a shorthand, and back then first-person experiences <em>were <\/em>first-person shooters, so we thought \u2018OK. How can we expand that vocabulary to do a little more?&#8217;\u201d<\/p>\n<p>I was going to mention the rise of \u2018walking sim\u2019 games to Levine, but he beats me to it when he points out that since BioShock games like Gone Home have redefined what can be done in the first-person framework. Gone Home, along with others like Dear Esther, Edith Finch, and SOMA, seem relevant because they\u2019re so heavily informed by BioShock\u2019s means of storytelling \u2013 that atmospheric mix of exploring non-essential corners of the game world, snooping through drawers, listening to soundbites, and the occasional elegantly crafted scripted sequence (all while not breaking from the first-person view, of course). Gone Home, in fact, was made by former Bioshock developer Steve Gaynor, who went so far as to tell IGN that both games are set in the same universe.<\/p>\n<p>Clearly, BioShock was a big influence on this genre that emerged some years later, but for a big-budget first-person game to <em>not <\/em>have combat aplenty in 2007 would\u2019ve been unthinkable. Had the industry been as welcoming to non-combat first-person experiences as it is today, would BioShock have gone for less of a shooter focus, or even ended up a non-combat game? \u201cSteve [Gaynor] took his love for BioShock and answered the question \u2018do you need the combat\u2019 with a \u2018No\u2019, and I think he was very successful,\u201d says Levine. \u201cI\u2019m a bit more old-school. I like gameplay, as a developer I like game systems a lot. If I didn\u2019t have the resources and I really had to make those choices, I might make one of those games \u2013 I like them \u2013 but for me personally I think I would miss the game systems.\u201d\u00a0<\/p>\n<p>BioShock wouldn\u2019t be the same game without its core system, which is based around a trinity of Aggressors (Splicers), Guardians (Big Daddies), and Gatherers (Little Sisters) wandering the damp, decrepit halls of Rapture. It\u2019s a system that gives the game endless macabre allure, as watching these three forces collide \u2013 or more specifically Big Daddies colliding with Splicers that dare to approach the Little Sisters \u2013 remains an incredible spectacle of emergent madness. Throw Rapture\u2019s security systems into the mix too, which you can turn to your side to take on both Splicers and Big Daddies, and you can simply sit back and watch the carnage unfold (though the lack of stealth mechanics meant that you often got spotted and pulled into it yourself).<\/p>\n<figure class=\"wp-block-image size-large\"><amp-img width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-1024x576.jpg\" alt=\"\" class=\"wp-image-913609 amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-750x422.jpg 750w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" layout=\"intrinsic\" disable-inline-width=\"\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjU3NiIgd2lkdGg9IjEwMjQiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmVyc2lvbj0iMS4xIi8+\"\/><\/i-amphtml-sizer><noscript><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-1024x576.jpg\" alt=\"\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2-750x422.jpg 750w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-2.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/noscript><\/amp-img><\/figure>\n<p>BioShock is a game that could engage you with multiple stories at once. You could be listening to an audio diary about a cold-hearted scientist, Dr. Suchong, and his desire to genetically engineer children to \u2018skip\u2019 childhood (before he meets his deserved demise at the hands of his own project). At the same time, you could behold the oddly poignant and primal spectacle of Big Daddies wandering around with Little Sisters, who seem every bit the innocent little girls despite their tendencies to suck ADAM out of corpses using giant syringes. Then of course you have Atlas and Ryan talking in your ear, driving the main narrative alongside a few select characters you meet, usually behind impenetrable glass screens, until those bloody face-to-face finales.<\/p>\n<p>The game is finely balanced between emergent play, non-linear storytelling, and well-choreographed scripted events, such as a Splicer with a pram that you first see via an ominous shadow on the wall, or a Houdini Splicer who lures you into a fecund maze in the Arcadia garden district to the tune of escalating organ music. Keeping all these elements in harmony, according to Levine, comes down to pacing.<\/p>\n<p>\u201cThere are many skills I don\u2019t have as a developer, but one I do have is the ability to keep things separate, to always play the game as a gamer, so it\u2019s really about pacing,\u201d he tells me. \u201d I use my instincts as a player of what I would find interesting, and then we move shit around all the time, because sometimes we\u2019re like \u2018this is way too heavy on this or we\u2019re way too heavy on that,\u2019 and you know that because you get bored or you get overwhelmed.\u201d<\/p>\n<p>A big part of keeping every encounter engaging is character \u2013 whether it\u2019s listening to an audio diary next to a dead body and a spilled glass of whisky, or bracing yourself for battle against a gang of roaming Splicers while ghostly jazz music crackles over the Rapture megaphones. \u201cDeep down, what are the Splicers? They\u2019re an AI that shoots at you and does a bunch of semi-interesting things,\u201d Levine says matter-of-factly. \u201cBut what I thought was going to make the Splicers poignant was their lost humanity.\u201d We talk a bit about the mutants in System Shock 2, which implore you to <em>\u201cRUN\u201d <\/em>as they charge you with a crowbar, then move onto a scene from Saving Private Ryan that has always affected and inspired Levine.<\/p>\n<figure class=\"wp-block-image size-large\"><amp-img width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-1024x576.jpg\" alt=\"\" class=\"wp-image-913610 amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-750x422.jpg 750w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" layout=\"intrinsic\" disable-inline-width=\"\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjU3NiIgd2lkdGg9IjEwMjQiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmVyc2lvbj0iMS4xIi8+\"\/><\/i-amphtml-sizer><noscript><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-1024x576.jpg\" alt=\"\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3-750x422.jpg 750w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-3.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/noscript><\/amp-img><\/figure>\n<p>\u201cThere\u2019s a scene where the Jewish soldier gets into hand-to-hand combat with a German soldier and the German soldier ends up knifing him to death,\u201d he recalls. \u201cIt\u2019s the hardest thing to watch because he\u2019s telling him \u2018Shh, it\u2019s OK\u2019 like he\u2019s trying to make it easier on him. I get kind of emotional just thinking about it. It adds a weird humanity. It\u2019s freighted with so much stuff.\u201d<\/p>\n<p>While the Splicers don\u2019t afford you quite the same cold comforts as they attack you, there is still a humanity there. Out of combat, you\u2019ll hear them sobbing about their loneliness or reminiscing about past loves, before they burst out in apoplectic rages over the injustice of romantic rejection or the current sorry state they\u2019re in. The Splicers are pretty abhorrent and give the impression of mostly having been not-so-great people, but each of them is a strong character with a relatable inkling of humanity.<\/p>\n<p>Levine reveals that there is no group-based AI to the Splicers. When I point out that this conveniently overlaps with Rapture\u2019s principles, and ask whether perhaps their individualistic AI was intentional, Levine chuckles. \u201cI think it was intentional since it would have been a lot more work and money to include it!\u201d<\/p>\n<p>On the subject of Rapture\u2019s ideology, I suggest that BioShock was the first major \u2018political\u2019 game, in the sense that the entire narrative \u2013 and many of the mechanics \u2013 are built around a critique of Ayn Rand\u2019s Objectivist ideology, which posits a society completely unregulated by government or state and instead dictated by absolute free-market capitalism. This would ostensibly facilitate society\u2019s greatest and most entrepreneurial individuals to innovate in key fields like business, science, industry, and technology without the barriers of oppressive regulation. Interestingly, even though Rapture is closely analogous to the Galt\u2019s Gulch community from Rand\u2019s book Atlas Shrugged, Levine admits he\u2019s never read the whole thing, and much prefers the narrative flair of another of her works, The Fountainhead.<\/p>\n<figure class=\"wp-block-image size-large\"><amp-img width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-1024x576.jpg\" alt=\"bioshock\" class=\"wp-image-913611 amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-2048x1152.jpg 2048w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-scaled.jpg 1920w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-750x422.jpg 750w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" layout=\"intrinsic\" disable-inline-width=\"\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjU3NiIgd2lkdGg9IjEwMjQiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmVyc2lvbj0iMS4xIi8+\"\/><\/i-amphtml-sizer><noscript><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-1024x576.jpg\" alt=\"bioshock\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-2048x1152.jpg 2048w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-scaled.jpg 1920w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/bioshock-4-750x422.jpg 750w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/noscript><\/amp-img><\/figure>\n<p>\u201cAtlas Shrugged is much less of a great story. At one point, it has this like 40-page speech in it,\u201d Levine says. \u201cBut The Fountainhead was more of a potboiler than a political book. It\u2019s the story of this guy and you have this \u2018big enemy\u2019, this critic, all these conflicts, there\u2019s this sexy romance story. It\u2019s kind of silly in a lot of ways, but I think the reason it\u2019s so popular is that, like BioShock, it works in this purely potboiler way.\u201d<\/p>\n<p>Levine steers clear of a definitive judgement of Objectivism, though he says that over the years objectivists have said he\u2019s shown a good understanding of the principles, even though Rapture is a demonstration of that ideology going to hell when applied to actual people. This leads us to what could be a big part of BioShock\u2019s enduring conceptual appeal. Its exploration of Objectivism through the grandiose Deco setting of Rapture and its people doesn\u2019t so much criticise the ideas as much as it criticises the inevitably flawed human implementation of those ideas.<\/p>\n<p>Having discovered Rand\u2019s works mid-development, Levine has no great attachment towards or against Rand\u2019s controversial writings, though it\u2019s interesting to see how certain elements that appeal to him chime with the kind of mentality that helped him conceive BioShock \u2013 and Ryan conceive Rapture \u2013 in the first place. \u201cI think there\u2019s a lot of interesting stuff in terms of individualism,\u201d Levine muses. \u201cI liked the idea of the artist, the uncompromising artist who didn\u2019t have the critic in mind when they made the thing, and they weren\u2019t trying to make the thing for the critic. You have to make the thing for yourself.\u201d<\/p>\n<p>While it\u2019s tempting to hold BioShock as an illustration that Objectivism is the road to hell, its ideas can be applied far more broadly. Levine says that he\u2019s \u201csuspicious\u201d about ideology, and that for him the binary \u2018with us or against us\u2019 narrative surrounding the Iraq War in 2003 played a big part in his growing cynicism towards it.\u00a0 \u201cMy games are interested in that intersection of ideology on the page and people in reality, and what happens when these high-minded principles meet reality,\u201d says Levine. \u201cI think ideologues tend to forget how messy things are. Rapture was an example of that \u2013 you have this ideological schism and quite often the ideology is a map for blind ambitions.\u201d In BioShock\u2019s case, it ends up not being the true ideologue, Andrew Ryan, who is all-powerful, but Fontaine \u2013 the man capable of using an ideology, a movement (in this case a sort of socialist revolutionary fervour) for his own gain.<\/p>\n<figure class=\"wp-block-image size-large\"><amp-img width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-1024x576.jpg\" alt=\"\" class=\"wp-image-913612 amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-2048x1152.jpg 2048w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-scaled.jpg 1920w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-750x422.jpg 750w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" layout=\"intrinsic\" disable-inline-width=\"\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjU3NiIgd2lkdGg9IjEwMjQiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmVyc2lvbj0iMS4xIi8+\"\/><\/i-amphtml-sizer><noscript><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-1024x576.jpg\" alt=\"\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-2048x1152.jpg 2048w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-scaled.jpg 1920w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/biohsock-750x422.jpg 750w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/noscript><\/amp-img><\/figure>\n<p>BioShock may have pioneered the exploration of politics in gaming, but it continues to be one of the most level-headed and successful examples of it. It\u2019s a game that\u2019s a <em>game <\/em>first, and an excellent one at that; its core design came first, and the ideological critique came later in development incidentally and organically \u2013 happened upon by someone who was simply curious to explore these ideas through a medium that, until that point, wasn\u2019t really associated with such ambitious pursuits.\u00a0<\/p>\n<p>Levine suggests that the reason BioShock did this so well is that he had no bone to pick with Rand\u2019s ideas going into the game, and that he\u2019s far more interested in raising questions than pushing players towards certain opinions. Ever avoidant of applying labels to BioShock, he concludes:\u00a0 \u201cMy games are political, I guess, but they\u2019re not there to provide the answers to anybody.\u201d<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.dualshockers.com\/bioshock-interview-ken-levine\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn\u2019t feel like a 15-year-old game, and I realise that\u2019s in large part because so few games have attempted to really follow in its footsteps. It\u2019s a predecessor to certain genres that would come later \u2013 like the [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":29525,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/looking-back-on-bioshock-with-its-creator-ken-levine-scaled.jpg","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-29524","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Looking Back On BioShock With Its Creator, Ken Levine - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=29524\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Looking Back On BioShock With Its Creator, Ken Levine - Gaming News\" \/>\n<meta property=\"og:description\" content=\"One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn\u2019t feel like a 15-year-old game, and I realise that\u2019s in large part because so few games have attempted to really follow in its footsteps. It\u2019s a predecessor to certain genres that would come later \u2013 like the [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=29524\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2022-08-22T00:37:18+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/looking-back-on-bioshock-with-its-creator-ken-levine-scaled.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/looking-back-on-bioshock-with-its-creator-ken-levine-scaled.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"11 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Looking Back On BioShock With Its Creator, Ken Levine - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=29524","og_locale":"en_US","og_type":"article","og_title":"Looking Back On BioShock With Its Creator, Ken Levine - Gaming News","og_description":"One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn\u2019t feel like a 15-year-old game, and I realise that\u2019s in large part because so few games have attempted to really follow in its footsteps. It\u2019s a predecessor to certain genres that would come later \u2013 like the [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=29524","og_site_name":"Gaming News","article_published_time":"2022-08-22T00:37:18+00:00","og_image":[{"url":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/looking-back-on-bioshock-with-its-creator-ken-levine-scaled.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/looking-back-on-bioshock-with-its-creator-ken-levine-scaled.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"11 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=29524#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=29524"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Looking Back On BioShock With Its Creator, Ken Levine","datePublished":"2022-08-22T00:37:18+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=29524"},"wordCount":2239,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=29524#primaryimage"},"thumbnailUrl":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/looking-back-on-bioshock-with-its-creator-ken-levine-scaled.jpg","articleSection":["Featured News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=29524#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=29524","url":"https:\/\/pley2win.com\/?p=29524","name":"Looking Back On BioShock With Its Creator, Ken Levine - Gaming News","isPartOf":{"@id":"https:\/\/pley2win.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/pley2win.com\/?p=29524#primaryimage"},"image":{"@id":"https:\/\/pley2win.com\/?p=29524#primaryimage"},"thumbnailUrl":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/looking-back-on-bioshock-with-its-creator-ken-levine-scaled.jpg","datePublished":"2022-08-22T00:37:18+00:00","breadcrumb":{"@id":"https:\/\/pley2win.com\/?p=29524#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/pley2win.com\/?p=29524"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/pley2win.com\/?p=29524#primaryimage","url":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/looking-back-on-bioshock-with-its-creator-ken-levine-scaled.jpg","contentUrl":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/08\/looking-back-on-bioshock-with-its-creator-ken-levine-scaled.jpg"},{"@type":"BreadcrumbList","@id":"https:\/\/pley2win.com\/?p=29524#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/pley2win.com\/"},{"@type":"ListItem","position":2,"name":"Looking Back On BioShock With Its Creator, Ken Levine"}]},{"@type":"WebSite","@id":"https:\/\/pley2win.com\/#website","url":"https:\/\/pley2win.com\/","name":"Gaming News","description":"Video Gaming News","publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/pley2win.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":["Person","Organization"],"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d","name":"pley2win","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/pley2win.com\/wp-content\/uploads\/2022\/03\/Main-logo-.png","url":"https:\/\/pley2win.com\/wp-content\/uploads\/2022\/03\/Main-logo-.png","contentUrl":"https:\/\/pley2win.com\/wp-content\/uploads\/2022\/03\/Main-logo-.png","width":700,"height":250,"caption":"pley2win"},"logo":{"@id":"https:\/\/pley2win.com\/wp-content\/uploads\/2022\/03\/Main-logo-.png"},"sameAs":["http:\/\/www.pley2win.com"],"url":"https:\/\/pley2win.com\/?author=3"}]}},"_links":{"self":[{"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/posts\/29524","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=29524"}],"version-history":[{"count":0,"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/posts\/29524\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=\/wp\/v2\/media\/29525"}],"wp:attachment":[{"href":"https:\/\/pley2win.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=29524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=29524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pley2win.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=29524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}