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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":24271,"date":"2022-07-06T09:41:49","date_gmt":"2022-07-06T08:41:49","guid":{"rendered":"http:\/\/pley2win.com\/pc\/diablo-immortal-earns-1-million-a-day-data-shows\/"},"modified":"2022-07-06T09:41:49","modified_gmt":"2022-07-06T08:41:49","slug":"diablo-immortal-earns-1-million-a-day-data-shows","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=24271","title":{"rendered":"Diablo Immortal Earns $1 Million A Day, Data Shows"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"7034e4fdade736459ba9d60dac3a768c\" data-recommend-id=\"image:\/\/7034e4fdade736459ba9d60dac3a768c\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A group of green ghost-like figures in armor stands together in thick fog. \" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 loxZOX has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"A group of green ghost-like figures in armor stands together in thick fog. \" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"other-license\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 lktKQM image-hydration-wrapper\">\n<div><img alt=\"A group of green ghost-like figures in armor stands together in thick fog. \" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/7034e4fdade736459ba9d60dac3a768c.jpg 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_140\/7034e4fdade736459ba9d60dac3a768c.jpg 140w, 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https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/7034e4fdade736459ba9d60dac3a768c.jpg 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/7034e4fdade736459ba9d60dac3a768c.jpg 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/7034e4fdade736459ba9d60dac3a768c.jpg 1600w\" sizes=\"&#10;&#9;&#9;&#9;&#9;(max-width: 25em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(max-width: 37.31em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 37.37em) and (max-width: 49.94em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 50em) and (max-width: 63.69em) 800px,&#10;&#9;&#9;&#9;&#9;(min-width: 63.75em) and (max-width: 85.19em) calc(66.5vw - 32px),&#10;&#9;&#9;&#9;&#9;800px&#10;&#9;&#9;&#9;\" draggable=\"auto\" data-chomp-id=\"7034e4fdade736459ba9d60dac3a768c\" data-format=\"jpg\" data-alt=\"A group of green ghost-like figures in armor stands together in thick fog. \" data-anim-src=\"\"\/><\/div>\n<\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Image<!-- -->: <!-- -->Blizzard<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"7034e4fdade736459ba9d60dac3a768c\" data-recommend-id=\"image:\/\/7034e4fdade736459ba9d60dac3a768c\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A group of green ghost-like figures in armor stands together in thick fog. \" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">In its first month of release Blizzard\u2019s controversial new mobile game, <span><em>Diablo Immortal<\/em><\/span>, has racked up nearly $50 million in reported revenue across 10 million downloads. Even as debates and criticism swirled around the free-to-play RPG, data shows that the game has made at least $1 million a day since launch. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">As <span>first reported by <em>Mobilegamer.biz<\/em><\/span>, data from AppMagic seems to indicate that Blizzard\u2019s <em>Diablo<\/em> spin-off is raking in the cash. According to the data, in the game\u2019s first week it was downloaded 6.85 million times. By July 3, that number increased to 10.35 million downloads. And while not all of these players likely stuck around or spent money, enough players did that on June 11 <em>Immortal <\/em>racked up $2.4 million in revenue, its best day so far. 30 days after release, <em>Immortal<\/em> has earned $48,988,970, according to AppMagic\u2019s data.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Keep in mind that all of these numbers don\u2019t include <span>the PC version of the game<\/span>. Also, AppMagic\u2019s data is based on what developers earn after Apple and Google take their cuts. So with that in mind, it\u2019s very likely that<em> Diablo Immortal\u2019<\/em>s total revenue is far higher than the reported $48.9 million this data shows. For many of you reading this, that\u2019s probably not the news you wanted to hear.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\"><em>Diablo Immortal<\/em>\u2019s had to walk a rough road pretty much <span>since it was announced<\/span>. Things only got worse after it came out. Many voiced concerns about the game\u2019s in-app purchases and the <span>amount of money it would reportedly take a player<\/span> to max out their character and gear. At least <span>one streamer spent far too much money<\/span> proving just how rare and hard it is to get the best gems in the game. For its part, Blizzard has remained mostly silent, likely counting its money and developing <em>Diablo IV.<\/em><\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Me? While I acknowledge some of the absurd drop rates in <em>Immortal<\/em>, <span>it has remained a perfect time killer for me<\/span>. And now that my fianc\u00e9e has picked up the game on her new phone we chill in bed when we first wake up on weekends and kill demons together for an hour or two like any good couple should. I\u2019ve not gotten a five-star gem yet, but I also don\u2019t really care.<\/p>\n<div class=\"bxm4mm-17 bubJdb\">\n<div class=\"sc-1atgi65-0 sc-1atgi65-1 bdNdA-D js_commerce-inset-permalink\" data-inset-url=\"https:\/\/www.amazon.com\/gp\/video\/storefront\/ref=atv_me_deals_c_9zZ8D2_1_7?asc_campaign=InlineMobile&amp;asc_refurl=https:\/\/kotaku.com\/diablo-immortal-earnings-1-million-blizzard-arpg-mobile-1849144951&amp;asc_source=&amp;contentId=deals&amp;contentType=merch&amp;imprToken=0ac0e72c-3d65-3d50-763&amp;merchId=deals&amp;ots=1&amp;slotNum=1&amp;tag=kinjakotakupromo-20\" data-inset-category=\"CommerceInsetMobile\">\n<p>G\/O Media may get a commission<\/p>\n<div class=\"sc-1atgi65-3 hMBKyp creative-type-A\">\n<div class=\"sc-1atgi65-6 gLSKws\">\n<div class=\"sc-1atgi65-10 hherpH js_lazy-image\">\n<div><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,fl_progressive,g_center,h_180,q_80,w_320\/3ae65679c8efe9118b664b2cd24c333f.jpg\" sizes=\"auto, 148px\" alt=\"99\u00a2 Prime Video Channels\" width=\"400\" height=\"225\"\/><\/div>\n<\/div>\n<div class=\"sc-1atgi65-15 jrXWJC\">\n<p>UNDER $1<\/p>\n<p>99\u00a2 Prime Video Channels<\/p>\n<\/div>\n<\/div>\n<div class=\"sc-1atgi65-12 dRyRwx\">\n<p class=\"sc-1atgi65-13 iFlqWg\"><strong>Prime content<\/strong><br \/><span>Add Showtime, Starz, Paramount+, Discovery, and more to your Prime Video account for less than $1 each for the first two months of your subscription.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 bOfvBY\">Still, my ability to enjoy the game separate from its in-game store doesn\u2019t change the fact that absurd drop rates and complicated in-app economies are not what many players are looking for. (Hell, to be clear: It\u2019s not what I want either!) And some countries are fighting back, leading to some games\u2014<span>including <em>Diablo Immortal <\/em>itself<\/span>\u2014delaying or even canceling their releases to avoid anti-loot box legislation and restrictions.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">All of this has raised questions about what to expect from next year\u2019s <em>Diablo IV<\/em>. <span>Blizzard says it will only include \u201ccosmetic\u201d microtransactions<\/span>, but even that might be too much following the controversial <em>Immortal. <\/em><\/p>\n<p class=\"sc-77igqf-0 bOfvBY\"><em>\u00a0<\/em><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/diablo-immortal-earnings-1-million-blizzard-arpg-mobile-1849144951\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Blizzard In its first month of release Blizzard\u2019s controversial new mobile game, Diablo Immortal, has racked up nearly $50 million in reported revenue across 10 million downloads. Even as debates and criticism swirled around the free-to-play RPG, data shows that the game has made at least $1 million a day since launch. As first [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":24272,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/7034e4fdade736459ba9d60dac3a768c.jpg","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-24271","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Diablo Immortal Earns $1 Million A Day, Data Shows - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=24271\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Diablo Immortal Earns $1 Million A Day, Data Shows - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Image: Blizzard In its first month of release Blizzard\u2019s controversial new mobile game, Diablo Immortal, has racked up nearly $50 million in reported revenue across 10 million downloads. Even as debates and criticism swirled around the free-to-play RPG, data shows that the game has made at least $1 million a day since launch. 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Even as debates and criticism swirled around the free-to-play RPG, data shows that the game has made at least $1 million a day since launch. 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