<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":23919,"date":"2022-07-03T04:14:05","date_gmt":"2022-07-03T03:14:05","guid":{"rendered":"https:\/\/pley2win.com\/featured-news\/going-back-to-bloodborne-after-elden-ring-is-a-bittersweet-experience\/"},"modified":"2022-07-03T04:14:05","modified_gmt":"2022-07-03T03:14:05","slug":"going-back-to-bloodborne-after-elden-ring-is-a-bittersweet-experience","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=23919","title":{"rendered":"Going Back To Bloodborne After Elden Ring Is A Bittersweet Experience"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>A few weeks ago I finally completed Elden Ring. In the absence of that uniquely Soulslike mix of migraine-inducing stress and emphatic dopamine blasts that only FromSoft games offer, I felt a pull to go back to a certain place in the developer\u2019s back-catalogue. Something about the comparatively linear, tighter world design of Bloodborne\u00a0spoke to me after the breathtaking openness of Elden Ring. I wanted to ween myself off the Soulslike experience by playing a healthier, more condensed iteration of that experience.<\/p>\n<p>And yes, I\u2019m aware that that makes me sound like someone with a substance problem, but coming off a FromSoft game after spending 150-odd hours in it needs to be done with caution, lest you find yourself playing mindless mobile farming games as a rebound to the challenging experience you\u2019ve just been through. I\u2019ve seen it happen. It\u2019s not a pretty sight.<\/p>\n<div class=\"adsninja-ad-zone\" id=\"adsninja-ad-zone-div-gpt-ad-1550597677810-ccr1\">\n<div id=\"dynamically-injected-refresh-ad-zone-div-gpt-ad-1550597677810-ccr1\" class=\"dynamically-injected-refresh-ad-zone\">\n<div class=\"ad-current\">\n<div id=\"ad-zone-container-div-gpt-ad-1550597677810-ccr1\" class=\"ad-zone-container ad-zone-container-content-character-count-repeatable-1\" data-no-fill-collapsable=\"false\"><strong class=\"ad-zone-advertising-tag\">DUALSHOCKERS VIDEO OF THE DAY<\/strong><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>So to Yharnam I returned, buttoning up my dandy waistcoat and strapping on my high leather boots that should prevent the gore and gribble of its deliciously decaying streets from saturating my socks.\u00a0<\/p>\n<p>The initial impressions were as powerful as I remembered. The story, while by no means simple, is pleasingly direct compared to Elden Ring, and completing that first loop of Central Yharnam to open up the gate back to the initial Lamp (or Site of Grace, for ye Tarnished) gave me that satisfying sense of achievement I was seeking. The shortcuts, the clutter of coffins everywhere, the weird inhabitants speaking from behind locked doors. It was good to be back.<\/p>\n<figure class=\"wp-block-image size-large\"><amp-img width=\"1024\" height=\"566\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-1024x566.jpg\" alt=\"Bloodborne\" class=\"wp-image-768294 amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-1024x566.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-670x371.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-768x425.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-1536x850.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" layout=\"intrinsic\" disable-inline-width=\"\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjU2NiIgd2lkdGg9IjEwMjQiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmVyc2lvbj0iMS4xIi8+\"\/><\/i-amphtml-sizer><noscript><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"566\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-1024x566.jpg\" alt=\"Bloodborne\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-1024x566.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-670x371.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-768x425.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne-1536x850.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2020\/06\/Bloodborne.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/noscript><\/amp-img><\/figure>\n<p>And yet, something also felt off. Much though I tried to bask in the glorious Gothic architecture, and the foreboding sense that unspoken higher powers have a stranglehold on the city with great cosmic claws, I just couldn\u2019t get past the sense that there was something preventing me from losing myself in what for me has always been one of gaming\u2019s most unique and evocative settings.<\/p>\n<p>I\u2019d look up towards the Cathedral Ward of Central Yharnam, and everything in the near-mid-distance shimmered with pixellation. Looking at the bloodied moon menacing over the city, I could clearly see on my 50-inch TV that it was surrounded by a murky low-resolution skybox. As enemies moved to strike me, their limbs would seemingly blend with the jagged scenery around them. I knew some years had passed since its release, but did it really always look and feel this sludgy?<\/p>\n<p>Even at the time of its initial release back in 2015, Bloodborne was, on a technical level, a bit of a shambles. For a start, it lacked of anti-aliasing, a vital tech in modern games which smooths out the jagged lines around every object in the game. In a game that\u2019s so artfully packed with clutter, railings, gnarled trees and dense urban geometry, it becomes, like our old friend Ludwig the Accursed, an \u2018unsightly beast.\u2019<\/p>\n<p>No small amount of fuss was made about the fact that when the PS4 Pro came along, Bloodborne didn\u2019t get the \u2018Pro\u2019 facelift like many of its peers. So no bump up from 1080p resolution and \u2013 more significantly \u2013 no improvement to the framerate that would top out at 30fps (though was quite capable of dropping to an N64-like 24fps).\u00a0<\/p>\n<figure class=\"wp-block-image size-large\"><amp-img src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2015\/04\/Bloodborne%E2%84%A2_20150326054727-1024x576.jpg\" alt=\"\" class=\"wp-image-358799 amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" width=\"1024\" height=\"576\" layout=\"intrinsic\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjU3NiIgd2lkdGg9IjEwMjQiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmVyc2lvbj0iMS4xIi8+\"\/><\/i-amphtml-sizer><noscript><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2015\/04\/Bloodborne%E2%84%A2_20150326054727-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\"\/><\/noscript><\/amp-img><figcaption>Bloodborne still looks beautiful in stills, but in motion it makes my modern gaming eyes bleed.<\/figcaption><\/figure>\n<p>This was not a good look for Bloodborne in 2015, it was an even worse look when the Pro came out in 2017 and modernised many of the console\u2019s best games (sad fact: Bloodborne is just one of two games in our PS4 top 10 that didn\u2019t get a PS4 Pro Enhanced patch, the other being Persona 5). But another six years on from that, and Yharnam is looking (and feeling) seriously worse for wear \u2013 and not in the beasts, plagues, and malevolent outer gods way it was intended.\u00a0<\/p>\n<p>The baseline conditions for gaming have changed since 2015, especially since the mid-generation console upgrades standardised 4K gaming (or would offer the choice between higher frame-rate or higher resolution). In 2015, the 32\u2033 1080p TV I played Bloodborne on was pretty standard fare. While 4K TVs did exist, console and computer hardware was not yet really in a place to take advantage of those things, so our eyes were yet to be spoiled by the pristine clarity of higher resolutions and the luxury of the huge screens we\u2019re used to today. Suffice it to say, Bloodborne desperately just doesn\u2019t look it belongs on my 50\u2033 4K TV. If I could hear the game, I think it would be shrieking like a beast that\u2019s just been hit with a Molotov Cocktail, desperately trying to flee back into the darkness.<\/p>\n<p>FromSoftware has form for poor optimisation. There was the whole mess around the original Dark Souls PC port, and Elden Ring was pretty shoddy itself. At this point however, every other one of FromSoft\u2019s Soulslikes can be played with buttery-smoothness. Dark Souls got a remaster that brought it up to speed, and you can still crank 50-60fps out of Elden Ring on modern consoles. Even Dark Souls 2 \u2013\u00a0 the black sheep of the series \u2013 got more love from its creators, getting repackaged into Scholar of the First Sin and running like a dream on consoles and PC to this day.\u00a0<\/p>\n<figure class=\"wp-block-image size-large\"><amp-img width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-1024x576.jpg\" alt=\"\" class=\"wp-image-892696 amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-750x422.jpg 750w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" layout=\"intrinsic\" disable-inline-width=\"\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjU3NiIgd2lkdGg9IjEwMjQiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmVyc2lvbj0iMS4xIi8+\"\/><\/i-amphtml-sizer><noscript><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-1024x576.jpg\" alt=\"\" srcset=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-1024x576.jpg 1024w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-670x377.jpg 670w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-768x432.jpg 768w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-1536x864.jpg 1536w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-1140x641.jpg 1140w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-300x169.jpg 300w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman-750x422.jpg 750w, https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/Bloodborne-Boss-Gehrman.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"\/><\/noscript><\/amp-img><\/figure>\n<p>Outside of Sekiro, Bloodborne is FromSoft\u2019s most aggressive and fast-paced game \u2013 more dependent than any of its peers on smooth performance. Its splattery visceral combat still feels wonderful \u2013 more dancerly and elegant than the endless rolling of the Souls games \u2013 but it\u2019s obscured by technical cludge. This high watermark of weird fiction in gaming feels like it\u2019s been left to rot, just like the city in which it\u2019s set. Its myth endures, but the reality is that it\u2019s becoming less and less palatable to play as advancements in gaming and TV tech leave it behind.<\/p>\n<p>FromSoft\u2019s complete silence amidst the endless calls to bring the game to PC (which would inevitably be accompanied by a remastered version for PS5) makes you wonder if Bloodborne is perhaps, like Red Dead Redemption, such a minefield of bad code that it\u2019s barely working as it is, and trying to fix it up to \u2018remaster\u2019 quality is just too much of a headache for FromSoft to confront.<\/p>\n<p>In the meantime, I may have to put to rest my desire to relive the beautiful nightmare that is Bloodborne. Through higher resolutions, and crisp anti-aliasing, and searing framerates, I now have too much Insight, and I suspect that continuing to play this incredible game in its creaking state will only lead to madness.<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.dualshockers.com\/playing-bloodborne-after-elden-ring\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few weeks ago I finally completed Elden Ring. In the absence of that uniquely Soulslike mix of migraine-inducing stress and emphatic dopamine blasts that only FromSoft games offer, I felt a pull to go back to a certain place in the developer\u2019s back-catalogue. Something about the comparatively linear, tighter world design of Bloodborne\u00a0spoke to [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":23920,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/07\/going-back-to-bloodborne-after-elden-ring-is-bittersweet-scaled.jpg","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-23919","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Going Back To Bloodborne After Elden Ring Is A Bittersweet Experience - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=23919\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Going Back To Bloodborne After Elden Ring Is A Bittersweet Experience - Gaming News\" \/>\n<meta property=\"og:description\" content=\"A few weeks ago I finally completed Elden Ring. In the absence of that uniquely Soulslike mix of migraine-inducing stress and emphatic dopamine blasts that only FromSoft games offer, I felt a pull to go back to a certain place in the developer\u2019s back-catalogue. Something about the comparatively linear, tighter world design of Bloodborne\u00a0spoke to [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=23919\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2022-07-03T03:14:05+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/07\/going-back-to-bloodborne-after-elden-ring-is-bittersweet-scaled.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/07\/going-back-to-bloodborne-after-elden-ring-is-bittersweet-scaled.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Going Back To Bloodborne After Elden Ring Is A Bittersweet Experience - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=23919","og_locale":"en_US","og_type":"article","og_title":"Going Back To Bloodborne After Elden Ring Is A Bittersweet Experience - Gaming News","og_description":"A few weeks ago I finally completed Elden Ring. In the absence of that uniquely Soulslike mix of migraine-inducing stress and emphatic dopamine blasts that only FromSoft games offer, I felt a pull to go back to a certain place in the developer\u2019s back-catalogue. Something about the comparatively linear, tighter world design of Bloodborne\u00a0spoke to [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=23919","og_site_name":"Gaming News","article_published_time":"2022-07-03T03:14:05+00:00","og_image":[{"url":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/07\/going-back-to-bloodborne-after-elden-ring-is-bittersweet-scaled.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/07\/going-back-to-bloodborne-after-elden-ring-is-bittersweet-scaled.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=23919#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=23919"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Going Back To Bloodborne After Elden Ring Is A Bittersweet Experience","datePublished":"2022-07-03T03:14:05+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=23919"},"wordCount":1132,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=23919#primaryimage"},"thumbnailUrl":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/07\/going-back-to-bloodborne-after-elden-ring-is-bittersweet-scaled.jpg","articleSection":["Featured News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=23919#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=23919","url":"https:\/\/pley2win.com\/?p=23919","name":"Going Back To Bloodborne After Elden Ring Is A Bittersweet Experience - 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