<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":22223,"date":"2022-06-18T05:21:54","date_gmt":"2022-06-18T09:21:54","guid":{"rendered":"http:\/\/pley2win.com\/featured-news\/cuphead-the-delicious-last-course\/"},"modified":"2022-06-18T05:21:54","modified_gmt":"2022-06-18T09:21:54","slug":"cuphead-the-delicious-last-course","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=22223","title":{"rendered":"Cuphead: The Delicious Last Course"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p><strong>It\u2019s been five years since Cuphead took the world by storm and a further three since we were promised The Delicious Last Course DLC. <\/strong><\/p>\n<p>A lot has happened in that time but we\u2019re now on the precipice of the new content launching!<\/p>\n<p>Ahead of that, we got to sit down for an interview with Maja Moldenhauer from Cuphead developers, Studio MDHR and we spoke about the game\u2019s secrets, Microsoft\u2019s support, and what\u2019s next for the team.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube\">\n<div class=\"wp-block-embed__wrapper\"><amp-youtube layout=\"responsive\" width=\"16\" height=\"9\" data-videoid=\"10zdIpMxj9A\" title=\"Summer Game Fest: Cuphead: The Delicious Last Course World Premiere Gameplay Footage\" class=\"i-amphtml-layout-responsive i-amphtml-layout-size-defined\" i-amphtml-layout=\"responsive\"><i-amphtml-sizer slot=\"i-amphtml-svc\" style=\"display:block;padding-top:56.25%\"\/><amp-img src=\"https:\/\/i.ytimg.com\/vi\/10zdIpMxj9A\/hqdefault.jpg\" layout=\"fill\" object-fit=\"cover\" alt=\"Summer Game Fest: Cuphead: The Delicious Last Course World Premiere Gameplay Footage\" class=\"amp-wp-enforced-sizes i-amphtml-layout-fill i-amphtml-layout-size-defined\" i-amphtml-layout=\"fill\"><noscript><img decoding=\"async\" src=\"https:\/\/i.ytimg.com\/vi\/10zdIpMxj9A\/hqdefault.jpg\" alt=\"Summer Game Fest: Cuphead: The Delicious Last Course World Premiere Gameplay Footage\"\/><\/noscript><\/amp-img><\/amp-youtube><\/div>\n<\/figure>\n<p><strong>It\u2019s been almost five years since Cuphead was first released, it\u2019s got its own TV, it\u2019s appeared in Super Smash Bros, and it\u2019s arguably the most recognisable indie title ever at this point, did you ever expect all of this<\/strong>?<\/p>\n<div class=\"adsninja-ad-zone\" id=\"adsninja-ad-zone-DS-Reg-Org\">\n<div id=\"dynamically-injected-refresh-ad-zone-DS-Reg-Org\" class=\"dynamically-injected-refresh-ad-zone\">\n<div class=\"ad-current\">\n<div id=\"ad-zone-container-DS-Reg-Org\" class=\"ad-zone-container ad-zone-container-content-character-count-repeatable-1\" data-no-fill-collapsable=\"false\"><strong class=\"ad-zone-advertising-tag\">DUALSHOCKERS VIDEO OF THE DAY<\/strong><\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>No! We did not, we did not expect this. When we started on this, it was a very small scope, a very unique art style and we were like, if we get a thousand people who recognise these cartoons or played these hard-as-nails games, success and we can\u2019t take it to our graves that we did it [sic]. Then it ballooned from there but none of it was forecast. It\u2019s still wild and shocks us every day.<\/p>\n<p><strong>Did Microsoft\u2019s early partnership with yourselves help with that?<\/strong><\/p>\n<p>That was probably the biggest milestone and differentiator for us between doing that very small scope versus, you know, \u2018what if Microsoft is paying attention?\u2019 The support they gave us in those years was formative. <\/p>\n<p>We took it from this small little game to \u2018let\u2019s go big or go home\u2019 \u2013 it could have never happened without that.<\/p>\n<figure class=\"wp-block-image\"><amp-img src=\"https:\/\/venturebeat.com\/wp-content\/uploads\/2022\/06\/cupheaddlc1.jpg?w=800&amp;resize=1920%2C1080&amp;strip=all\" alt=\"This is the boss I beat at the Summer Game Fest Play Days demo.\" width=\"1920\" height=\"1080\" class=\"amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" layout=\"intrinsic\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjEwODAiIHdpZHRoPSIxOTIwIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSIvPg==\"\/><\/i-amphtml-sizer><noscript><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/venturebeat.com\/wp-content\/uploads\/2022\/06\/cupheaddlc1.jpg?w=800&amp;resize=1920%2C1080&amp;strip=all\" alt=\"This is the boss I beat at the Summer Game Fest Play Days demo.\" width=\"1920\" height=\"1080\"\/><\/noscript><\/amp-img><\/figure>\n<p><strong>Now we\u2019re two weeks away from the DLC, can you give us a brief overview of what development looked like? Given that it was initially slated for a 2020 release.<\/strong><\/p>\n<p>Timeline has never been a driver for us. Everybody laughs when we say that, they\u2019re like \u2018yeah, we know!\u2019 For us, it\u2019s about quality and staying true to what we want to do. At the end of the day, we want to say \u2018whether it worked or didn\u2019t work, we did what we intended to do and we\u2019re happy with it.\u2019 <\/p>\n<figure class=\"wp-block-pullquote\">\n<blockquote>\n<p>The DLC in itself is our biggest island yet, there are five super-sized bosses, with tons and tons more to discover\u2026<\/p>\n<\/blockquote>\n<\/figure>\n<p>The DLC in itself is our biggest island yet, there are five super-sized bosses, with tons and tons more to discover, which we\u2019re keeping under wraps. There\u2019s the new playable character, who is built from the ground up and isn\u2019t a reskin of Cuphead or Mugman.<\/p>\n<p>We haven\u2019t done a full inventory check of what our total frames are, but it will be comparable to the full base game. We wanted to push the boundary of what we\u2019d done before, not rest on the laurels of that success. We wanted to give the fans something more.<\/p>\n<p><strong>Was there any point during development, when things got so big that you thought about pulling a Team Cherry and breaking the DLC out into its own game?<\/strong><\/p>\n<p>Yeah. That was a decision we made at the beginning when we mapped out what the scope was. It was pretty easy because it was all the things in the back of our minds that we didn\u2019t get to put on paper.<\/p>\n<p>In the beginning, when we put pencil to paper in early 2019, we really quickly realised that it\u2019s the same genre and completes the story we started. Storyline-wise, it only made sense to be an extension of this game, so let\u2019s put it as DLC and that will save a lot of headaches.<\/p>\n<figure class=\"wp-block-image\"><amp-img src=\"https:\/\/cdn.cloudflare.steamstatic.com\/steam\/apps\/1117850\/ss_1bcb239fd89010fc55e20a479397030fde722ed8.1920x1080.jpg?t=1654710749\" alt=\"\" width=\"1920\" height=\"1080\" class=\"amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" layout=\"intrinsic\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjEwODAiIHdpZHRoPSIxOTIwIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSIvPg==\"\/><\/i-amphtml-sizer><noscript><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.cloudflare.steamstatic.com\/steam\/apps\/1117850\/ss_1bcb239fd89010fc55e20a479397030fde722ed8.1920x1080.jpg?t=1654710749\" alt=\"\" width=\"1920\" height=\"1080\"\/><\/noscript><\/amp-img><\/figure>\n<p><strong>Did the delays allow you to add more content or was it a case of making sure everything was spot on?<\/strong><\/p>\n<p>It was all about quality. People are going to really notice a difference in the animation between the base game and the DLC. It\u2019s not just the boss transformations but the location changes. There\u2019s almost triple, quadruple the background count alone.<\/p>\n<figure class=\"wp-block-pullquote\">\n<blockquote>\n<p>There\u2019s almost triple, quadruple the background count alone.<\/p>\n<\/blockquote>\n<\/figure>\n<p>Frame-wise, there are a lot more layers of effects and puffs. So much more detail in the animation and enemies \u2013 players will definitely notice that.<\/p>\n<p><strong>Speaking of the enemies, what\u2019s your favourite of the new bosses?<\/strong><\/p>\n<p>We\u2019ve not shown it just yet, but it\u2019s Esther Winchester. Her energy, the creativity of her transformations, and what her attacks are, plus her music.<\/p>\n<p><strong>Are there any run-and-gun stages?<\/strong><\/p>\n<p>There are none in the DLC. We wanted to experiment with different ways of getting the coins to buy the upgrades in the shop. I think how we\u2019ve done it turned out brilliantly. That\u2019s one of the additional things where we\u2019re like \u2018Just wait and see,\u2019 it\u2019s fun!<\/p>\n<figure class=\"wp-block-image\"><amp-img src=\"https:\/\/cdn.cloudflare.steamstatic.com\/steam\/apps\/1117850\/ss_00a75339a821b3ca9abe389662f590a61349d9e2.1920x1080.jpg?t=1654710749\" alt=\"\" width=\"1920\" height=\"1080\" class=\"amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" layout=\"intrinsic\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjEwODAiIHdpZHRoPSIxOTIwIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSIvPg==\"\/><\/i-amphtml-sizer><noscript><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.cloudflare.steamstatic.com\/steam\/apps\/1117850\/ss_00a75339a821b3ca9abe389662f590a61349d9e2.1920x1080.jpg?t=1654710749\" alt=\"\" width=\"1920\" height=\"1080\"\/><\/noscript><\/amp-img><\/figure>\n<p><strong>What\u2019s the biggest learning you took from the base game into the DLC?<\/strong><\/p>\n<p>One of the things that we\u2019ll struggle with continuously is putting a line in the sand and calling it. We just want to continue adding layers and more. Furthering and pushing the boundaries of things.<\/p>\n<p>Other than that, the process was the same. We streamlined by concepting early on, rather than alongside the animation, as there was a lot of wasted time there.<\/p>\n<p><strong>Was anything cut from the base game that we\u2019ll see in the Delicious Last Course?<\/strong><\/p>\n<p>Nothing that was on the cutting room floor. It was just in the back of our minds. Getting Miss Chalice as a playable character was a big one.<\/p>\n<p>We did not have the timeline and budget, so we just added her as a legendary chalice in the core game, so bringing her to life was really important. That was one thing through the development of the core game where we were like \u2018aww, we wish we could do that.\u2019<\/p>\n<p><strong>What makes Miss Chalice so special?<\/strong><\/p>\n<p>I prefer playing as her, I think they all have complementary skill sets. I use parrying as an example. So, if you\u2019re not great with timing your double jump to parry things, she\u2019s an automatic parry with her dash. I really like that.<\/p>\n<figure class=\"wp-block-pullquote\">\n<blockquote>\n<p>You can also play the core game with Miss Chalice, allowing you to experience the game in a different way.<\/p>\n<\/blockquote>\n<\/figure>\n<p>It was a different way to play the game \u2013 maybe it\u2019s the novelty of it. You can also play the core game with Miss Chalice, allowing you to experience the game in a different way. You don\u2019t even have to beat the core game to play the DLC, you just have to beat one mausoleum. <\/p>\n<figure class=\"wp-block-image\"><amp-img src=\"https:\/\/cdn.cloudflare.steamstatic.com\/steam\/apps\/1117850\/ss_fc5fdf4dd53969bb78ea9341feb19b9098a70d64.1920x1080.jpg?t=1654710749\" alt=\"\" width=\"1920\" height=\"1080\" class=\"amp-wp-enforced-sizes i-amphtml-layout-intrinsic i-amphtml-layout-size-defined\" layout=\"intrinsic\" i-amphtml-layout=\"intrinsic\"><i-amphtml-sizer slot=\"i-amphtml-svc\" class=\"i-amphtml-sizer\"><img decoding=\"async\" alt=\"\" aria-hidden=\"true\" class=\"i-amphtml-intrinsic-sizer\" role=\"presentation\" src=\"data:image\/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjEwODAiIHdpZHRoPSIxOTIwIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSIvPg==\"\/><\/i-amphtml-sizer><noscript><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.cloudflare.steamstatic.com\/steam\/apps\/1117850\/ss_fc5fdf4dd53969bb78ea9341feb19b9098a70d64.1920x1080.jpg?t=1654710749\" alt=\"\" width=\"1920\" height=\"1080\"\/><\/noscript><\/amp-img><\/figure>\n<p><strong>You\u2019ve alluded to lots of mystery and secrets, is there anything you can give away before?<\/strong><\/p>\n<p>It\u2019s strictly under lock and key. One of our favourite things is easter eggs. We plant a lot of easter eggs in terms of homages and things to discover. It\u2019s one of our favourite things. We love looking online to see how people discover them.<\/p>\n<p>I will say, from the core game, there are still some things that have never been discovered and we love that. <\/p>\n<p><strong>What\u2019s next for you, now we\u2019re at the finish line. Do you have other projects that you\u2019re working on?<\/strong><\/p>\n<p>We do, but they\u2019ve not been announced yet. We\u2019re not going anywhere \u2013 we love 2D animation, we love pencil to paper and that, for the foreseeable future, we\u2019re gonna continue with.<\/p>\n<p><strong>Is that with Cuphead?<\/strong><\/p>\n<p>You\u2019ll have to wait and see.<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.dualshockers.com\/cuphead-the-delicious-last-course-maja-moldenhauer-interview\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been five years since Cuphead took the world by storm and a further three since we were promised The Delicious Last Course DLC. A lot has happened in that time but we\u2019re now on the precipice of the new content launching! Ahead of that, we got to sit down for an interview with Maja [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":22224,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/cuphead-the-delicious-last-course-interview-scaled.jpg","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-22223","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cuphead: The Delicious Last Course - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=22223\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cuphead: The Delicious Last Course - Gaming News\" \/>\n<meta property=\"og:description\" content=\"It\u2019s been five years since Cuphead took the world by storm and a further three since we were promised The Delicious Last Course DLC. 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Ahead of that, we got to sit down for an interview with Maja [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=22223\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2022-06-18T09:21:54+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/cuphead-the-delicious-last-course-interview-scaled.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.dualshockers.com\/static\/uploads\/2022\/06\/cuphead-the-delicious-last-course-interview-scaled.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Cuphead: The Delicious Last Course - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=22223","og_locale":"en_US","og_type":"article","og_title":"Cuphead: The Delicious Last Course - Gaming News","og_description":"It\u2019s been five years since Cuphead took the world by storm and a further three since we were promised The Delicious Last Course DLC. A lot has happened in that time but we\u2019re now on the precipice of the new content launching! 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