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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":20789,"date":"2022-06-06T13:14:39","date_gmt":"2022-06-06T17:14:39","guid":{"rendered":"https:\/\/pley2win.com\/pc\/content-warnings-in-games-allow-players-to-make-better-choices\/"},"modified":"2022-06-06T13:14:39","modified_gmt":"2022-06-06T17:14:39","slug":"content-warnings-in-games-allow-players-to-make-better-choices","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=20789","title":{"rendered":"Content Warnings In Games Allow Players To Make Better Choices"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"fb41e5359327dc215e78ebc6bcce2c69\" data-recommend-id=\"image:\/\/fb41e5359327dc215e78ebc6bcce2c69\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A screenshot from Psychonauts  2 shows Milla and Dr. Loboto having a conversation.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 loxZOX has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"A screenshot from Psychonauts  2 shows Milla and Dr. Loboto having a conversation.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 lktKQM image-hydration-wrapper\">\n<div><img alt=\"A screenshot from Psychonauts  2 shows Milla and Dr. Loboto having a conversation.\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/fb41e5359327dc215e78ebc6bcce2c69.jpg 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_140\/fb41e5359327dc215e78ebc6bcce2c69.jpg 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_265\/fb41e5359327dc215e78ebc6bcce2c69.jpg 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_340\/fb41e5359327dc215e78ebc6bcce2c69.jpg 340w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_490\/fb41e5359327dc215e78ebc6bcce2c69.jpg 490w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_645\/fb41e5359327dc215e78ebc6bcce2c69.jpg 645w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_740\/fb41e5359327dc215e78ebc6bcce2c69.jpg 740w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_965\/fb41e5359327dc215e78ebc6bcce2c69.jpg 965w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1165\/fb41e5359327dc215e78ebc6bcce2c69.jpg 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/fb41e5359327dc215e78ebc6bcce2c69.jpg 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/fb41e5359327dc215e78ebc6bcce2c69.jpg 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/fb41e5359327dc215e78ebc6bcce2c69.jpg 1600w\" sizes=\"&#10;&#9;&#9;&#9;&#9;(max-width: 25em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(max-width: 37.31em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 37.37em) and (max-width: 49.94em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 50em) and (max-width: 63.69em) 800px,&#10;&#9;&#9;&#9;&#9;(min-width: 63.75em) and (max-width: 85.19em) calc(66.5vw - 32px),&#10;&#9;&#9;&#9;&#9;800px&#10;&#9;&#9;&#9;\" draggable=\"auto\" data-chomp-id=\"fb41e5359327dc215e78ebc6bcce2c69\" data-format=\"jpg\" data-alt=\"A screenshot from Psychonauts  2 shows Milla and Dr. Loboto having a conversation.\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Screenshot<!-- -->: <!-- -->Double Fine \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"fb41e5359327dc215e78ebc6bcce2c69\" data-recommend-id=\"image:\/\/fb41e5359327dc215e78ebc6bcce2c69\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A screenshot from Psychonauts  2 shows Milla and Dr. Loboto having a conversation.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">It should be no surprise to anyone that the very mention of \u201ctrigger\/content warnings\u201d is likely to spark politically driven, reactionary rejections that whine about \u201csnowflakes\u201d and spoiled experiences. Years of poisoning the well in this area have made the terms frustratingly charged. But if we move on from the now-tired knee-jerk rejection of discussing content and consent in games, we can instead arrive somewhere that considers games as worthy and impactful products of art that deserve careful attention. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">I recently spoke with Claris Cyarron, the co-founder and Creative Director of <span>Silverstring Media<\/span><em>,<\/em> and Dr. Raffael Boccamazzo, Clinical Director at <span>Take This<\/span>, a nonprofit organization dedicated to helping developers navigate the nuances of mental health in video games. The two spoke at a panel at this year\u2019s LuddoNarroCon to discuss the role of content warnings in games as well as the role of developers in telling nuanced stories. The panel, below, is well worth your time if you\u2019re interested in the topic as it considers it from multiple angles. I was interested in following up with Cyarron and Dr. Boccamazzo to get more of a sense of the effect of content warnings in practice, as well as address concerns over content warnings giving too much of an experience away up front.<\/p>\n<p><span class=\"flex-video widescreen\"><iframe data-src=\"https:\/\/kotaku.com\/embed\/inset\/iframe?id=youtube-video-gwrtpL8PJ6E&amp;start=0\" data-chomp-id=\"gwrtpL8PJ6E\" data-recommend-id=\"youtube:\/\/gwrtpL8PJ6E\" id=\"youtube-gwrtpL8PJ6E\" data-recommended=\"false\" width=\"800\" height=\"450\" class=\"core-inset lazyload\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"\" webkitallowfullscreen=\"webkitAllowFullScreen\" mozallowfullscreen=\"mozallowfullscreen\"><\/iframe><span data-chomp-id=\"gwrtpL8PJ6E\" data-recommend-id=\"youtube:\/\/gwrtpL8PJ6E\" id=\"youtube-gwrtpL8PJ6E\" data-recommended=\"false\" class=\"js_recommend\"\/><\/span><\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">With content warnings, it so often seems that the focus is on a big, intimidating \u201cwarning in bold typeface\u201d as Dr. Boccamazzo told me, carrying the weight of an expectation that they might somehow prevent a person experiencing a retraumatization as they play. Instead, the reality is more nuanced; this is about letting people know what to expect, and by doing so, valuing the time they\u2019re going to spend with a game. As Dr. Boccamazzo indicated in our conversation, research into whether or not warnings actually mitigate literal trauma responses has been \u201ckind of a mixed bag,\u201d without showing too much of a \u201csignificant effect one way or the other.\u201d While they may or may not be helpful in a clinical sense, there are other more down-to-earth reasons to include them, especially in offering the benefit of allowing people to have a set of reliable expectations about a forthcoming experience.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">In our conversation, Boccamazzo referenced <span>a recent study out of the University of Edinburgh<\/span> that took quantitative and qualitative approaches to observe student reactions to content warnings in academic environments. The results were that only a small minority felt that being forewarned about potentially complex subjects in a class was in any sense patronizing or pointless. The majority of students had in fact responded positively to having content warnings for classes potentially covering difficult subjects.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">The inclusion of content warnings wasn\u2019t to prevent subjects from being covered, and didn\u2019t necessitate gating off certain topics; students in the study did not express that any topics were off-limits for a class discussion.. There was instead an appreciation for a set of warnings that helped avoid surprises around sensitive topics. Though we may not have the data to suggest trigger or content warnings prevent an actual traumatic response, it is worth considering how getting a heads-up about certain content can still be beneficial. As Dr. Boccamazzo stressed, \u201cSo much of the time trauma is a forced experience.\u201d A warning grants a person more agency to choose to engage with something.<\/p>\n<div class=\"bxm4mm-17 bubJdb\">\n<div class=\"sc-1atgi65-0 sc-19jt9hn-12 iunChe js_commerce-inset-permalink\" data-inset-url=\"https:\/\/stacksocial.com\/sales\/offcloud-unlimited-lifetime-subscription?aid=a-efnv1nsd&amp;utm_source=theinventory.com&amp;utm_medium=referral&amp;utm_campaign=offcloud-unlimited-lifetime-subscription_060122&amp;utm_term=scsf-547609\" data-inset-category=\"CommerceInsetMobile\">\n<div class=\"sc-19jt9hn-0 eGPKIe\">\n<div class=\"sc-19jt9hn-7 NsWwt js_lazy-image top-image\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/fcff13e1e14f7b3a2a7818103a83e3f6.jpg 80w, 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https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1165\/fcff13e1e14f7b3a2a7818103a83e3f6.jpg 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/fcff13e1e14f7b3a2a7818103a83e3f6.jpg 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/fcff13e1e14f7b3a2a7818103a83e3f6.jpg 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/fcff13e1e14f7b3a2a7818103a83e3f6.jpg 1600w\" sizes=\"265px\" alt=\"Top Image\" draggable=\"auto\" data-chomp-id=\"fcff13e1e14f7b3a2a7818103a83e3f6\" data-format=\"png\" data-alt=\"Top Image\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<div class=\"sc-19jt9hn-8 copXfq\">\n<div class=\"sc-19jt9hn-7 NsWwt js_lazy-image tout-image\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_140\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_265\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_340\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 340w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_490\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 490w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_645\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 645w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_740\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 740w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_965\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 965w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1165\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/fd5cac8f9876efc4ce8b439e86b529a3.jpg 1600w\" sizes=\"140px\" alt=\"Tout Image\" draggable=\"auto\" data-chomp-id=\"fd5cac8f9876efc4ce8b439e86b529a3\" data-format=\"png\" data-alt=\"Tout Image\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<p>Save 94%<\/p>\n<\/div>\n<div>\n<div class=\"sc-19jt9hn-7 NsWwt js_lazy-image product-image\">\n<div><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/91b6772139c0f0b5e18127934648de59.jpg 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_78,pg_1,q_60,w_140\/91b6772139c0f0b5e18127934648de59.jpg 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_149,pg_1,q_60,w_265\/91b6772139c0f0b5e18127934648de59.jpg 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_191,pg_1,q_60,w_340\/91b6772139c0f0b5e18127934648de59.jpg 340w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_275,pg_1,q_60,w_490\/91b6772139c0f0b5e18127934648de59.jpg 490w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_362,pg_1,q_60,w_645\/91b6772139c0f0b5e18127934648de59.jpg 645w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_416,pg_1,q_60,w_740\/91b6772139c0f0b5e18127934648de59.jpg 740w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_542,pg_1,q_60,w_965\/91b6772139c0f0b5e18127934648de59.jpg 965w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_655,pg_1,q_60,w_1165\/91b6772139c0f0b5e18127934648de59.jpg 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_739,pg_1,q_60,w_1315\/91b6772139c0f0b5e18127934648de59.jpg 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_824,pg_1,q_60,w_1465\/91b6772139c0f0b5e18127934648de59.jpg 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,g_center,h_900,pg_1,q_60,w_1600\/91b6772139c0f0b5e18127934648de59.jpg 1600w\" sizes=\"490px\" alt=\"Offcloud Lifetime Subscription\" draggable=\"auto\" data-chomp-id=\"91b6772139c0f0b5e18127934648de59\" data-format=\"jpg\" data-alt=\"Offcloud Lifetime Subscription\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<div class=\"sc-19jt9hn-11 ketjry\">\n<p><h3 class=\"sc-19jt9hn-5 kFTOpk\">Offcloud Lifetime Subscription<\/h3>\n<\/p>\n<div class=\"sc-19jt9hn-2 brgtVF content-container\">\n<p class=\"sc-1atgi65-13 iFlqWg\"><strong> Unlock everything<\/strong><br \/><span>With Offcloud, you can unlock file-hosting and streaming sites, download securely from BitTorrent, access and fetch from Usenet\/newsgroups, unlock all restrictions from Uploaded and Rapidgator, backup any video from YouTube, convert Soundcloud entries to MP3 files, remotely sync your files with the cloud, unlock all types of restrictions, speed up downloads and save bandwidth, stay completely anonymous &amp; secure, convert the entire web to PDF, save online articles like Pocket or Evernote\u2014and more!<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"sc-19jt9hn-3 GLsvx\">\n<p><button class=\"sc-1rvv6e6-7 iEXGwg sc-1atgi65-11 ighzBW\"><label class=\"sc-1rvv6e6-1 jXcwUR\">Buy for <strong>$40<\/strong> at StackSocial<\/label><\/button><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 bOfvBY\">This centered our conversation less around what we would consider a \u201ccontent warning\u201d and more on a conversation about consent, about letting a participant, or consumer, know what something is about in broad terms and then giving them the option to engage with it. Dr. Boccamazzo stated that, \u201cIf we\u2019re giving people [the option to] consent, we don\u2019t need to use the term trigger [or] content warnings.\u201d There\u2019s good reason to consider the same is likely true for trigger or content warnings ahead of playing a video game.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">\u201cThose terms have become so politicized and weaponized,\u201d Boccamazzo added, \u201cfar away from their original intent,\u201d so it\u2019s important to push past this language to instead be clear about what we mean when we use them. For example, \u201ctrigger\u201d has a very \u201cspecific [clinical] meaning and it\u2019s not the same as discomfort.\u201d We should be clear about what words we use, the doctor argues, and what results we\u2019re looking for, which in this case should be about promoting awareness and consent.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">How and what we \u201cwarn\u201d people about in media, and the language we use to do so, does make a significant difference according to these experts. Cyarron framed the topic of choosing the right terms and approaches as an \u201congoing process,\u201d which should be open to player and community feedback. She also framed two distinct approaches to content warnings and discussions:<\/p>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"eab89476e2961ac23aee35ffbe9bda01\" data-recommend-id=\"image:\/\/eab89476e2961ac23aee35ffbe9bda01\" data-format=\"jpg\" data-width=\"1280\" data-height=\"720\" data-lightbox=\"true\" data-alt=\"A screenshot of the content warning used  in Boyfriend Dungeon to give players a heads up about topics relating to emotional manipulation and stalking.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 loxZOX has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1280px\" data-alt=\"A screenshot of the content warning used  in Boyfriend Dungeon to give players a heads up about topics relating to emotional manipulation and stalking.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 lktKQM image-hydration-wrapper\">\n<div><img alt=\"A screenshot of the content warning used  in Boyfriend Dungeon to give players a heads up about topics relating to emotional manipulation and stalking.\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/eab89476e2961ac23aee35ffbe9bda01.jpg 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_140\/eab89476e2961ac23aee35ffbe9bda01.jpg 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_265\/eab89476e2961ac23aee35ffbe9bda01.jpg 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_340\/eab89476e2961ac23aee35ffbe9bda01.jpg 340w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_490\/eab89476e2961ac23aee35ffbe9bda01.jpg 490w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_645\/eab89476e2961ac23aee35ffbe9bda01.jpg 645w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_740\/eab89476e2961ac23aee35ffbe9bda01.jpg 740w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_965\/eab89476e2961ac23aee35ffbe9bda01.jpg 965w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1165\/eab89476e2961ac23aee35ffbe9bda01.jpg 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/eab89476e2961ac23aee35ffbe9bda01.jpg 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/eab89476e2961ac23aee35ffbe9bda01.jpg 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/eab89476e2961ac23aee35ffbe9bda01.jpg 1600w\" sizes=\"&#10;&#9;&#9;&#9;&#9;(max-width: 25em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(max-width: 37.31em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 37.37em) and (max-width: 49.94em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 50em) and (max-width: 63.69em) 800px,&#10;&#9;&#9;&#9;&#9;(min-width: 63.75em) and (max-width: 85.19em) calc(66.5vw - 32px),&#10;&#9;&#9;&#9;&#9;800px&#10;&#9;&#9;&#9;\" draggable=\"auto\" data-chomp-id=\"eab89476e2961ac23aee35ffbe9bda01\" data-format=\"jpg\" data-alt=\"A screenshot of the content warning used  in Boyfriend Dungeon to give players a heads up about topics relating to emotional manipulation and stalking.\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-1ptbguh-0 hxeMec caption\">Kitfox\u2019s Boyfriend Dungeon received an update to its content warning as a response to community feedback.<\/figcaption><figcaption class=\"sc-7s1ndr-0 ikKPtM has-caption\">Screenshot<!-- -->: <!-- -->Kitfox Games<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"eab89476e2961ac23aee35ffbe9bda01\" data-recommend-id=\"image:\/\/eab89476e2961ac23aee35ffbe9bda01\" data-format=\"jpg\" data-width=\"1280\" data-height=\"720\" data-lightbox=\"true\" data-alt=\"A screenshot of the content warning used  in Boyfriend Dungeon to give players a heads up about topics relating to emotional manipulation and stalking.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">Community-led endeavors such as <span>GamePhobias.com<\/span> and <span>Does the Dog Die<\/span>, Cyarron stated, create an incredible wealth of references and resources that allow for in-depth knowledge and a \u201cmore experienced palette\u201d over what a single dev team can do on their own. Developer solutions, however, are often far more specific to an individual game, something that\u2019s highly dependent on \u201cwhat size the team is, what type of game it is, what the point of the game is,\u201d as well as considerations for audience, genre, and marketing goals. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Because of this, Cyarron believes that the future of content warnings\u2013a term she stated Silverstring Media has moved away from, choosing instead to see this as \u201cgetting consumer consent\u201d and providing \u201ccontent consent features,\u201d\u2013is going to rely on multiple standards and approaches. It\u2019s a \u201cmessage from the devs,\u201d she states, about what the game\u2019s experience is going to be. As such, it\u2019s natural to expect this to vary from game to game. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Silverstring Media\u2019s most recent project, <em>Glitchhikers: The Spaces Between<\/em>, has direct goals. It\u2019s a game about liminal spaces in which a player\u2019s mind can wander and drift between topics, some of which can be painful. Cyarron said that, coming from a background in architecture, she sees games as \u201cspaces that people inhabit.\u201d These are virtual places where \u201csomeone is going to live some part of their life,\u201d and as such, ought to be treated with respect and consideration for the experience. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Key to <em>Glitchhikers <\/em>is the metaphor of the driver, that playing as one you are in control. Conversation options in the game allow you to engage in difficult conversations if you want, and you have the ability to, for example, ask someone to put out their cigarette or joint when they get in your car. The menu options, however, take this to an incredible degree of control, allowing you to completely turn off mentions of difficult topics that you might not desire to talk with NPCs about, or other elements that you don\u2019t want to see, such as death, grief, suicide, substance abuse, and so on. The result is a stunning parity between the intended vision of the game and how you can actually play it. <\/p>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"dc78c56a044fa22c6c06c9da9d2a8a10\" data-recommend-id=\"image:\/\/dc78c56a044fa22c6c06c9da9d2a8a10\" data-format=\"png\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"A screenshot of Glitchhikers menu reveals options to turn certain kinds of content off.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 loxZOX has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:3840px\" data-alt=\"A screenshot of Glitchhikers menu reveals options to turn certain kinds of content off.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 lktKQM image-hydration-wrapper\">\n<div><img alt=\"A screenshot of Glitchhikers menu reveals options to turn certain kinds of content off.\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/dc78c56a044fa22c6c06c9da9d2a8a10.png 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_140\/dc78c56a044fa22c6c06c9da9d2a8a10.png 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_265\/dc78c56a044fa22c6c06c9da9d2a8a10.png 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_340\/dc78c56a044fa22c6c06c9da9d2a8a10.png 340w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_490\/dc78c56a044fa22c6c06c9da9d2a8a10.png 490w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_645\/dc78c56a044fa22c6c06c9da9d2a8a10.png 645w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_740\/dc78c56a044fa22c6c06c9da9d2a8a10.png 740w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_965\/dc78c56a044fa22c6c06c9da9d2a8a10.png 965w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1165\/dc78c56a044fa22c6c06c9da9d2a8a10.png 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/dc78c56a044fa22c6c06c9da9d2a8a10.png 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/dc78c56a044fa22c6c06c9da9d2a8a10.png 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/dc78c56a044fa22c6c06c9da9d2a8a10.png 1600w\" sizes=\"&#10;&#9;&#9;&#9;&#9;(max-width: 25em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(max-width: 37.31em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 37.37em) and (max-width: 49.94em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 50em) and (max-width: 63.69em) 800px,&#10;&#9;&#9;&#9;&#9;(min-width: 63.75em) and (max-width: 85.19em) calc(66.5vw - 32px),&#10;&#9;&#9;&#9;&#9;800px&#10;&#9;&#9;&#9;\" draggable=\"auto\" data-chomp-id=\"dc78c56a044fa22c6c06c9da9d2a8a10\" data-format=\"png\" data-alt=\"A screenshot of Glitchhikers menu reveals options to turn certain kinds of content off.\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Screenshot<!-- -->: <!-- -->Silverstring Media \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"dc78c56a044fa22c6c06c9da9d2a8a10\" data-recommend-id=\"image:\/\/dc78c56a044fa22c6c06c9da9d2a8a10\" data-format=\"png\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"A screenshot of Glitchhikers menu reveals options to turn certain kinds of content off.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\"><span>In my own experience, <em>Glitchhikers<\/em>\u2019 content filters enabled me to enter this game with an awareness and understanding of what topics this was going to cover<\/span>. I myself have my own relationship with long-distance travel in ways that touch on some delicate subjects for me. Going into <em>Glitchhikers<\/em>, I felt informed that I was going to probably have to sit with thoughts and memories that are a bit rough, and it was liberating to know that I had control over how much of that was going to be present. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">If I wanted to just check out a cool little indie game, I could do that and maybe avoid the heavy topics. If I wanted to shut the lights off and let this game guide me down perspectives on life and my own memories, I could do that too. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">During our conversation there was talk about the \u201csymbiotic relationship between developers and players.\u201d Dr. Boccamazzo talked about Take This\u2019 work with Double Fine\u2019s <em>Psychonauts 2<\/em>, and how the <span>opening statement on mental health<\/span> saw fans embracing this level of communication and honesty. It was also key to Double Fine\u2019s genuine concern over portraying these topics with compassion and sincerity, as well as providing resources for those who need them with the accompanying link.<\/p>\n<p><span class=\"twitter-embed\"><iframe data-src=\"https:\/\/kotaku.com\/embed\/inset\/iframe?id=twitter-1456633392171257856&amp;autosize=1\" autoresize=\"true\" id=\"twitter-1456633392171257856\" data-recommended=\"false\" width=\"500\" height=\"159\" class=\"core-inset lazyload\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"\" webkitallowfullscreen=\"webkitAllowFullScreen\" mozallowfullscreen=\"mozallowfullscreen\"><\/iframe><\/span><\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Solutions and approaches like this speak to the power and influence AAA games can have in this area. Cyarron talked specifically about how <span><em>The Last of Us 2<\/em>\u2019s accessibility features<\/span> provided a template for <em>Glitchhikers <\/em>to follow. This approach isn\u2019t prescriptive, she stresses. The route that <em>Glitchhikers <\/em>takes was the result of a decision-making process that Silverstring Media went through when considering what this game was about and who it was for. \u201cThere\u2019s always going to be a push and pull,\u201d she stated, but she believes that the investment of time, money, and resources in content consent features has a valuable and important role. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Considering the role of content warnings or consent features, Cyarron said, involves developers asking themselves critical questions about their game, such as: \u201cWhat are the moments that you think you\u2019re going to have in a game?\u201d; \u201cWhat role are difficult subjects going to play?\u201d; \u201cAre potentially traumatic scenarios life and death for certain characters?\u201d; \u201cDo difficult decisions lead into branching paths?\u201d This expands to the marketing, how developers want to guide and influence the conversation and expectation about their game. \u201cIsolating the content,\u201d Cyarron said, is where the work begins. Pinpointing what difficult subjects are in the game is just the start of deciding how you\u2019re going to inform your audience and what features you may include in your game to address these topics. <\/p>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"beeef0bb7af31114e571ce45f8a386e9\" data-recommend-id=\"image:\/\/beeef0bb7af31114e571ce45f8a386e9\" data-format=\"png\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"A hitchhiker asks the player if they'd be open to talking about their experience with grief.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 loxZOX has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:3840px\" data-alt=\"A hitchhiker asks the player if they'd be open to talking about their experience with grief.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 lktKQM image-hydration-wrapper\">\n<div><img alt=\"A hitchhiker asks the player if they'd be open to talking about their experience with grief.\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/beeef0bb7af31114e571ce45f8a386e9.png 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_140\/beeef0bb7af31114e571ce45f8a386e9.png 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_265\/beeef0bb7af31114e571ce45f8a386e9.png 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_340\/beeef0bb7af31114e571ce45f8a386e9.png 340w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_490\/beeef0bb7af31114e571ce45f8a386e9.png 490w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_645\/beeef0bb7af31114e571ce45f8a386e9.png 645w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_740\/beeef0bb7af31114e571ce45f8a386e9.png 740w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_965\/beeef0bb7af31114e571ce45f8a386e9.png 965w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1165\/beeef0bb7af31114e571ce45f8a386e9.png 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/beeef0bb7af31114e571ce45f8a386e9.png 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/beeef0bb7af31114e571ce45f8a386e9.png 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/beeef0bb7af31114e571ce45f8a386e9.png 1600w\" sizes=\"&#10;&#9;&#9;&#9;&#9;(max-width: 25em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(max-width: 37.31em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 37.37em) and (max-width: 49.94em) calc(100vw - 32px),&#10;&#9;&#9;&#9;&#9;(min-width: 50em) and (max-width: 63.69em) 800px,&#10;&#9;&#9;&#9;&#9;(min-width: 63.75em) and (max-width: 85.19em) calc(66.5vw - 32px),&#10;&#9;&#9;&#9;&#9;800px&#10;&#9;&#9;&#9;\" draggable=\"auto\" data-chomp-id=\"beeef0bb7af31114e571ce45f8a386e9\" data-format=\"png\" data-alt=\"A hitchhiker asks the player if they'd be open to talking about their experience with grief.\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Screenshot<!-- -->: <!-- -->Silverstring Media \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"beeef0bb7af31114e571ce45f8a386e9\" data-recommend-id=\"image:\/\/beeef0bb7af31114e571ce45f8a386e9\" data-format=\"png\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"A hitchhiker asks the player if they'd be open to talking about their experience with grief.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\">One of the common arguments against content warnings usually concerns how they might spoil the experience by revealing too much ahead of time. An example that comes to mind, for me, is the reveal of the Flood in 2001\u2019s <em>Halo: Combat Evolved<\/em>. For those who aren\u2019t familiar, I suppose a spoiler warning for a 21-year-old game is due. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">The zombie-like parasitic lifeforce known as the Flood appears almost out of nowhere about three-quarters of the way through the game. Before this, the game appears to be a violent-enough romp through a space opera setting with sparkly guns and squeaky aliens. The shift to the body horror of the Flood is a sharp turn in tone that could be potentially spoiled with a content warning. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">I brought this example up in my conversation with Cyarron and Dr. Boccamazzo. Cyarron reframed the impact of this particular development in the game, stressing that the real power of that scene and shift in <em>Halo<\/em> is less about just the body horror elements of the Flood and more about the change in power for the player. The majority of the game puts you up against alien forces that you\u2019re equipped to take down enough to fulfill the \u201cone man army\u201d fantasy of this FPS. When the Flood arrive, however, they are so remarkably more powerful that the impact of their appearance is less about the fact that they\u2019re a space-zombie virus. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">A content warning about \u201cbody horror\u201d wouldn\u2019t, in fact couldn\u2019t, spoil that narrative development. And as Cyarron told me, something like \u201cbody horror\u201d might be expected for a first-person shooter anyway. A content warning might address the violence in the game, might help give someone a heads up that this game gets pretty gruesome and by how much, but the impact of the Flood is one that\u2019s revealed through the narrative pacing of the game, the score, and the level design. Content warnings aren\u2019t here to spoil the narrative beats, but they instead function, if anything, more like a movie trailer, letting you know what thrills you might be in for. Arguably, a content warning addresses this with more nuance and concern for spoilers than your standard movie or game trailer does. Trailers are often more like truncated versions of what they\u2019re advertising.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Take, for example, recent trailers for season three of Amazon Prime\u2019s <em>The Boys<\/em>, which directly spoil character developments. Content warnings about the visceral violence of this show wouldn\u2019t spoil the experience in the same way as a trailer revealing which character will gain new super powers, nor indeed <em>when and where<\/em> such visceral violence may occur. That said, trailers are a perfect example of a form of expectation-setting that we already have and culturally accept. Content warnings are arguably far less intrusive and more nuanced in setting expectations.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">As Dr. Boccamazzo said, \u201cI watch movie trailers for a reason. I want to know if this is the kind of movie I want to watch.\u201d Content warnings, or however you may choose to phrase them, allow us an informed choice. In the case of something like <em>Glitchhikers<\/em> or <em>Psychonauts 2<\/em>, this can also reveal that the content is being approached with sincerity, that the devs care about what\u2019s in their game enough to let you know what to expect.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">If we can move past the impulse to reject efforts to make gaming more inclusive and accessible for folks of different experiences, I think we open the conversation up to something more profound, one where we start talking about the actual emotional effects games have on us. Having these conversations and taking initiative to help set expectations is a process that won\u2019t be gotten right every time. Content warnings aren\u2019t mandates to slap boilerplate language in front of a piece of media, nor are they restrictions on stories that can be told. They\u2019re instead an opportunity to set expectations in a way that\u2019s arguably less revealing than a gametrailer. It\u2019s not about placing special safety zones around difficult content, nor in any sense suggesting that certain topics, no matter how extreme, should not be covered, but rather about allowing difficult content to exist in a space where it\u2019s treated with the respect and nua<!-- -->nce it deserves. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\"><em>Thanks to LudoNarroCon for facilitating my conversation with Claris Cyarron and Dr. Boccamazzo.<\/em><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/content-warnings-consent-glitchhikers-psychonauts-2-tak-1849022977\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Screenshot: Double Fine \/ Kotaku It should be no surprise to anyone that the very mention of \u201ctrigger\/content warnings\u201d is likely to spark politically driven, reactionary rejections that whine about \u201csnowflakes\u201d and spoiled experiences. Years of poisoning the well in this area have made the terms frustratingly charged. But if we move on from the [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":20790,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/fb41e5359327dc215e78ebc6bcce2c69.jpg","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-20789","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Content Warnings In Games Allow Players To Make Better Choices - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=20789\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Content Warnings In Games Allow Players To Make Better Choices - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Screenshot: Double Fine \/ Kotaku It should be no surprise to anyone that the very mention of \u201ctrigger\/content warnings\u201d is likely to spark politically driven, reactionary rejections that whine about \u201csnowflakes\u201d and spoiled experiences. 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