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This philosophy has always been at the heart of Pok\u00e9mon Go\u2019s design and was paramount to the game\u2019s appeal, as it created a game that more closely realised many people\u2019s childhood visions of setting out to catch \u2018em all more successfully than any mainline Pok\u00e9mon game before it.<\/p>\n<p>The global upheaval that was the COVID-19 pandemic forced a fundamental change in how Niantic games were able to be enjoyed. Players were no longer able to join local groups for raids, meet in large gatherings at parks for Community Day events, or in some cases even leave their houses if a rare Pok\u00e9mon spawned a block away. People were confined to their homes, and the augmented world of Pok\u00e9mon Go beyond their walls became out of reach for most people.\u00a0<\/p>\n<p>Niantic was forced to adapt. Throughout 2020 and 2021, a swath of new features and gameplay tweaks were introduced to adjust for the fact that people simply could no longer go outside to play.\u00a0The distance required to hatch eggs was reduced. Incense items lasted longer and spawned Pok\u00e9mon at your location more frequently. Buddy Pok\u00e9mon would bring you gifts to help restock your item supply. The biggest changes made were doubling the interaction radius for your in-game avatar, and the introduction of Remote Raid Passes allowing you to join a raid boss battle from anywhere in the world with an invitation. But through all of these, the game slowly turned into something that the developers never intended it to be.\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"802\" alt=\"\" class=\"wp-image-8760039\" srcset=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?w=1596&amp;ssl=1 1596w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=590%2C394&amp;ssl=1 590w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=646%2C431&amp;ssl=1 646w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=768%2C513&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=1536%2C1026&amp;ssl=1 1536w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=300%2C200&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=1000%2C668&amp;ssl=1 1000w\" data-lazy-sizes=\"(max-width: 1200px) 100vw, 1200px\" data-recalc-dims=\"1\" src=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=1200%2C802&amp;ssl=1\"\/><noscript><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"802\" src=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=1200%2C802&amp;ssl=1\" alt=\"\" class=\"wp-image-8760039\" srcset=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?w=1596&amp;ssl=1 1596w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=590%2C394&amp;ssl=1 590w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=646%2C431&amp;ssl=1 646w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=768%2C513&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=1536%2C1026&amp;ssl=1 1536w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=300%2C200&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/unnamed.jpg?resize=1000%2C668&amp;ssl=1 1000w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" data-recalc-dims=\"1\"\/><\/noscript><figcaption>Photo: Niantic<\/figcaption><\/figure>\n<p>Most of these changes were intended to be temporary, and it\u2019s unlikely many people back in early 2020 could have predicted how long the challenges faced by this pandemic would linger. As it stands, though, we are now two years into a six-year-old game with a raft of features that now feel as good as permanent fixtures. We are beginning to see that Niantic is steadily attempting to return the game to the status quo set before 2020. They have conveyed a desire to see communities reform, more large-scale gatherings amassing and a return to face-to-face interactions. It\u2019s a sentiment echoed in their recent decision to\u00a0change the running time of their monthly Community Day events back to three hours instead of the six hours\u00a0we have become accustomed to over the last two years. They desire to have more of the community out and about gathering at the same time at prominent locations.\u00a0<\/p>\n<p>Whether you view this as an attempt to realign the game experience\u00a0with their mission statement or a more cynical, financial driven view, Niantic seems determined to push ahead with unwinding the pandemic-induced changes to change how people play the game. Early signs indicate they should expect substantial pushback from players. We saw it first with the interaction radius, where the announcement to revert it to its original distance was met with a collective retaliatory response from the entire Pok\u00e9mon Go community. So strong was this united response that it eventually\u00a0caused Niantic to back down\u00a0and leave things as they were.\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"635\" alt=\"\" class=\"wp-image-8760042\" srcset=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?w=1920&amp;ssl=1 1920w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=590%2C312&amp;ssl=1 590w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=646%2C342&amp;ssl=1 646w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=768%2C406&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=1536%2C813&amp;ssl=1 1536w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=1000%2C529&amp;ssl=1 1000w\" data-lazy-sizes=\"(max-width: 1200px) 100vw, 1200px\" data-recalc-dims=\"1\" src=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=1200%2C635&amp;ssl=1\"\/><noscript><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"635\" src=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=1200%2C635&amp;ssl=1\" alt=\"\" class=\"wp-image-8760042\" srcset=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?w=1920&amp;ssl=1 1920w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=590%2C312&amp;ssl=1 590w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=646%2C342&amp;ssl=1 646w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=768%2C406&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=1536%2C813&amp;ssl=1 1536w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/poke-stops.jpg?resize=1000%2C529&amp;ssl=1 1000w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" data-recalc-dims=\"1\"\/><\/noscript><\/figure>\n<p>We\u2019re seeing it again with the change back to three-hour Community Day events, the reversal of incense effectiveness, where spawns now only appear once every five minutes if you\u2019re not moving as opposed to every minute. A quick look at any social media announcements from the official Pok\u00e9mon Go accounts will\u00a0show plenty of comments\u00a0with similar disdain from players about this change. Still, Niantic seems to be holding its ground.<\/p>\n<p>The most difficult balancing act remains in front of them as they try to reckon with the precarious situation that has been created from the introduction of Remote Raid Passes. As Niantic continue to hark on about the importance of community and re-establishing player interaction as a reason for the rollback of a host of other changes, they\u2019ve been trying to use every other approach first. But try as they might, six-hour community days are not the reason for lower community engagement and the wilting of Pok\u00e9mon Go player groups. An 80-metre interaction radius instead of a 40-metre interaction radius wasn\u2019t the reason, and more Pok\u00e9mon spawning from incense while sitting on your couch wasn\u2019t it either. It has always been Remote Raid Passes.\u00a0<\/p>\n<p>If you\u2019ve been involved in a local Pok\u00e9mon Go group yourself, I have no doubt you\u2019ve experienced this firsthand. Before Remote Raids were a thing, it was not uncommon to head towards a raid boss and encounter another group of players already there. You may have then joined a Facebook or WhatsApp group and then regularly coordinated raid times and locations with people in the group.\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1125\" height=\"1118\" alt=\"\" class=\"wp-image-8760045\" srcset=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?w=1125&amp;ssl=1 1125w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=590%2C586&amp;ssl=1 590w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=646%2C642&amp;ssl=1 646w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=768%2C763&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=1000%2C994&amp;ssl=1 1000w\" data-lazy-sizes=\"(max-width: 1125px) 100vw, 1125px\" data-recalc-dims=\"1\" src=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=1125%2C1118&amp;ssl=1\"\/><noscript><img loading=\"lazy\" decoding=\"async\" width=\"1125\" height=\"1118\" src=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=1125%2C1118&amp;ssl=1\" alt=\"\" class=\"wp-image-8760045\" srcset=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?w=1125&amp;ssl=1 1125w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=590%2C586&amp;ssl=1 590w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=646%2C642&amp;ssl=1 646w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=768%2C763&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload.jpg?resize=1000%2C994&amp;ssl=1 1000w\" sizes=\"auto, (max-width: 1125px) 100vw, 1125px\" data-recalc-dims=\"1\"\/><\/noscript><\/figure>\n<p>This happened to me. I joined my local raid group and met dozens of wonderful people from all walks of life over several years. We became a tight-knit community through a shared love of the game. We formed friendships, shared significant life events, had regular community gatherings, and would enjoy catching up when we happened to visit a raid together. Heck, we even had in-group bickering, fighting and drama, but that just made it feel like even more of an unorthodox family. It was a point in time when playing Pok\u00e9mon Go transcended the screen and became more than just a game. I\u2019m sure countless people had enjoyed similar experiences since raids were introduced to the game before COVID-19 brought it to a halt.<\/p>\n<p>Despite how formative the above experiences were for me, I will be the first to admit that once Remote Raids were introduced, I largely fell away from that group, as did many others. Sure, raids were still organised through our Facebook Messenger group, but it was more common for people to send remote invites to one another, and that was with us living in one of the parts of the world least impacted by COVID-19 throughout 2020 and 2021. That sense of community and camaraderie all but vanished. There\u2019s an\u00a0adage in game development that players will optimise the fun out of a game, which feels apt here. My local community meant so much to me. Still, given a choice to jump into raids remotely from my couch, my office desk, or even by one of the various apps that facilitated group raids, I took the convenience every time, sense of community be damned.\u00a0<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"jeg_video_container jeg_video_content\"><iframe loading=\"lazy\" title=\"GET READY for Pok\u00e9mon GO Fest 2022!\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/FZILDDjOoS0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<\/figure>\n<p>Niantic wants to change player behaviour to get more people talking, gathering, and enjoying the game together as a group. Maybe it\u2019s because that\u2019s the experience they want to have. Perhaps it\u2019s because that creates more engaged players who will spend money. Whichever way you slice it, it is their goal, and it\u2019s clear that remote raids impede that. So, the question becomes \u2013 can Niantic possibly navigate the minefield that is restoring this community-driven gameplay with Remote Raids remaining the essential part of the Pok\u00e9mon Go experience that they are today?\u00a0<\/p>\n<p>They\u2019re certainly going to try. In the last week, we\u2019ve seen the removal of a remote raid pass from the weekly 1-Pok\u00e9coin box, as well as the 3-remote raid pass bundle going from 250 coins to 300 coins, essentially removing any discount from the bundle. The first announcement of the remote raid pass back in April 2020 did say the 100 Pok\u00e9coin cost was a discount, so maybe this change is in preparation for that. Regardless of how you want to spin it, the backlash from the player base has unsurprisingly been equal parts swift and fierce. Any changes were always going to be met with resistance, and Niantic are undoubtedly making changes slowly to test the waters as they go.\u00a0<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1125\" height=\"1118\" alt=\"\" class=\"wp-image-8760047\" srcset=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?w=1125&amp;ssl=1 1125w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=590%2C586&amp;ssl=1 590w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=646%2C642&amp;ssl=1 646w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=768%2C763&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=1000%2C994&amp;ssl=1 1000w\" data-lazy-sizes=\"(max-width: 1125px) 100vw, 1125px\" data-recalc-dims=\"1\" src=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=1125%2C1118&amp;ssl=1\"\/><noscript><img loading=\"lazy\" decoding=\"async\" width=\"1125\" height=\"1118\" src=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=1125%2C1118&amp;ssl=1\" alt=\"\" class=\"wp-image-8760047\" srcset=\"https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?w=1125&amp;ssl=1 1125w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=590%2C586&amp;ssl=1 590w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=646%2C642&amp;ssl=1 646w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=768%2C763&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.vooks.net\/img\/2022\/05\/pokemongoload2.jpg?resize=1000%2C994&amp;ssl=1 1000w\" sizes=\"auto, (max-width: 1125px) 100vw, 1125px\" data-recalc-dims=\"1\"\/><\/noscript><\/figure>\n<p>From the beginning, Niantic indicated that remote raids would be a permanent addition, with the warning of an eventual change to remote players doing reduced damage to raid bosses. With that said, throughout the pandemic, and to this day, that reduced damage handicap has never been implemented. Maybe this is where they feel they can strike the right balance. Players can invite five other players to join them remotely, and with a team of six trainers armed with half-decent attackers, they could take down any raid boss except the new Mega Legendary raids. We may see damage output reduced to the point that this isn\u2019t possible anymore, forcing at least some people to get down to a raid location physically.\u00a0<\/p>\n<p>One lesson that Niantic needs to take away from this is that carrots work better than sticks when attempting to change behaviour. To their credit, they have been trying things along this path. Recently we\u2019ve had a\u00a0weekend event introducing shiny Cottonee\u00a0to the game with an increased number of spawns in parks in an attempt to coax trainers out to their local parks to play and\u00a0officially endorsed community meetups\u00a0at certain locations with extra bonuses. Even though the increase in numbers wasn\u2019t nearly enough to warrant the pageantry, it at least showed a willingness to offer something to compel people to play outside, rather than taking things away as punishment for staying in. They\u2019ve already introduced the ability to earn\u00a0Mega Energy and Rare Candy XL for completing raids in person\u00a0(<a href=\"https:\/\/twitter.com\/NianticHelp?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1512478433250578435%7Ctwgr%5E%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fscreenrant.com%2Fpokemon-go-rare-candy-battle-league-change%2F\">even if they have bizarrely reduced the amount of standard rare candy<\/a>), but they could sweeten the deal further by adding a rewards multiplier that increases for every trainer locally, or even bring back the forgotten EX-Raids.\u00a0<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"jeg_video_container jeg_video_content\"><iframe loading=\"lazy\" title=\"Pok\u00e9mon GO Fest 2022: Get Out and GO!\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/bGjt-9ynbhM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<\/figure>\n<p>Niantic needs to approach this issue with care. After the backlash from the attempted interaction radius reversal, the\u00a0nerfing of incense effectiveness, a lack of new features and a\u00a0tepid reception to their last major event, the goodwill they have accumulated over the years is precariously poised. A desire to reignite player engagement and a sense of community is a worthwhile goal, and recent announcements of a\u00a0dedicated app to facilitate in-game communications\u00a0is an important step. Still, they need to ensure they do it in a way that improves the player experience, rather than punishing players for not abiding by the developer\u2019s preferred playbook. Niantic undoubtedly has people working on these issues smarter than me, but it is proving to be the thinnest of tightropes to navigate.<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/www.vooks.net\/the-battle-for-pokemon-gos-identity\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By their\u00a0mission statement, Pok\u00e9mon Go developer Niantic\u2019s games have always been about encouraging real-world exploration, movement, and community engagement. This philosophy has always been at the heart of Pok\u00e9mon Go\u2019s design and was paramount to the game\u2019s appeal, as it created a game that more closely realised many people\u2019s childhood visions of setting out to [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":19930,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.vooks.net\/img\/2022\/05\/pokemon-go-battle.jpg","fifu_image_alt":"","footnotes":""},"categories":[576],"tags":[],"class_list":["post-19929","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nintendo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Battle for Pok\u00e9mon Go\u2019s Identity - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=19929\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Battle for Pok\u00e9mon Go\u2019s Identity - Gaming News\" \/>\n<meta property=\"og:description\" content=\"By their\u00a0mission statement, Pok\u00e9mon Go developer Niantic\u2019s games have always been about encouraging real-world exploration, movement, and community engagement. 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