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In an interview shared today, the developers explained how the setting came to be.<\/p>\n<p>Interestingly, Spocco Square wasn\u2019t the original plan. Art director Junji Morii said Nintendo considered going with \u201ca place where intercollegiate sports are played as well as a setting that looks like an ancient Olympian stadium.\u201d In the end though, \u201cnone of them seemed to match the feelings that players would experience playing this game.\u201d That led to the teaming coming up with \u201ca gym where people could drop by more casually, with a stylish facility that makes everyone want to visit.\u201d<\/p>\n<p>Morii and program director Shinji Okane shared the following about how Spocco Square came to be in Nintendo Switch Sports:<\/p>\n<div id=\"\">\n<p><strong>You pursued making the characters move naturally so that players experience motion controls intuitively Could you tell us about the design of the setting where the sports are played? The design also seems new in this title.<\/strong><\/p>\n<p><strong>Morii:<\/strong> For Spocco Square, the setting for this title, we designed it to create a sports complex that doesn\u2019t exist in real life but would be nice if it did. As we did for the characters, we tried various ideas for the stage design. I talked about <strong>college student characters<\/strong> earlier, but we also proposed a setting that resembles a place where intercollegiate sports are played as well as a setting that looks like an ancient Olympian stadium (above). I asked the team to build a prototype set in a stadium with a large audience, like the ones used for professional games, but none of them seemed to match the feelings that players would experience playing this game.<\/p>\n<p><noscript><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-751505\" src=\"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Nintendo-Switch-Sports-Spocco-Square-concept-2.jpg\" alt=\"Nintendo Switch Sports Spocco Square concept\" width=\"800\" height=\"450\"\/><\/noscript><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone size-full wp-image-751505\" src=\"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Nintendo-Switch-Sports-Spocco-Square-concept-2.jpg\" alt=\"Nintendo Switch Sports Spocco Square concept\" width=\"800\" height=\"450\"\/><\/p>\n<p><strong>Okane:<\/strong> Yamashita-san often used the term \u201ca sense of continuity\u201d to describe this feeling.<\/p>\n<p><strong>Does that mean a sense of continuity from the real world to the world of games?<\/strong><\/p>\n<p><strong>Morii:<\/strong> It\u2019s more like a sense of continuity in terms of feelings. We wanted our players to experience something similar to what they would feel playing sports as a leisure in the real world. Like something that extends from their daily lives. This game doesn\u2019t require any difficult techniques to play, and it\u2019s the kind of game you can casually play by asking, \u201cHey, let me borrow the controller,\u201d or \u201cLet me play, too.\u201d However, if you casually grabbed a controller and asked to borrow it for a moment but were suddenly brought out in front of a large audience and were in a situation where you were cheered like a professional player, you would not feel comfortable. Instead, we thought it would be better to make it a gym where people could drop by more casually, with a stylish facility that makes everyone want to visit. This is how the design came to be.<\/p>\n<p>This is a place created by renovating a warehouse district in a port town. It is a kind of facility that you would not be surprised if it were a part of your life, but we avoided making it too realistic. It\u2019s a place you wish you had in real life. We also kept in mind that it should be a fun place whether you go alone or with others. In Wii Sports, I think people had a strong impression that you gather in the living room with family and friends to play together. However, since players can enjoy playing online by themselves as well as with others in this title, we made sure to create a design that accommodates the level of excitement of players who play on their own.<\/p>\n<p><strong>Okane:<\/strong> After this design came out, the mood amongst the team changed. We all thought, \u201cI see. We are creating sports to be played in this kind of facility.\u201d It made sense.<\/p>\n<p><strong>I see. Knowing the direction of the design enabled the entire developer team to unify.<\/strong><\/p>\n<p><strong>Morii:<\/strong> While it creates a feeling that players can start playing naturally, it is a fresh new design, and all of us could see its possibilities. We spent a lot of time trying to come up with a new look and feel, and we came up with so many ideas, but I don\u2019t think it was a waste of time. Even the ideas that were not adopted were essential in arriving at the current design. In creating an atmosphere that is easy for anyone to understand using motion controls, we discussed within the team saying things like, \u201cRobots don\u2019t seem right, nor ancient Greece,\u201d and eliminated and refined many elements.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/nintendoeverything.com\/nintendo-switch-sports-spocco-square-creation\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Although Nintendo Switch Sports is naturally about the sports themselves, the game introduces a new setting in the form of Spocco Square. In an interview shared today, the developers explained how the setting came to be. Interestingly, Spocco Square wasn\u2019t the original plan. Art director Junji Morii said Nintendo considered going with \u201ca place where [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":19552,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Nintendo-Switch-Sports-Spocco-Square-concept-1.jpg","fifu_image_alt":"","footnotes":""},"categories":[576],"tags":[],"class_list":["post-19551","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nintendo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nintendo on how Spocco Square was created for Switch Sports - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=19551\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Nintendo on how Spocco Square was created for Switch Sports - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Although Nintendo Switch Sports is naturally about the sports themselves, the game introduces a new setting in the form of Spocco Square. In an interview shared today, the developers explained how the setting came to be. Interestingly, Spocco Square wasn\u2019t the original plan. 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In an interview shared today, the developers explained how the setting came to be. Interestingly, Spocco Square wasn\u2019t the original plan. Art director Junji Morii said Nintendo considered going with \u201ca place where [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=19551","og_site_name":"Gaming News","article_published_time":"2022-05-27T03:18:59+00:00","og_image":[{"url":"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Nintendo-Switch-Sports-Spocco-Square-concept-1.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Nintendo-Switch-Sports-Spocco-Square-concept-1.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=19551#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=19551"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Nintendo on how Spocco Square was created for Switch Sports","datePublished":"2022-05-27T03:18:59+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=19551"},"wordCount":787,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=19551#primaryimage"},"thumbnailUrl":"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Nintendo-Switch-Sports-Spocco-Square-concept-1.jpg","articleSection":["Nintendo"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=19551#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=19551","url":"https:\/\/pley2win.com\/?p=19551","name":"Nintendo on how Spocco Square was created for Switch Sports - 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