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One of the more prominent main changes, though, was the removal of automatic logouts for players who had been inactive for 30 minutes in all areas.<\/p>\n<h2>Final Fantasy 14 Update 6.11a Patch Notes<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-866873\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"Final Fantasy 14\" width=\"640\" height=\"360\" data-lazy-srcset=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/05\/FFXIV-2.jpg 640w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/05\/FFXIV-2-311x175.jpg 311w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/05\/FFXIV-2-227x128.jpg 227w\" data-lazy-sizes=\"(min-width: 980px) 650px, (min-width: 750px) calc(100vw - 300px - 30px), 100vw\" data-lazy-src=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/05\/FFXIV-2.jpg\"\/><\/p>\n<p><noscript><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-866873\" src=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/05\/FFXIV-2.jpg\" alt=\"Final Fantasy 14\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/05\/FFXIV-2.jpg 640w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/05\/FFXIV-2-311x175.jpg 311w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/05\/FFXIV-2-227x128.jpg 227w\" sizes=\"auto, (min-width: 980px) 650px, (min-width: 750px) calc(100vw - 300px - 30px), 100vw\"\/><\/noscript><\/p>\n<p>Final Fantasy 14 patch 6.11a was released today, May 24. The update was only a small one to sort out gameplay issues and bugs arising from the introduction of Newfound Adventure last month, although the most notable change suggests server congestion may finally be beginning to ease. Automatic logouts for players who had been inactive for more than 30 minutes were implemented as a result of server congestion causing long queues for players unable to enter the game. The removal of the mandatory logouts suggests progress is being made in this area, although there is likely some way to go. You can see the full patch notes for today\u2019s update below.<\/p>\n<h3>Battle System<\/h3>\n<p><span style=\"text-decoration: underline;\"><strong>PVP<\/strong><\/span><\/p>\n<p class=\"mdl-title__heading--lg\">The following adjustments have been made to PvP actions:<\/p>\n<p class=\"mdl-text__sm-m16\"><span class=\"mdl-color__notes\">* The balance changes made to PvP actions are based on the usage and win rate of each job. Further adjustments requiring changes to action functionality will be made in Patch 6.15.<\/span><\/p>\n<ul>\n<li>Gunbreaker\n<ul>\n<li>Rough Divide \u2013 Increased damage and healing potency of the additional effect No Mercy has been changed from 10% to 20%.<\/li>\n<li>Relentless Rush \u2013 The additional effect \u201creduces damage taken by 25%\u201d has been added.<\/li>\n<\/ul>\n<\/li>\n<li>Bard\n<ul>\n<li>Powerful Shot \u2013 Base potency has been increased from 3,000 to 4,000.<\/li>\n<li>Empyreal Arrow \u2013 Potency has been increased from 3,000 to 4,000.<\/li>\n<\/ul>\n<\/li>\n<li>Machinist\n<ul>\n<li>Drill \u2013 Potency has been increased from 9,000 to 10,000. Potency when under the effect of Analysis has been increased from 18,000 to 20,000.<\/li>\n<li>Bioblaster \u2013 Damage over time effect duration has been increased from 9 to 12 seconds.<\/li>\n<li>Chain Saw \u2013 Potency has been increased from 10,000 to 12,000.<\/li>\n<\/ul>\n<\/li>\n<li>Dancer\n<ul>\n<li>Honing Dance \u2013 The additional effect \u201creduces damage taken by 20%\u201d has been added.<\/li>\n<li>Fan Dance \u2013 Potency has been increased from 4,000 to 5,000.<\/li>\n<\/ul>\n<\/li>\n<li>Black Mage\n<ul>\n<li>Fire \u2013 Astral Fire II effect duration has been increased from 15 to 30 seconds.<\/li>\n<li>Blizzard \u2013 Umbral Ice II effect duration has been increased from 15 to 30 seconds.<\/li>\n<li>Burst \u2013 Potency has been increased from 12,000 to 16,000. Barrier potency has been increased from 12,000 to 16,000.<\/li>\n<li>Paradox \u2013 Now a charged action with a maximum of 2 charges.<\/li>\n<li>Night Wing \u2013 Half-asleep effect now also reduces movement speed by 50%. Half-asleep effect duration has been reduced from 4 to 3 seconds. Sleep effect duration has been reduced from 4 to 3 seconds.<\/li>\n<li>Fire IV \u2013 Cast time has been reduced from 1.92 to 1.44 seconds. Astral Fire III effect duration has been increased from 15 to 30 seconds.<\/li>\n<li>Flare \u2013 Cast time has been reduced from 1.92 to 1.44 seconds. Damage dealt to primary target has been increased from 8,000 to 12,000.<\/li>\n<li>Blizzard IV \u2013 Cast time has been reduced from 1.92 to 1.44 seconds. Umbral Ice III effect duration has been increased from 15 to 30 seconds.<\/li>\n<li>Freeze \u2013 Cast time has been reduced from 1.92 to 1.44 seconds. Damage dealt to primary target has been increased from 8,000 to 12,000.<\/li>\n<li>Soul Resonance \u2013 Now grants Apocatastasis, reducing damage taken by 20% with a duration of 15 seconds.<\/li>\n<\/ul>\n<\/li>\n<li>Summoner\n<ul>\n<li>Slipstream \u2013 Potency has been increased from 6,000 to 8,000. Windstorm potency has been increased from 3,000 to 4,000.<\/li>\n<li>Radiant Aegis \u2013 Damage reduction has been increased from 10% to 20%. Barrier potency has been increased from 8,000 to 10,000.<\/li>\n<li>Mountain Buster \u2013 Potency has been increased from 2,000 to 4,000.<\/li>\n<li>Revelation \u2013 Potency has been increased from 3,000 to 6,000.<\/li>\n<\/ul>\n<\/li>\n<li>Red Mage\n<ul>\n<li>Corps-a-corps \u2013 Damage reduction has been changed from 20% to 10%.<\/li>\n<\/ul>\n<\/li>\n<li>Astrologian\n<ul>\n<li>Aspected Benefic \u2013 Base cure potency has been increased from 4,000 to 5,000. Maximum cure potency has been reduced from 12,000 to 10,000. <span class=\"mdl-color__notes\">* The help text in Patch 6.11 was erroneous, listing a base potency of 4,000 and maximum potency of 8,000.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Crystalline Conflict<\/strong><\/span><\/p>\n<ul>\n<li class=\"mdl-title__heading--lg\">When registering for a match in Crystalline Conflict, players in the Crystal tier can now be matched with players who are Diamond 3 (with 1 Rising Star) or higher.<span class=\"mdl-color__notes\"> *The matching system will be adjusted further in future updates.<\/span><\/li>\n<\/ul>\n<h3>System<\/h3>\n<ul>\n<li class=\"mdl-title__heading--lg\">Players will no longer be logged out automatically after 30 minutes of inactivity. <span class=\"mdl-color__notes\">* This applies to all areas including the Firmament.<\/span><\/li>\n<\/ul>\n<h3>Resolved Issues<\/h3>\n<ul class=\"mdl-list__basic mdl-space--md\">\n<li class=\"mdl-space--xs\">The following issues have been addressed.\n<ul class=\"mdl-list__cat-12 mdl-text__indent mdl-space--xs\">\n<li>An issue when playing as paladin in PvE wherein the potency of Holy Spirit and Holy Circle did not increase when the player had one stack of Requiescat.<\/li>\n<li>An issue wherein the description of the warrior PvP action Primal Scream failed to note the potency of Primal Rend and Chaotic Cyclone is increased while under the effect of Inner Release.<br \/><span class=\"mdl-color__notes\">* This is an issue only in the description. The action functions as intended.<\/span><\/li>\n<li>An issue when playing as gunbreaker in PvP wherein the description of certain actions after executing Continuation while under the effect of Junction Healer failed to note the range of its healing effect is 15 yalms.<br \/><span class=\"mdl-color__notes\">* This is an issue only in the descriptions. The actions function as intended.<\/span><\/li>\n<li>An issue wherein the description of the ninja PvP action Three Mudra failed to note the action changes to Meisui while under the effect of Three Mudra.<br \/><span class=\"mdl-color__notes\">* This is an issue only in the description. The action functions as intended.<\/span><\/li>\n<li>An issue wherein attempting to execute the bard PvE action Wanderer\u2019s Minuet multiple times in quick succession prevented players from queueing another action for execution.<\/li>\n<li>An issue wherein the barrier potency listed in the description of the machinist PvP action Bishop Autoturret was incorrect.<br \/><span class=\"mdl-color__notes\">* This is an issue only in the description. The action functions as intended.<\/span><\/li>\n<li>An issue wherein the description of the gunbreaker PvP action Terminal Trigger, the dancer PvP action Honing Dance, and the machinist PvP action Wildfire failed to note their attack radius is 5 yalms.<br \/><span class=\"mdl-color__notes\">* This is an issue only in the descriptions. The actions function as intended.<\/span><\/li>\n<li>An issue in PvP wherein the additional effect of the redmage action Displacement erroneously increased the healing potency of the limit break Southern Cross.<\/li>\n<li>Other minor text issues have also been addressed.<\/li>\n<\/ul>\n<\/li>\n<li>Other various issues have also been addressed.<\/li>\n<\/ul>\n<p>In other news, Hogwarts Legacy will utilize many of the PS5 console\u2019s exclusive features, including DualSense haptic feedback and adaptive triggers. Elsewhere, Sony has been criticized for selling a PS5 bundle including Horizon Forbidden West that only offers a saving of $20.<\/p>\n<\/div>\n<p><script>(function(d, s, id) {var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = \"\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&version=v2.2\";\nfjs.parentNode.insertBefore(js, fjs);}(document, 'script', 'facebook-jssdk'));<\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/www.playstationlifestyle.net\/2022\/05\/24\/final-fantasy-14-patch-6-11a-automatic-log-outs\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Final Fantasy 14 Newfound Adventure Patch 6.11a has been released today, making changes to the battle system in PvP and Crystalline Conflict. One of the more prominent main changes, though, was the removal of automatic logouts for players who had been inactive for 30 minutes in all areas. Final Fantasy 14 Update 6.11a Patch Notes [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":19316,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/05\/FFXIV.jpg","fifu_image_alt":"","footnotes":""},"categories":[572],"tags":[],"class_list":["post-19315","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playstation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Final Fantasy 14 Update 6.11a Patch Notes, Automatic Logouts Removed - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=19315\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Final Fantasy 14 Update 6.11a Patch Notes, Automatic Logouts Removed - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Final Fantasy 14 Newfound Adventure Patch 6.11a has been released today, making changes to the battle system in PvP and Crystalline Conflict. 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One of the more prominent main changes, though, was the removal of automatic logouts for players who had been inactive for 30 minutes in all areas. 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