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We&#8217;re doing things differently this time as we&#8217;re discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, the acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we\u00a0conclude our season by analyzing 2020&#8217;s Hades.\u00a0<\/p>\n<p>Unlike Supergiant Games&#8217; previous titles, Hades had two release dates. Its first release came on December 6, 2018 when it launched in early access on PC, while the full game was available to be played on September 17, 2020. Hades takes everything the studio has learned up to this point and blends them into an ambitious rogue-lite that&#8217;s developed in a way the team has never experienced before:\u00a0with the gaming public playing the game as it&#8217;s being made. Check out this episode to learn the backstory of how Pyre&#8217;s large cast of characters inspired the evolving narrative of\u00a0Zagreus and his\u00a0dysfunctional diety family, how the studio fared developing an early access game, and learn all about Greek mythology from our guest, the incomparable Jill Grodt.<\/p>\n<p>Join hosts Marcus Stewart (<a href=\"https:\/\/twitter.com\/MarcusStewart7\" target=\"_blank\" rel=\"noopener\">@MarcusStewart7<\/a>), John Carson (<a href=\"https:\/\/twitter.com\/John_Carson\" target=\"_blank\" rel=\"noopener\">@John_Carson<\/a>), along with\u00a0<i>Game Informer<\/i>\u00a0associate editor Jill Grodt\u00a0(<a href=\"https:\/\/twitter.com\/Finruin\" target=\"_blank\" rel=\"noopener\">@Finruin<\/a>) for a verbal stroll through\u00a0the history and narrative of Hades!<\/p>\n<hr\/>\n<p>If you&#8217;d like to get in touch with the Video Gameography podcast, you can email us at\u00a0podcast@gameinformer.com. You can also join our official\u00a0<em>Game Informer<\/em>\u00a0Discord server by linking your Discord account to your Twitch account and subscribing to the\u00a0<em>Game Informer<\/em>\u00a0Twitch channel. From there, find the Video Gameography channel under &#8220;Community Spaces.&#8221;<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/www.gameinformer.com\/2022\/05\/21\/exploring-the-full-history-of-supergiant-games-hades-video-gameography\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;ve emerged from the depths of the\u00a0BioShock series to begin a fresh season of Video Gameography! We&#8217;re doing things differently this time as we&#8217;re discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, the acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we\u00a0conclude [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":18846,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2022\/05\/20\/266586b9\/videogameography_s5e4_hades.jpg","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-18845","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Exploring The Full History Of Supergiant Games&#039; Hades | Video Gameography - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=18845\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Exploring The Full History Of Supergiant Games&#039; Hades | Video Gameography - Gaming News\" \/>\n<meta property=\"og:description\" content=\"We&#8217;ve emerged from the depths of the\u00a0BioShock series to begin a fresh season of Video Gameography! We&#8217;re doing things differently this time as we&#8217;re discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, the acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we\u00a0conclude [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=18845\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2022-05-22T06:01:41+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2022\/05\/20\/266586b9\/videogameography_s5e4_hades.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2022\/05\/20\/266586b9\/videogameography_s5e4_hades.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Exploring The Full History Of Supergiant Games' Hades | Video Gameography - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=18845","og_locale":"en_US","og_type":"article","og_title":"Exploring The Full History Of Supergiant Games' Hades | Video Gameography - Gaming News","og_description":"We&#8217;ve emerged from the depths of the\u00a0BioShock series to begin a fresh season of Video Gameography! 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