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In the early 2000s, it was the largest MMO ever to grace the interwebs. It\u2019s not the first-ever MMO, but back in 2010, WoW reached a peak of more than 12 million active players. Blizzard has ultimately paved the way for a gaming style that\u2019s continuously emulated even today. Nowadays, MMOs thrive off of players giving them a try. If all goes well, they get hooked and populate massive in-game worlds. This year, the most popular ones are Final Fantasy 14 and Lost Ark. FFXIV, specifically, demolished expectations \u2013 surpassing even World of Warcraft as the most prominent fantasy MMO globally.<\/p>\n<h2>Stagnation Began With World of Warcraft<\/h2>\n<p>Amazon Games\u2019 New World jumpstarted the MMO genre. We know Amazon Games hasn\u2019t had the best experience in releasing successful games recently. However, New World (at least for a while) became one of the most high-profile entries into the MMORPG genre in a long time. The last time we had this kind of anticipation was for Star Wars: The Old Republic, and that was 11 years ago!<\/p>\n<p>For most of the 2010s, the massively multiplayer online genre was dormant \u2013 stagnant even. The game that caused this stagnation in the first place was the big dog: World of Warcraft. Before World of Warcraft greeted the world in 2004, the early 2000s was considered the heyday for MMOs. WoW sucked the oxygen out of the room and essentially eliminated all competition. Everquest 2, Lord of the Rings Online, and other competitors folded or went with the free-to-play route shortly after their release to cope with their reducing player base. WoW\u2019s subscriber base also began to dwindle during this time. This was mainly due to the player\u2019s negative reviews for Blizzard\u2019s expansions, such as Battle for Azeroth and Warlords of Draenor.<\/p>\n<h2>The Fall<\/h2>\n<p>There\u2019s a gaping hole or \u201cflaw\u201d that MMORPGs can\u2019t avoid: they tend to be slow-paced and grindy. Many current multiplayer games are already designed to be fast-paced, like FPS and Racing games. We need to remember that at this point, the original player base who were really into the MMO genre are trudging into their late 30s and 40s \u2013 people who are busy working and thus, have less time playing video games now.<\/p>\n<p>Based on research conductedby Polly Huang, Kuan-Ta Chen, and Pin-Yun Tarng in \u201cAn Analysis of WoW Players\u2019 Game Hours,\u201d they claim that 75% of gamers play longer than 1.9 to 2 hours per day on average and 25% longer than 4.9 hours per day. Here, we can see that players need to put at least two hours a day to finish their daily quests or level up their characters. If we consider counting up the working hours and other activities (eating, sleeping, etc.), there\u2019s not much for gaming. Time is one of the most critical factors for playing MMORPGs, and if players can barely squeeze in an hour or two, it\u2019s easy to get left behind \u2013 especially since MMOs tend to evolve rather quickly (new content, raids, classes, etc.).<\/p>\n<p>The long and arduous grinding time isn\u2019t the only thing that led to the fall of MMOs. The lack of good titles and the inferior business model that companies chose is another reason worth talking about. Take Black Desert Online, for example. A game that\u2019s still popular but got a massive decline due to mishandling of its business model, courtesy of its publisher.<\/p>\n<p>Black Desert Online\u2019s mechanics and system are designed to be free-to-play (F2P), and the grinding phase is set to be heavy where the publisher needs to put out items that can help boost this phase with real money to make a profit out of the players. This model is also known as pay-to-win (P2W). The western release of BDO was set to use a buy-to-play (B2P) model, where a player just needs to buy the game, and they can play whenever and wherever they want. If an MMO goes with the pay-to-play (P2P) or B2P route, it typically means that they won\u2019t have any P2W aspect since the money from the sales is already enough for the devs and publishers. Unfortunately, this wasn\u2019t the case for Black Desert Online. Like their eastern release, the publishers started pushing things that changed the in-game balance, leading to many players leaving the game.<\/p>\n<h2>The Rise<\/h2>\n<p>Final Fantasy XIV and arguably Lost Ark are the games that are currently carrying the genre right now. It\u2019s not all sunshine and rainbows for these titles, though. The release of the Endwalker expansion for FF14 was met with hours-long queue times and an array of errors. Heck, there was even a time when digital copies of the MMO ran out. Meanwhile, Lost Ark faced similar problems during its launch. Amazon and Smilegate\u2019s online game was borderline unplayable in Europe, and it frequently endured connection drops and lag spikes when you finally got in the servers.<\/p>\n<p>Nonetheless, FF14 and Lost Ark\u2019s rocketing success is the greatest sign that the MMO still endures and adapts. The rise of live service games and inhabitable worlds like Fortnite owe much of their inspiration to MMOs.<\/p>\n<h2>What the Future Holds for MMOs<\/h2>\n<p>Based on Mordor and Intelligence\u2019s\u2019 \u201cMMORPG Gaming Market \u2013 Growth, Trends, Forecasts (2020-2025)\u201d report, it\u2019s said that the gaming market for the genre is expected to grow at a CAGR (Compound Annual Growth Rate) of 9.5% during the specified period. MMO games remain majorly dependent and largely centralized on the developers\u2019 willingness to support their games via updates. At the time of the COVID-19 situation (that\u2019s still happening), the increasing popularity of MMORPGs is driving the market\u2019s growth, thereby incentivizing developers and publishers to do more for their titles.<\/p>\n<p>So can we honestly say that MMOs are back? Yes, but not like when it was during the early 2000s when multiple games were released yearly. The excitement for FF14 and Lost Ark, in particular, shows a hunger for more of these types of games. Gamers still want to work with other fellow players, form long-lasting bonds searching for loot and quests, and lose themselves in these in-game worlds. If developers satisfy this hunger and give the players what they want, it\u2019s unlikely that the MMORPG genre will fade once again.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/blog.playerauctions.com\/mmorpg\/the-rise-the-fall-the-future-of-mmoso\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you\u2019ve ever played a video game before, there\u2019s a good chance that you at least know what World of Warcraft is. In the early 2000s, it was the largest MMO ever to grace the interwebs. It\u2019s not the first-ever MMO, but back in 2010, WoW reached a peak of more than 12 million active [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":17418,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/secureservercdn.net\/45.40.146.38\/a2f.556.myftpupload.com\/wp-content\/uploads\/2022\/05\/Picture1.png","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-17417","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Rise, The Fall, &amp; The Future of MMOs - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=17417\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Rise, The Fall, &amp; The Future of MMOs - Gaming News\" \/>\n<meta property=\"og:description\" content=\"If you\u2019ve ever played a video game before, there\u2019s a good chance that you at least know what World of Warcraft is. 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