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We&#8217;re doing things differently this time as we&#8217;re discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we continue our season by analyzing the second game in Supergiant&#8217;s catalog, Transistor.<\/p>\n<p>Released for\u00a0PlayStation 4\u00a0on May 18, 2014, and PC a day later, Transistor was a very different game for Supergiant to make compared to its freshman effort a few years prior.\u00a0Development started just a few months following the release of Bastion, and while its first game was a success, the tight-knit studio wanted to prove what it did wasn&#8217;t lightning in a bottle. In this episode, we discuss the various ways Supergiant pushed against the ever-present shadow of Bastion in the games\u00a0design and the studio&#8217;s production methods. We also cover the process of creating a new retro-inspired cyberpunk setting, the unique\u00a0tactical action combat, and how the studio landed on\u00a0a voiceless lounge singer named Red and her talking sword,\u00a0the Transistor, as the main characters.<\/p>\n<p>Join hosts Marcus Stewart (<a href=\"https:\/\/twitter.com\/MarcusStewart7\" target=\"_blank\" rel=\"noopener\">@MarcusStewart7<\/a>), John Carson (<a href=\"https:\/\/twitter.com\/John_Carson\" target=\"_blank\" rel=\"noopener\">@John_Carson<\/a>), and <i>Game Informer<\/i>\u00a0Magazine Content Director Matt Miller (<a href=\"https:\/\/twitter.com\/MatthewRMiller\" target=\"_blank\" rel=\"noopener\">@MatthewRMiller<\/a>) for a verbal stroll through\u00a0the history and narrative of Transistor!\u00a0<\/p>\n<hr\/>\n<p>If you&#8217;d like to get in touch with the Video Gameography podcast, you can email us at\u00a0podcast@gameinformer.com. You can also join our official\u00a0<em>Game Informer<\/em>\u00a0Discord server by linking your Discord account to your Twitch account and subscribing to the\u00a0<em>Game Informer<\/em>\u00a0Twitch channel. From there, find the Video Gameography channel under &#8220;Community Spaces.&#8221;<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/www.gameinformer.com\/podcast\/2022\/04\/30\/exploring-the-full-history-of-supergiant-games-transistor-video-gameography\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;ve emerged from the depths of the\u00a0BioShock series to begin a fresh season of Video Gameography! We&#8217;re doing things differently this time as we&#8217;re discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we continue [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":16203,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2022\/04\/27\/c2ed9b95\/videogameography_s5e2_transistor_002.jpg","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-16202","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Exploring The Full History Of Supergiant Games&#039; Transistor | Video Gameography - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=16202\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Exploring The Full History Of Supergiant Games&#039; Transistor | Video Gameography - Gaming News\" \/>\n<meta property=\"og:description\" content=\"We&#8217;ve emerged from the depths of the\u00a0BioShock series to begin a fresh season of Video Gameography! We&#8217;re doing things differently this time as we&#8217;re discussing the gameography of a developer rather than covering an individual game series. That studio is Supergiant Games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. This week, we continue [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=16202\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2022-05-01T19:13:46+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2022\/04\/27\/c2ed9b95\/videogameography_s5e2_transistor_002.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2022\/04\/27\/c2ed9b95\/videogameography_s5e2_transistor_002.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Exploring The Full History Of Supergiant Games' Transistor | Video Gameography - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=16202","og_locale":"en_US","og_type":"article","og_title":"Exploring The Full History Of Supergiant Games' Transistor | Video Gameography - Gaming News","og_description":"We&#8217;ve emerged from the depths of the\u00a0BioShock series to begin a fresh season of Video Gameography! 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