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When the developer announced its Scalar project to help build \u201cbigger and richer worlds\u201d among other things, a lot of people expressed concerns about what this means for future Ubisoft games. However, in an interview with Games Industry, the company has conceded that games don\u2019t need to be bigger.<\/p>\n<h2>What Ubisoft has to say about open worlds<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-858529\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"Assassins Creed Valhalla File Size\" width=\"650\" height=\"366\" data-lazy-srcset=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla-650x365.jpg 650w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla-311x175.jpg 311w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla-227x128.jpg 227w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla.jpg 800w\" data-lazy-sizes=\"(min-width: 980px) 650px, (min-width: 750px) calc(100vw - 300px - 30px), 100vw\" data-lazy-src=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla-650x366.jpg\"\/><noscript><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-858529\" src=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla-650x366.jpg\" alt=\"Assassins Creed Valhalla File Size\" width=\"650\" height=\"366\" srcset=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla-650x365.jpg 650w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla-311x175.jpg 311w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla-227x128.jpg 227w, https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2021\/12\/AC-Valhalla.jpg 800w\" sizes=\"auto, (min-width: 980px) 650px, (min-width: 750px) calc(100vw - 300px - 30px), 100vw\"\/><\/noscript><\/p>\n<p>Ubisoft Stockholm\u2019s managing director Patrick Bach, part of the Scalar team, argued that this new technology won\u2019t force developers to create bigger worlds because its purpose is to remove constraints rather than dictate design. \u201cDo we need games to be bigger? No,\u201d he said. \u201cAre some games going to benefit from being able to be bigger? Absolutely.\u00a0No part of a game should be driven by \u2018more is better.\u2019 This is technology, and that does not dictate what games you build, but there are games that will definitely benefit from being bigger, more detailed, being able to scale and being greater than they are today.\u201d<\/p>\n<h2>Opinion: Ubisoft games certainly don\u2019t need bigger worlds<\/h2>\n<p><em><strong>Zarmena writes\u2026<\/strong><\/em> One can\u2019t argue that Ubisoft\u2019s open-world games have fared better in terms of player engagement compared to its more linear experiences. You only have to look at the Assassin\u2019s Creed franchise for proof of this. However, as someone who used to love Ubisoft games and now runs the other direction seeing their map sizes, all I ask is that the sprawling landscapes don\u2019t<em> force<\/em> players into investing hundreds upon hundreds of hours of into exploration. Whatever happened to concise campaigns? Do we really have to travel from one corner of a map to another to find a material to craft a component to finish a quest? Ubisoft games don\u2019t need bigger worlds. They need better world design.<\/p>\n<p>In other news, Rockstar Games has removed some controversial content from GTA 5\u2019s next-gen versions, and Guerrilla Games is already thinking about a Horizon Forbidden West sequel.<\/p>\n<p>[Source: Games Industry]<\/p>\n<\/div>\n<p><script>(function(d, s, id) {var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = \"\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&version=v2.2\";\nfjs.parentNode.insertBefore(js, fjs);}(document, 'script', 'facebook-jssdk'));<\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/www.playstationlifestyle.net\/2022\/04\/17\/ubisoft-open-world-criticism-addressed\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ubisoft open-world design has often been criticized for inundating players with needless markers and fetch quests spread across massive maps, prompting debates over whether less really is more. When the developer announced its Scalar project to help build \u201cbigger and richer worlds\u201d among other things, a lot of people expressed concerns about what this means [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":14593,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/04\/ubisoft-open-world.jpg","fifu_image_alt":"","footnotes":""},"categories":[572],"tags":[],"class_list":["post-14592","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playstation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ubisoft Open World Criticism Addressed - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=14592\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ubisoft Open World Criticism Addressed - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Ubisoft open-world design has often been criticized for inundating players with needless markers and fetch quests spread across massive maps, prompting debates over whether less really is more. When the developer announced its Scalar project to help build \u201cbigger and richer worlds\u201d among other things, a lot of people expressed concerns about what this means [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=14592\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2022-04-17T17:25:51+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/04\/ubisoft-open-world.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/04\/ubisoft-open-world.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Ubisoft Open World Criticism Addressed - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=14592","og_locale":"en_US","og_type":"article","og_title":"Ubisoft Open World Criticism Addressed - Gaming News","og_description":"Ubisoft open-world design has often been criticized for inundating players with needless markers and fetch quests spread across massive maps, prompting debates over whether less really is more. When the developer announced its Scalar project to help build \u201cbigger and richer worlds\u201d among other things, a lot of people expressed concerns about what this means [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=14592","og_site_name":"Gaming News","article_published_time":"2022-04-17T17:25:51+00:00","og_image":[{"url":"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/04\/ubisoft-open-world.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/04\/ubisoft-open-world.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=14592#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=14592"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Ubisoft Open World Criticism Addressed","datePublished":"2022-04-17T17:25:51+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=14592"},"wordCount":365,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=14592#primaryimage"},"thumbnailUrl":"https:\/\/www.playstationlifestyle.net\/assets\/uploads\/2022\/04\/ubisoft-open-world.jpg","articleSection":["PlayStation"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=14592#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=14592","url":"https:\/\/pley2win.com\/?p=14592","name":"Ubisoft Open World Criticism Addressed - 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