Japanese gaming journal Weekly Famitsu managed to have a chat with Tremendous Monkey Ball: Banana Rumble producer Nobuhiro Suzuki. Mr. Suzuki was requested a spread of questions together with why SEGA determined to make Tremendous Monkey Ball: Banana Rumble a Nintendo Change unique. He replied by saying that the final sport within the beloved Tremendous Monkey Ball sequence offered essentially the most quantity of items on the Nintendo Change and that growth was sped up by narrowing down the {hardware}. Nonetheless, Mr. Suzuki wouldn’t rule out Tremendous Monkey Ball: Banana Rumble coming to different platforms sooner or later.
Why they opted to make Tremendous Monkey Ball: Banana Rumble Change unique:
“Our primary motive was to ship steady high quality on-line play for 16 gamers, which was the promoting level this time. By narrowing down the {hardware}, I believe we might regulate the extent of enjoyment for gamers.
The rationale we selected Change and never one other console was easy. Of consumers who purchased the final sport, the Change was the most typical. If there may be demand from prospects then I believe we’ll take into account increasing to different platforms sooner or later, so please assist Tremendous Monkey Ball Banana Rumble.”
The connection between Tremendous Monkey Ball and Nintendo:
“It’s a little laborious to explain however, I might say it’s not very SEGA -like, it’s a title that matches the Nintendo {hardware}… I believe. Prior to now, it was additionally launched as a Nintendo {hardware} launch title, so amongst prospects, it appears there may be rather a lot that assume the sequence is extra like a Nintendo title.”
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