
Danganronpa has develop into a full-fledged sequence with a number of video games, however issues might have ended up very in a different way. In a social media submit, sequence creator Kazutaka Kodaka mirrored on how the franchise might have ended after only one recreation.
Danganronpa acquired off to a sluggish begin and there weren’t initially plans for a sequel. Nonetheless, Kodaka was supplied to work on the Danganronpa Zero novel and gross sales for the sport began to choose up due to sturdy phrase of mouth.
Fortunately, issues had been a lot completely different with Danganronpa 2. In keeping with Kodaka, the sequel “felt prefer it bought fairly effectively proper out of the gate.”
After Danganronpa was launched, gross sales didn’t choose up a lot at first, and on the similar time, we had been advised there wouldn’t be a sequel, whereas the workforce acquired reassigned to numerous different initiatives and scattered.
I’d woke up to the enjoyment of making authentic works, so I didn’t need to be part of another initiatives – what ought to I do… perhaps give up? – and proper round then, the supply got here in for the Danganronpa Zero novel, so I went straight to my boss and pleaded, managing one way or the other to maintain engaged on Danganronpa stuff.
Within the meantime, Danganronpa began promoting steadily via phrase of mouth, and earlier than I knew it, talks of constructing a 2 had been underway. Since I’d been in a position to revisit the fuzzy, half-baked setting from writing Danganronpa Zero, the groundwork for two’s storyline got here collectively fairly easily, I believe.
When shifting from Psychopop to Psychotropical, we aimed to vary the story’s vibe too – from a depressing, stifling sense of confinement to hot-blooded developments like one thing out of a shonen manga.
The Danganronpa script wrapped up in about six months, however 2 took round a 12 months, I suppose. Nonetheless, we might pull off that tempo as a result of we had been younger.
There’d been suggestions that the perpetrator in 1 was too apparent, so for two, I designed the methods to make the “whodunit” land proper on the finish.
No person on workers might wrap their heads across the chapter 4 trick, so we struggled, even constructing fashions and such.
The chapter 5 trick was initially assigned to a different planner, however three months later, I got here up with what we have now now, so we flipped it fully. Sorry about that on the time. However creators don’t thoughts the trouble or wasted effort if it’s for a killer thought, proper!
After launch, not like with 1, it felt prefer it bought fairly effectively proper out of the gate. I don’t actually keep in mind the small print anymore. Even these recollections I’ve written down right here will in all probability fade away quickly sufficient…
The total mainline Dangarnonpa sequence is offered on Nintendo Change (and playable on Change 2). We’ll even be getting Danganronpa 2×2, a remake of the second entry, in 2027 following a latest delay.

