import maybeGetColorForVariable from '@Controls/maybeGetColorForVariable'; function colourNameToHex( colour ) { let result; const colours = { 'black': '#000000', 'cyan-bluish-gray': '#abb8c3', 'white': '#ffffff', 'pale-pink': '#f78da7', 'luminous-vivid-orange': '#ff6900', 'luminous-vivid-amber': '#fcb900', 'light-green-cyan': '#7bdcb5', 'vivid-green-cyan': '#00d084', 'pale-cyan-blue': '#8ed1fc', 'vivid-cyan-blue': '#0693e3', 'vivid-purple': '#9b51e0', 'vivid-red': '#cf2e2e', }; if ( typeof colours[ colour?.toLowerCase() ] !== 'undefined' ) { result = colours[ colour?.toLowerCase() ]; } else { const colorVal = `var(--wp--preset--color--${ colour })`; result = maybeGetColorForVariable( colorVal ); } return result; } export default colourNameToHex; /** * The functions graveyard. * * @package AdvancedAds * @author Advanced Ads * @since 2.0.0 */ /** * Return ad content * * @since 1.0.0 * @deprecated 2.0.0 * * @param int $id Id of the ad (post). * @param array $args Additional arguments. */ function get_ad( $id = 0, $args = [] ) { _deprecated_function( __FUNCTION__, '2.0.0', 'get_the_ad' ); return get_the_ad( $id, '', $args ); } /** * Return an ad from an ad group based on ad weight * * @since 1.0.0 * @deprecated 2.0.0 * * @param int $id Id of the ad group (taxonomy). * @param array $args Additional arguments. */ function get_ad_group( $id = 0, $args = [] ) { _deprecated_function( __FUNCTION__, '2.0.0', 'get_the_group' ); return get_the_group( $id, '', $args ); } /** * Return content of an ad placement * * @since 1.1.0 * @deprecated 2.0.0 * * @param string $id Slug of the ad placement. * @param array $args Additional arguments. */ function get_ad_placement( $id = '', $args = [] ) { _deprecated_function( __FUNCTION__, '2.0.0', 'get_the_placement' ); return get_the_placement( $id, '', $args ); } What occurred to the creator of Gunman Chronicles, Valve's forgotten FPS? 'My relationship with Gabe did not actually go that nice' - Gaming News google.com, pub-1884294887586162, DIRECT, f08c47fec0942fa0
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What occurred to the creator of Gunman Chronicles, Valve’s forgotten FPS? ‘My relationship with Gabe did not actually go that nice’

July 5, 2025
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Just lately, I used to be struck by an amazing urge to play Gunman Chronicles, the 2000 FPS developed by Valve and Rewolf Software program. There was no actual set off for it—this form of factor occurs if you’re nearing 40 and grew up on a weight loss plan of nineties’ shooters. But when I needed to establish the origin of this craving, it might be dinosaurs.

Gunman Chronicles is an formidable shooter, a gunslinging sci-fi journey that transports you to quite a lot of places and options programmable weapons—a reasonably distinctive gimmick 25 years on. However my favorite factor about it are the dinosaurs. Showing early within the sport, Gunman’s horrible lizards have this glorious, plasticine look that might have come straight from the workshop of Ray Harryhausen. Additionally, if you shoot the velociraptors with a shotgun, their heads sometimes explode, and exploding heads of any form will all the time endear a sport to me.

Gunman Chronicles

(Picture credit score: Rewolf)

But once I opened up Steam to purchase Gunman Chronicles, I found that I could not. This shooter, which I’ll repeat was created with Valve’s direct involvement, is not accessible on Steam. Certainly, it is not that can be purchased anyplace.


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This bought me curious, and after a little bit digging, I found there are different unusual parts to Gunman’s historical past. Its co-developer, Rewolf Software program, dissolved instantly after the sport’s launch, whereas its director, Herbert Flower, has just one different online game credit score on Mobygames, a particular thanks for the 2010 Wii sport Hoopworld.

Gunman Chronicles is a weird island in Valve’s early historical past, one which I felt compelled to chart. And it seems the story of Gunman Chronicles is sort of, however not fairly, a Cinderella story. To create it, a gaggle of younger, formidable FPS modders went to the ball, making a sport with the help of the most important identify in PC gaming. However when the carriage in the end turned again right into a pumpkin, there was no prince ready for them with a glass slipper.

Gunman Chronicles

(Picture credit score: Rewolf)

Herbert Flower, variously credited because the director and crew lead of Gunman Chronicles, who now describes himself as an “entrepreneur”, has been fascinated by computer systems, and the concept of creating video games for them, so long as they’ve existed.

“Once I was 10, this new factor referred to as computer systems confirmed up,” says Flower. “I bear in mind my dad took me to an digital retailer, and so they confirmed me the Macintosh. And I am like, ‘For those who can draw circles and contours and you may transfer that little mouse pointer round, you could possibly make a sport out of this, proper?’ I used to be enthusiastic about it the entire time.”

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Whereas Flower’s first dwelling console was a Commodore 64, his arrival into sport growth begins when he acquired an Atari ST. Utilizing this, he made an internet BBS sport referred to as Thieves Guild with buddy and fellow scholar Paul Witte. “I made the entrance finish for it that might present you graphics, which was type of neat for a textual content sport. You’d struggle a monster and we might present it to you.”

Gunman Chronicles

(Picture credit score: Rewolf)

Thieves’ Guild is well-regarded amongst followers of BBS video games in the present day, notable for its distinctive artwork for the time. It did not make Flower or Witte a lot cash, nonetheless. “We should always have been charging the gamers for the maps,” Flower says. “One way or the other I did not discover the enterprise drawback of promoting one after we might have offered 20.”

One way or the other I did not discover the enterprise drawback of promoting one after we might have offered 20.

Herbert Flower

Thieves’ Guild was additionally late to the occasion. It was launched in 1993, when the Atari ST was effectively into its twilight years and the PC was the recent new gaming machine, propelled to stardom by the launch of Doom. “You began to grasp how few limitations there have been in comparison with Ataris and Colecovisions and issues like that. You may accomplish that a lot, and I began getting the concept of modding Doom.”

The sport that might ultimately turn into Gunman Chronicles began out as a Doom mod. Flower, who labored in an auto physique store, would bodily craft his personal textures for the mod, importing them into the sport utilizing a gadget referred to as a Snappy, which might seize full color pictures of video enter.

Gunman Chronicles

(Picture credit score: Rewolf)

“I’d take a bit of cardboard and glue on an entire ton of elements, machine elements and elements from pens and bottle caps,” Flower says. “I might paint it up and make miniature techno partitions and funky issues.” Enemy fashions had been likewise hand-crafted and imported by way of pictures, much like how Adrian Carmack created the demons in Doom. “If you wish to make a dinosaur, you could possibly simply make it out of clay and pose it [and] {photograph} it.”

By way of this strategy, Flower says he ended up with a Doom mod that was “approach higher wanting than something in the marketplace”. However graphics expertise was evolving at lightspeed within the ’90s, and like John Romero in his Ion Storm days, Flower discovered himself drawn to each new engine that got here out. He ported his mod to each the Construct engine and the Quake engine, earlier than lastly settling upon Half-Life’s GoldSrc engine as its technical foundation.

By way of this era, Gunman grew from a solo venture to at least one involving a number of volunteers. Flower says the crew had been all 16-17 and primarily based all throughout the globe, with design coordinated by way of ICQ. Flower dubbed his diffuse studio Rewolf, his personal surname spelled backward. “One of many guys, Raniere [Banninga], he lived on a ship. His household was from South Africa, and so he would [leave] sure ports, disappear for 2 weeks, seem at a unique port. I truly needed to ship him a replica of Half-Life.” The venture additionally started to formally coalesce as Gunman, although Flower says it was initially titled Gunmanship 101 and was conceived as a PVP shooter, very totally different from the ultimate, singleplayer expertise.

Gunman Chronicles

(Picture credit score: Rewolf)

By this level, Flower was operating brief on cash. He’d minimize down his work hours to concentrate on the mod, in the end transferring again in along with his dad and mom. “I used to be poor”, he says. “I bear in mind I misplaced my footwear. My dad put them in a field and I by no means might discover him. And I went to the mall in my mud boots. I felt like a douche.” Based on Flower, it was round this time that Banninga, Gunman’s lead modeller and animator “took issues into his personal fingers” and contacted Valve. “He approached Valve and mentioned ‘Hey, save us’.”

And Valve did. Flower says the Half-Life developer gave the Gunman crew “20 grand” and a bunch of milestones to fulfill. Banninga left his mother or father’s boat and moved in with Flower, and so they continued creating Gunman, figuring out of Flower’s mother or father’s basement. After “a few 12 months” of working like this, Valve made one other provide—to return out to Seattle and work on the sport multi function place.

Valve introduced the complete Gunman crew, which included modders from Italy, Ukraine, and Germany, collectively in Seattle, with the crew dwelling collectively in two “hotel-type flats”. Within the mornings, the crew would cram into Flower’s “terrible little van with iffy brakes” and head over to Valve HQ, the place they’d work on Gunman in workplace house organised by Gabe Newell. “Gabe had rented some house under the primary workplace degree in his little workplace tower, and we had just a few rooms,” Flower says.

Gunman Chronicles

(Picture credit score: Rewolf)

For Flower and the crew, it appeared like a dream come true. However Flower was unprepared for Newell’s plan to get Gunman completed. “He assigned one in every of his guys to place the whip to us,” Flower says. “We might get dwelling at two within the morning, again to our flats, after which return to work.” After a fortnight of this routine, Newell assessed the sport’s progress. “Gabe’s like ‘ what? I feel you guys want greater than two weeks.'”

We might get dwelling at two within the morning, again to our flats, after which return to work.

Herbert Flower

Rewolf ended up stationed at Valve for 2 and a half months. Flower says that Newell commonly engaged with the Gunman venture, with the pair talking daily. The extent to which Valve was concerned within the design of the venture is much less clear, nonetheless. Based on Gunman’s Wikipedia, Valve positioned Jeff Lane, new to the studio on the time, on the venture as a mapper. Flower disputes this, saying that Valve’s solely personnel contribution was a QA tester the Rewolf crew known as “The sport nazi”.

“We liked him. His job was to interrupt your sport,” Flower says. “He would do stuff you did not count on. He was probably the most worthwhile factor we ever had from Valve, I will inform you what, other than the free caffeine upstairs.”

Gunman Chronicles

(Picture credit score: Rewolf)

Certainly, whereas Flower absolutely understood the chance laid out for him and the Gunman crew, his time at Valve was not fairly the magical expertise he’d hoped for. This was partly right down to the punishing schedule they needed to preserve to, however Flower additionally says {that a} rift developed between Newell and himself. “My relationship with Gabe did not actually go that nice,” he says. “It isn’t like we hated one another. It is like two folks with unhealthy breath. We’re like ‘OK, cannot wait to get out of the room with this man.'”

From his perspective, Flower believes Valve did not give Rewolf a large enough slice of Gunman’s royalties. “Gabe did not get wealthy by giving freely cash,” he says. “We had prevented having publishers as a result of we actually did not need to get that 10% of the sale value. We needed to get greater than 10%, and I feel we ended up with 11% by way of Valve.”

It is value specifying right here that Valve did not publish Gunman. This was dealt with by Sierra Studios, which had additionally revealed Half-Life. However Flower says all his agreements had been made with Newell, whereas Valve negotiated with Sierra individually. “Usually, publishers get this enormous 90% [of royalties] and Valve simply used their energy to say ‘You get 50%, not 90.’ And I used to be like, ‘Superior, Valve can recoup something they’ve invested occasions no matter, however we’ll perhaps do OK.’ And now we get 11 [percent] or one thing.”

Gunman Chronicles

(Picture credit score: Rewolf)

Flower says realising the minimize Rewolf would get “threw water on the flame of my soul at that time,” significantly when he needed to break the information to the Rewolf crew. “We hadn’t even mentioned how we had been splitting up the take,” he says. “There is a dozen folks, and a few are extra essential than others, and like, who desires to listen to that they’ll get 4% of 11%? I feel I solely bought 11% myself, and I used to be the man operating the entire thing and who had no footwear sooner or later.”

I in all probability might have made as a lot cash portray automobiles.

Herbert Flower

After two and a half months at Valve, Gunman Chronicles lastly went gold, and Rewolf wrapped up its work on the venture. “It was anticlimactic,” Flower says. “There was no large occasion. We had been burned out, and the crew type of simply light off as they [went] dwelling. [We were] dropping folks off on the airport, good buddies I’d keep up a correspondence with, however by no means see in individual once more.”

Gunman Chronicles launched on November 21, 2000, and acquired blended critiques from critics, which remains to be a sore level with Flower. “While you see critiques and so they’re like, ‘Oh, this sport is an excessive amount of like Half-Life!’ And you are like, ‘What, one of the best sport that you simply ever rated? An excessive amount of like that, huh?'” The sport offered comparatively effectively, though Flower says he “did not get wealthy” off his minimize. “I in all probability might have made as a lot cash portray automobiles, so far as take-home cash. However royalties are taxed at a decrease charge, so it spent fairly good.”

Gunman Chronicles

(Picture credit score: Rewolf)

Gunman wasn’t the top of Flower’s sport growth profession. After recovering from the burnout induced by the venture, he joined again up along with his high-school buddy Paul Witte to kind Mythyn Interactive, creating the Ultima On-line-inspired MMO Linkrealms. Sadly, the venture ended up being as anticlimactic as Gunman, solely stretched over a for much longer interval. “We had been simply so underfunded and understaffed, two or three folks making an attempt to make some of the difficult items of software program,” Flower says. “I spent 10 years on that venture. There’s nothing worse than being an entrepreneur and failing slowly.”

Flower does not know why Gunman Chronicles is not on Steam, however assumes it has one thing to do with a rights challenge between Valve and Vivendi (which merged with Activision in 2008 to kind Activision Blizzard). “I do not know what is going on on”, he says. “We did, with Valve, say we get first proper of refusal in the event that they need to make a sequel, in order that we might do it. And a few years later we requested ‘Hey, would you care if we began twiddling with this type of factor?’ and bought a tough ‘No, do not do it.'”

Whereas a lot of Rewolf’s builders have gone on to work at different corporations within the video games business, Flower is not concerned with sport growth immediately. As a substitute, he runs a photogrammetry enterprise creating texture packs for sport engines like Unity. The enterprise is known as ‘Goatogrammetry’ after the pack goats that carry Flower’s tools whereas mountain climbing within the Utah desert. “I like to discover the world, proper? Exit within the desert. I will take my packing goats, the German Shepherd, and simply, you recognize, you exit and also you see these items,” he says. “Nothing like happening a hike and coming again with 100 bucks’ value of pictures.”



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